Commit Graph

47 Commits (9d56d048b2203fc4cbe24a60ca8af7a5707f23b7)

Author SHA1 Message Date
unfa a9b2cfcfd7 Added player pain moan on hit, used Animation Player to randomize sounds, also recorded some extra groans for the future 2021-09-29 14:08:46 +02:00
unfa c59e5110a5 New crosshair design. 2021-09-28 00:35:02 +02:00
unfa 54f08d66d9 Added a chat sound effect. 2021-09-26 02:26:13 +02:00
unfa dc80e15129 Added a different focus banner fro typing in chat. Fixed player name changes not being updated min-game 2021-09-26 02:18:51 +02:00
unfa 5ceaccead1 Added "Focus Banner" - a billboard indicating if players are AFK. Shows up after aiming on them to not reveal invisible players. 2021-09-26 00:46:34 +02:00
unfa dd47c8d965 Added Player Spawn sound effect 2021-09-25 19:03:38 +02:00
unfa 5bc7c67b8f Implemented announcer lines: victory, defeat, payback 2021-09-25 17:36:15 +02:00
unfa 5ab6fa49ce Added more announcer lines 2021-09-25 15:45:01 +02:00
unfa a4d81eab8e Added the announcer source files from the announcer branch 2021-09-24 23:42:35 +02:00
unfa 35086b6373 Implemented blood decals and bullet hit decals. 2021-09-24 04:46:39 +02:00
unfa 23e7b0c8aa Tweaked shell casing ejection, sound and collision 2021-09-21 23:06:56 +02:00
unfa 99bb1bec2b Added puddles to test decals 2021-09-21 02:05:20 +02:00
unfa 614d6a3b80 Fixed bad shading on Handgun, subdivided the hand geometry, fixed shell casing ejection angle and orientation 2021-09-17 21:22:37 +02:00
unfa b11b83f918 Material Maker source for Blood Splat (Spray VFX 2021-09-17 00:43:26 +02:00
unfa c33ee1d016 Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker. 2021-09-13 01:10:22 +02:00
unfa 8585858ce9 Some changed Ardour files 2021-09-12 13:37:09 +02:00
unfa 7e1bbaae63 Diversified shell casing sounds wuith a bit of variation. 2021-09-12 04:14:05 +02:00
unfa 66586e1546 Added layered Handgun shots. Porting SoundPlayer from legacy. 2021-09-12 02:34:08 +02:00
unfa a6a181049a Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions. 2021-09-12 01:50:12 +02:00
unfa 6771149203 Added sound effects and updated their sources 2021-09-12 01:48:22 +02:00
unfa 4f9e5f294f Finished basic gibs implementation. 2021-09-08 23:28:54 +02:00
unfa ec2d0acdd2 Updated DM1 with textures. 2021-07-16 02:14:05 +02:00
unfa 7dfd455e2d Moved UI assets to their own folder, updted the code for new version of Godot. 2021-07-12 22:40:23 +02:00
unfa 0d1d2c86ea Rolled back some changes to make the game run on bundled version of Godot engine.
Added weapon flashes (again) this time on CPU Particles to avoid issues.
2021-07-04 21:50:13 +02:00
unfa 6a7cd37613 Flame texture and typing icon 2021-06-21 13:51:42 +02:00
unfa dedcc92787 VFX -> Effects 2021-06-18 13:13:49 +02:00
unfa 5b264706ce Testing good vs bad texture in Muzzle Flash 2021-06-18 13:05:23 +02:00
unfa 1e1c5afed2 Added Muzzle Flash to Weapon 2021-06-18 01:44:08 +02:00
unfa 4bc03de495 Fixed BeerCan model. Normal Map has to be 8-bit and mesh tangents need to be exporeted in GLTF. 2021-06-14 14:06:17 +02:00
unfa 2ef705c4fd Fixed Vignette (but still crashes GPU), fixed camera fov on zoom 2021-05-22 18:52:29 +02:00
unfa 860478b09c Implemented camera zooming (Z key). Added vignette but it crashes GPU. 2021-05-22 18:08:26 +02:00
unfa c4cf1d789a Added aRdem's Village and dev textures 2021-05-21 23:20:44 +02:00
unfa 1f519b5928 Updated BeerCan. 2021-05-21 22:35:44 +02:00
unfa bc9f856e8d Beer can with a pacifier. 2021-05-21 22:17:38 +02:00
unfa 99ba374f35 Implemented an animated crosshair that'll play sounds and change color when hitting or killing enemies. 2021-05-19 21:29:09 +02:00
unfa 0e65304b8e Basic crosshair design 2021-05-19 14:40:49 +02:00
unfa ce2d337256 Updated grenade model, textures and scene. 2021-05-05 23:03:42 +02:00
unfa b85c82f3cf Updated GrenadeLauncher and Grenade source .blend files. 2021-05-03 01:03:45 +02:00
unfa 9f44d6fc57 Updated Grenade model. 2021-05-03 00:41:25 +02:00
unfa 39a0f9e265 Created Grenade model 2021-05-03 00:22:10 +02:00
unfa ae5dd93ed7 Nice looking bullet holes for concrete walls. 2021-04-14 22:44:10 +02:00
unfa 9fb3da561c Added secondary shell casing drop sound - created for a video tutorial. 2021-04-11 20:55:00 +02:00
unfa 7316ea12c2 Created the layered gunshot asset. 2021-04-05 03:52:58 +02:00
unfa a505392644 Missing Ardour session plug-in states. 2021-04-04 22:58:17 +02:00
unfa 78c2429f9e Changed Fridge ambient sound to a generic ambient called BuzzAndHum. 2021-04-04 22:01:50 +02:00
unfa 9391eabbc5 Added Handgun shell casing bounce sound, and smoke trail using Trail add-on. Disabled due to frequently broken rendering. 2021-04-02 02:08:07 +02:00
unfa e74480bd15 Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence. 2021-03-30 22:14:01 +02:00