unfa
373214dbd5
Updated the bracnh to the best playable state from after the team meeting
...
1. Disabled VoxelGI
2. Disabled shell casing
3. Disabled SSAO
4. Lowered shadow quality and tweaked the lighting
5. Added a single reflection probe for contrast
6. Bumped the version to 0.1.1.1-pre-alpha
This is a botch but it's the best version of the game right now.
2021-12-04 16:17:29 +01:00
unfa
535a11bf3f
Disabled eye candy, set random dev textures
2021-11-29 00:32:33 +01:00
ardem
3732db3d8f
DM1_temp_test map initial commit. Just about everything is to be considered temp and experimental.
2021-11-28 12:12:25 -03:00
unfa
69ae4bd9c8
Enabled SSR in Map.tscn
2021-10-24 00:01:56 +02:00
unfa
2b0523b1c9
Tweaked lights on Map.tscn to avoid excessive shadow grain (reduced blur). Also used the angular distance on Directional Light to add variable blur. It's not perfect.
2021-10-23 22:21:18 +02:00
unfa
953c859098
Reworked gib with particle collisions to test how they work. Fixed player damage feedback, but death is still bugged.
2021-10-15 02:15:43 +02:00
unfa
3e70b0c91f
Made puddles darker
2021-10-01 18:06:32 +02:00
unfa
792dd6eb20
Fixed reverb areas
2021-09-25 18:56:38 +02:00
unfa
0b041e7913
Added Reverb Zones, but they don't work (Godot bug?)
2021-09-25 17:36:45 +02:00
unfa
35086b6373
Implemented blood decals and bullet hit decals.
2021-09-24 04:46:39 +02:00
unfa
fb395c090f
Added a Lighting toggle in the Graphics menu - works but doesn't save properly
2021-09-22 01:53:31 +02:00
unfa
2fc6db760e
A Liblast Logo decal.
2021-09-21 12:44:58 +02:00
unfa
99bb1bec2b
Added puddles to test decals
2021-09-21 02:05:20 +02:00
unfa
631a668bd6
Added a test prop model (Resonator), rearranged props, added more reflection probes, added more lights to the test map
2021-09-21 01:44:17 +02:00
unfa
695c86b7c9
Corrected spawnpoint placement
2021-09-20 00:26:29 +02:00
unfa
fdeda8ade6
Minor cleanup.
2021-09-11 16:38:40 +02:00
unfa
b59c8ed790
Added respawn countdown display and commited some updated scene formats
2021-09-11 15:49:59 +02:00
Jan Heemstra
01ddf2b25b
User settings are now saved
2021-09-11 15:22:08 +02:00
unfa
55fe11328a
Jetpack. Fixed players not dying and health not resetting on respawn.
2021-09-11 14:35:07 +02:00
unfa
68f50d1493
Renamed particle effects, added Gibs
2021-09-08 23:25:52 +02:00
Jan Heemstra
3482554c6a
Fixed error on game startup
2021-09-08 22:28:43 +02:00
unfa
4db863aee6
Disabled SDFGI in Map
2021-09-08 22:05:24 +02:00
unfa
e654f7e692
Set simple physics layers, disabled shell casing collision with players
2021-09-07 23:36:02 +02:00
unfa
51ba264ee4
Fixed player capsule sizes. Commited some updated resuorce and scene files.
2021-09-05 00:26:02 +02:00
Jan Heemstra
26fa4ac0eb
Fix reflection bug
2021-08-21 15:22:15 +02:00
Jan Heemstra
9b81c2a0cf
Disabled screen space reflections
2021-08-21 15:19:45 +02:00
unfa
595ff48d05
Implemented shell casings. Laid groundwork for separating client/server functinality and to handle a server-side player list. Fixed vignette on at start. FIxed pause menu on after startign the game. Lowered visual detail.
2021-07-26 20:51:54 +02:00
unfa
004247e8bf
Fixed failing HUD referencing in Player.gd
2021-07-16 02:52:18 +02:00
unfa
77c8cdbf2c
Updated project settings and Map Environment Effects
2021-07-16 02:15:14 +02:00
unfa
7dfd455e2d
Moved UI assets to their own folder, updted the code for new version of Godot.
2021-07-12 22:40:23 +02:00
unfa
0d1d2c86ea
Rolled back some changes to make the game run on bundled version of Godot engine.
...
Added weapon flashes (again) this time on CPU Particles to avoid issues.
2021-07-04 21:50:13 +02:00
unfa
651c582ce6
Basic movement sync. Replaced beer cans.
2021-06-14 14:22:40 +02:00