This repository has been archived on 2022-01-09. You can view files and clone it, but cannot push or open issues/pull-requests.
liblast/Game
unfa ddad08e457 Many small fixes with rockets, halos, particle effects
Fixed halo Z test (proximity fade enforced it)
Fixed halo scaling is sync
Fixed some particle effect issues with muzzle flashes and explosions
Added "fine red mist" lingering after killing someone
2022-01-01 18:43:50 +01:00
..
.godot Added Team Meeting #6 notes 2021-11-29 11:15:19 +01:00
Assets Many small fixes with rockets, halos, particle effects 2022-01-01 18:43:50 +01:00
.gitignore Updated gitignore to ignore .godot 2021-12-26 16:36:58 +01:00
Main.gd Updated the game to Godot v4.0.dev.calinou [489f11ee0] 2021-12-23 14:53:59 +01:00
Main.tscn Updated maps 2021-12-26 16:17:50 +01:00
Map.tscn Added a Hazard node and used it as a killfloor in DM1 2021-12-28 01:35:36 +01:00
Server.gd
Server.tscn
default_bus_layout.tres Updated the game to Godot v4.0.dev.calinou [489f11ee0] 2021-12-23 14:53:59 +01:00
default_env.tres Fixed player capsule sizes. Commited some updated resuorce and scene files. 2021-09-05 00:26:02 +02:00
export_presets.cfg Updated the game to Godot v4.0.dev.calinou [489f11ee0] 2021-12-23 14:53:59 +01:00
icon.png Finished basic gibs implementation. 2021-09-08 23:28:54 +02:00
icon.png.import Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug 2021-12-19 23:14:07 +01:00
project.godot Updated the game to Godot v4.0.dev.calinou [489f11ee0] 2021-12-23 14:53:59 +01:00
version.sh Added automatic git version info update 2021-12-06 21:17:17 +01:00