unfa
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e654f7e692
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Set simple physics layers, disabled shell casing collision with players
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2021-09-07 23:36:02 +02:00 |
unfa
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54e9d9cf44
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Implemented simple jetpack
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2021-09-07 23:23:48 +02:00 |
unfa
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6fb574b31a
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Residual player transform fix
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2021-09-05 01:03:30 +02:00 |
unfa
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51ba264ee4
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Fixed player capsule sizes. Commited some updated resuorce and scene files.
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2021-09-05 00:26:02 +02:00 |
unfa
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9664960cd8
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Attempted implementation of player colors on world models. Not working.
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2021-08-29 21:41:20 +02:00 |
unfa
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0d1d2c86ea
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Rolled back some changes to make the game run on bundled version of Godot engine.
Added weapon flashes (again) this time on CPU Particles to avoid issues.
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2021-07-04 21:50:13 +02:00 |
unfa
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709b696188
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Updated KinematicBody3D to CharacterBody3D. Cleaned up Chat code, chat works on RPC
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2021-06-07 19:11:42 +02:00 |
unfa
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7c9b6711a5
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Created a parent Weapon class
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2021-06-01 01:03:11 +02:00 |
unfa
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33051a5dab
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Removed duplicate Camera Tween
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2021-05-31 23:49:57 +02:00 |
unfa
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45023bf095
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Added placeholder Handgun model to Player
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2021-05-31 23:34:26 +02:00 |
unfa
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7813108c99
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Made climbing not totally broken. But not entirely working either.
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2021-05-25 01:14:37 +02:00 |
unfa
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4da7fe7925
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Merge branch 'main' of https://github.com/unfa/liblast into HEAD
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2021-05-24 22:08:59 +02:00 |
unfa
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43d91e2e98
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Re-implemented zooming (without division by zero) and a test implementation of stair climbing
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2021-05-24 21:57:19 +02:00 |
unfa
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860478b09c
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Implemented camera zooming (Z key). Added vignette but it crashes GPU.
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2021-05-22 18:08:26 +02:00 |
unfa
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6316952ca5
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Attempt at fixing player ledge jump glitch
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2021-05-22 02:10:00 +02:00 |
unfa
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99ba374f35
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Implemented an animated crosshair that'll play sounds and change color when hitting or killing enemies.
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2021-05-19 21:29:09 +02:00 |