unfa
2df250c3a3
Updated the game to Godot v4.0.dev.calinou [489f11ee0]
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Reverted texture compression change as the hedless mode bug is fixed
Added a server message that should be sent to joining clients
Added hotkeys P and C for "Play" and "Connect" buttons. You can now connect to the last used server by typing "PCC" after the game starts.
Changed UI layout to facilitate engine change, added a margin.
2021-12-23 14:53:59 +01:00
unfa
5b584aedb3
Added DM1 in a very basic form using the new map template.
2021-12-08 22:44:19 +01:00
unfa
13e5d062a7
New layout of collision layers and updated the map template
2021-12-06 23:27:33 +01:00
unfa
94695f99e4
Basic Map template
2021-12-06 22:36:19 +01:00
unfa
69ae4bd9c8
Enabled SSR in Map.tscn
2021-10-24 00:01:56 +02:00
unfa
2b0523b1c9
Tweaked lights on Map.tscn to avoid excessive shadow grain (reduced blur). Also used the angular distance on Directional Light to add variable blur. It's not perfect.
2021-10-23 22:21:18 +02:00
unfa
953c859098
Reworked gib with particle collisions to test how they work. Fixed player damage feedback, but death is still bugged.
2021-10-15 02:15:43 +02:00
unfa
3e70b0c91f
Made puddles darker
2021-10-01 18:06:32 +02:00
unfa
792dd6eb20
Fixed reverb areas
2021-09-25 18:56:38 +02:00
unfa
0b041e7913
Added Reverb Zones, but they don't work (Godot bug?)
2021-09-25 17:36:45 +02:00
unfa
35086b6373
Implemented blood decals and bullet hit decals.
2021-09-24 04:46:39 +02:00
unfa
fb395c090f
Added a Lighting toggle in the Graphics menu - works but doesn't save properly
2021-09-22 01:53:31 +02:00
unfa
2fc6db760e
A Liblast Logo decal.
2021-09-21 12:44:58 +02:00
unfa
99bb1bec2b
Added puddles to test decals
2021-09-21 02:05:20 +02:00
unfa
631a668bd6
Added a test prop model (Resonator), rearranged props, added more reflection probes, added more lights to the test map
2021-09-21 01:44:17 +02:00
unfa
695c86b7c9
Corrected spawnpoint placement
2021-09-20 00:26:29 +02:00
unfa
fdeda8ade6
Minor cleanup.
2021-09-11 16:38:40 +02:00
unfa
b59c8ed790
Added respawn countdown display and commited some updated scene formats
2021-09-11 15:49:59 +02:00
Jan Heemstra
01ddf2b25b
User settings are now saved
2021-09-11 15:22:08 +02:00
unfa
55fe11328a
Jetpack. Fixed players not dying and health not resetting on respawn.
2021-09-11 14:35:07 +02:00
unfa
68f50d1493
Renamed particle effects, added Gibs
2021-09-08 23:25:52 +02:00
Jan Heemstra
3482554c6a
Fixed error on game startup
2021-09-08 22:28:43 +02:00
unfa
4db863aee6
Disabled SDFGI in Map
2021-09-08 22:05:24 +02:00
unfa
e654f7e692
Set simple physics layers, disabled shell casing collision with players
2021-09-07 23:36:02 +02:00
unfa
51ba264ee4
Fixed player capsule sizes. Commited some updated resuorce and scene files.
2021-09-05 00:26:02 +02:00
Jan Heemstra
26fa4ac0eb
Fix reflection bug
2021-08-21 15:22:15 +02:00
Jan Heemstra
9b81c2a0cf
Disabled screen space reflections
2021-08-21 15:19:45 +02:00
unfa
595ff48d05
Implemented shell casings. Laid groundwork for separating client/server functinality and to handle a server-side player list. Fixed vignette on at start. FIxed pause menu on after startign the game. Lowered visual detail.
2021-07-26 20:51:54 +02:00
unfa
004247e8bf
Fixed failing HUD referencing in Player.gd
2021-07-16 02:52:18 +02:00
unfa
77c8cdbf2c
Updated project settings and Map Environment Effects
2021-07-16 02:15:14 +02:00
unfa
7dfd455e2d
Moved UI assets to their own folder, updted the code for new version of Godot.
2021-07-12 22:40:23 +02:00
unfa
0d1d2c86ea
Rolled back some changes to make the game run on bundled version of Godot engine.
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Added weapon flashes (again) this time on CPU Particles to avoid issues.
2021-07-04 21:50:13 +02:00
unfa
651c582ce6
Basic movement sync. Replaced beer cans.
2021-06-14 14:22:40 +02:00