Commit Graph

7 Commits (927d4384a762ae9a4f730f3c03222871696561db)

Author SHA1 Message Date
unfa 927d4384a7 Optimization and balancing to save performance
Disabled dynamic shadows on Rockets and Explosions. Also reduced their radius.
Added queue_free() in Explosion effect to remove as much of nodes as possible when they are not needed.
Added animated Halo to Explosion (cheap)
Greatly reduced the amount of particles in Rocket and Explosions
Reduced Particle lifetime in Rocket trail
Reduced Rocket Launcher firing speed. it no longer fires as fast as the handgun.
Reduced shawmap size
Reduced shadow quality
Disabled Roughness limiter
Reduced Dev Texture size to 1K from 4K (added size limit in import settings)
Also saved export settings (they limit the amount of resources packed with game builds)
2022-01-04 19:55:38 +01:00
unfa ddad08e457 Many small fixes with rockets, halos, particle effects
Fixed halo Z test (proximity fade enforced it)
Fixed halo scaling is sync
Fixed some particle effect issues with muzzle flashes and explosions
Added "fine red mist" lingering after killing someone
2022-01-01 18:43:50 +01:00
unfa 975c2afca9 Fixed muzzle flash 2022-01-01 18:06:10 +01:00
unfa 021168a507 Implemented basic weapon switching 2022-01-01 17:55:45 +01:00
unfa 8a40e38b70 Updated VFX for bullet hit and explosion 2021-12-29 03:32:11 +01:00
unfa 3864e0a9fa Started workin on DM loop, removed garbage from muzzle flash. 2021-09-11 21:31:38 +02:00
unfa 2d42cfe763 Missing shell casing script, fixed particle effects, moved muzzle flash effect to Effects 2021-09-08 22:00:32 +02:00