Reload when attempting to fire while empty. #35
|
@ -65,7 +65,7 @@ func shoot(camera):
|
|||
emit_signal("damage_dealt")
|
||||
print(player.get_network_master())
|
||||
else:
|
||||
rpc("dry_fire")
|
||||
reload()
|
||||
|
||||
return current_rounds
|
||||
|
||||
|
|
Reference in New Issue