Commit Graph

67 Commits (c193112db74478bd11bad33fc23bbd8b825c1d15)

Author SHA1 Message Date
unfa 860478b09c Implemented camera zooming (Z key). Added vignette but it crashes GPU. 2021-05-22 18:08:26 +02:00
unfa c4cf1d789a Added aRdem's Village and dev textures 2021-05-21 23:20:44 +02:00
unfa 1f519b5928 Updated BeerCan. 2021-05-21 22:35:44 +02:00
unfa bc9f856e8d Beer can with a pacifier. 2021-05-21 22:17:38 +02:00
unfa 99ba374f35 Implemented an animated crosshair that'll play sounds and change color when hitting or killing enemies. 2021-05-19 21:29:09 +02:00
unfa 0e65304b8e Basic crosshair design 2021-05-19 14:40:49 +02:00
unfa ce2d337256 Updated grenade model, textures and scene. 2021-05-05 23:03:42 +02:00
unfa b85c82f3cf Updated GrenadeLauncher and Grenade source .blend files. 2021-05-03 01:03:45 +02:00
unfa 9f44d6fc57 Updated Grenade model. 2021-05-03 00:41:25 +02:00
unfa 39a0f9e265 Created Grenade model 2021-05-03 00:22:10 +02:00
unfa ae5dd93ed7 Nice looking bullet holes for concrete walls. 2021-04-14 22:44:10 +02:00
unfa 9fb3da561c Added secondary shell casing drop sound - created for a video tutorial. 2021-04-11 20:55:00 +02:00
unfa 7316ea12c2 Created the layered gunshot asset. 2021-04-05 03:52:58 +02:00
unfa a505392644 Missing Ardour session plug-in states. 2021-04-04 22:58:17 +02:00
unfa 78c2429f9e Changed Fridge ambient sound to a generic ambient called BuzzAndHum. 2021-04-04 22:01:50 +02:00
unfa 9391eabbc5 Added Handgun shell casing bounce sound, and smoke trail using Trail add-on. Disabled due to frequently broken rendering. 2021-04-02 02:08:07 +02:00
unfa e74480bd15 Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence. 2021-03-30 22:14:01 +02:00