unfa
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7dfd455e2d
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Moved UI assets to their own folder, updted the code for new version of Godot.
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2021-07-12 22:40:23 +02:00 |
unfa
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79fd57c344
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Removed GPU particles from Weapon.tscn due to them being broken in Godot at the time
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2021-07-01 13:53:05 +02:00 |
unfa
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651c582ce6
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Basic movement sync. Replaced beer cans.
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2021-06-14 14:22:40 +02:00 |
unfa
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3401343dc4
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Player spawning
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2021-06-09 19:41:52 +02:00 |
unfa
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627d865d26
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Almost working chat and basic networking test
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2021-06-06 01:58:04 +02:00 |
unfa
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9927ab2d6f
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Refactored Main.gd a bit, moved HUD out of Level
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2021-06-03 22:34:36 +02:00 |
Jan Heemstra
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2f7cf0ef81
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Implemented menu browsing
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2021-06-02 23:32:07 +02:00 |
unfa
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2ef705c4fd
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Fixed Vignette (but still crashes GPU), fixed camera fov on zoom
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2021-05-22 18:52:29 +02:00 |
unfa
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860478b09c
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Implemented camera zooming (Z key). Added vignette but it crashes GPU.
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2021-05-22 18:08:26 +02:00 |
unfa
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99ba374f35
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Implemented an animated crosshair that'll play sounds and change color when hitting or killing enemies.
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2021-05-19 21:29:09 +02:00 |
unfa
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24552a6cfc
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Added basic movement to Player
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2021-05-19 00:56:18 +02:00 |
unfa
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4406c2e0d4
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Added a crosshair.
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2021-05-14 23:52:36 +02:00 |
unfa
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445cae2cd3
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Initial Godot 4.0 commit.
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2021-05-14 21:31:39 +02:00 |