Commit Graph

28 Commits (cec82c77388836002210a6d4566f6d6fc3bec9b2)

Author SHA1 Message Date
unfa cec82c7738 Improved players disconnecting from the game. Implemented network ping measurnment and FPS display. 2021-10-24 20:17:19 +02:00
unfa 266b0a9409 Made the crosshair turn black if drawn over a bright surface. 2021-10-24 00:37:31 +02:00
unfa 4ffaa7a0d1 Increates Scoretab opacity to increse readability. 2021-10-24 00:09:30 +02:00
unfa 8c3fd6d248 Workaround for sound in animations not playing. Fixed mute damage feedback. 2021-10-24 00:01:17 +02:00
unfa 6aef66c0a8 Changed damage API. Added "bleeding eyes" effect to indicate damage. 2021-10-14 23:59:39 +02:00
unfa b3be7780a9 Implemented new crosshair design. 2021-09-28 00:47:37 +02:00
unfa 54f08d66d9 Added a chat sound effect. 2021-09-26 02:26:13 +02:00
unfa 377d74286b Implemented fake death to workaround a Godot bug. Added health and jetpack bars to HUD. 2021-09-22 01:51:21 +02:00
unfa 428188488d Fixed AudioPlayer's file path parsing trouble. Twekaed sound playback parameters (volume, attenuation). 2021-09-12 03:48:39 +02:00
unfa a6a181049a Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions. 2021-09-12 01:50:12 +02:00
unfa f8fa335207 Fixed scoretab 2021-09-11 23:15:06 +02:00
unfa fefc483cbe Score table improvements 2021-09-11 22:40:49 +02:00
unfa 7be3893dd5 Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-09-11 22:25:18 +02:00
unfa 9bb149e1e4 Implemented a score table (accessible via TAB) 2021-09-11 22:25:08 +02:00
Jan Heemstra 8b3924c237 Fix player colors 2021-09-11 22:23:41 +02:00
unfa fdeda8ade6 Minor cleanup. 2021-09-11 16:38:40 +02:00
unfa bef8e92398 Implemented score, rank and lead/gap HUD display 2021-09-11 16:35:37 +02:00
unfa b59c8ed790 Added respawn countdown display and commited some updated scene formats 2021-09-11 15:49:59 +02:00
unfa 68f50d1493 Renamed particle effects, added Gibs 2021-09-08 23:25:52 +02:00
unfa 595ff48d05 Implemented shell casings. Laid groundwork for separating client/server functinality and to handle a server-side player list. Fixed vignette on at start. FIxed pause menu on after startign the game. Lowered visual detail. 2021-07-26 20:51:54 +02:00
unfa a562929421 Fixed chat message editor not sending 2021-07-16 03:42:22 +02:00
unfa 004247e8bf Fixed failing HUD referencing in Player.gd 2021-07-16 02:52:18 +02:00
unfa 0d1d2c86ea Rolled back some changes to make the game run on bundled version of Godot engine.
Added weapon flashes (again) this time on CPU Particles to avoid issues.
2021-07-04 21:50:13 +02:00
unfa 9e3f60a4f1 Formatted chat text, syncronizing player_info between peers (not working reliably) 2021-06-19 03:40:10 +02:00
unfa b1e2eec834 Chat UI tweaks 2021-06-07 11:56:16 +02:00
unfa 627d865d26 Almost working chat and basic networking test 2021-06-06 01:58:04 +02:00
unfa a54eb54293 Finalized input map, started implementing chat - broken by Enum Godot bugs 2021-06-04 00:38:30 +02:00
unfa 9927ab2d6f Refactored Main.gd a bit, moved HUD out of Level 2021-06-03 22:34:36 +02:00