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liblast/Game/Assets/Effects
unfa 927d4384a7 Optimization and balancing to save performance
Disabled dynamic shadows on Rockets and Explosions. Also reduced their radius.
Added queue_free() in Explosion effect to remove as much of nodes as possible when they are not needed.
Added animated Halo to Explosion (cheap)
Greatly reduced the amount of particles in Rocket and Explosions
Reduced Particle lifetime in Rocket trail
Reduced Rocket Launcher firing speed. it no longer fires as fast as the handgun.
Reduced shawmap size
Reduced shadow quality
Disabled Roughness limiter
Reduced Dev Texture size to 1K from 4K (added size limit in import settings)
Also saved export settings (they limit the amount of resources packed with game builds)
2022-01-04 19:55:38 +01:00
..
BloodParticles.tres New blood particles. 2021-10-24 17:23:33 +02:00
BloodParticles_albedo.png New blood particles. 2021-10-24 17:23:33 +02:00
BloodParticles_albedo.png.import Updated the game to Godot v4.0.dev.calinou [489f11ee0] 2021-12-23 14:53:59 +01:00
BloodParticles_normal.png New blood particles. 2021-10-24 17:23:33 +02:00
BloodParticles_normal.png.import Updated the game to Godot v4.0.dev.calinou [489f11ee0] 2021-12-23 14:53:59 +01:00
BloodSpray.shader Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker. 2021-09-13 01:10:22 +02:00
BloodSpray.tres Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker. 2021-09-13 01:10:22 +02:00
BulletTracer.gd Fixed bullet tracers not obeying spread and having wrong collision. Disabeld shadows for tracers. 2021-09-26 01:12:12 +02:00
BulletTracer.gltf Implemented bullet tracers 2021-09-25 18:14:17 +02:00
BulletTracer.gltf.import Implemented bullet tracers 2021-09-25 18:14:17 +02:00
BulletTracer.tscn Fixed bullet tracers not obeying spread and having wrong collision. Disabeld shadows for tracers. 2021-09-26 01:12:12 +02:00
Busy.png Added "Focus Banner" - a billboard indicating if players are AFK. Shows up after aiming on them to not reveal invisible players. 2021-09-26 00:46:34 +02:00
Busy.png.import Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug 2021-12-19 23:14:07 +01:00
EnergyHit.shader Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker. 2021-09-13 01:10:22 +02:00
EnergyHit.tres Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker. 2021-09-13 01:10:22 +02:00
EnergyHit_texture_1.png Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker. 2021-09-13 01:10:22 +02:00
EnergyHit_texture_1.png.import Updated the game to Godot v4.0.dev.calinou [489f11ee0] 2021-12-23 14:53:59 +01:00
EnergyHit_texture_2.png Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker. 2021-09-13 01:10:22 +02:00
EnergyHit_texture_2.png.import Updated the game to Godot v4.0.dev.calinou [489f11ee0] 2021-12-23 14:53:59 +01:00
Flame.png Rolled back some changes to make the game run on bundled version of Godot engine. 2021-07-04 21:50:13 +02:00
Flame.png.import Updated the game to Godot v4.0.dev.calinou [489f11ee0] 2021-12-23 14:53:59 +01:00
FocusAway.png Updated AFK icons and implemented AWAY focus state 2021-12-18 14:45:32 +01:00
FocusAway.png.import Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug 2021-12-19 23:14:07 +01:00
FocusChat.png Updated AFK icons and implemented AWAY focus state 2021-12-18 14:45:32 +01:00
FocusChat.png.import Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug 2021-12-19 23:14:07 +01:00
FocusMenu.png Updated AFK icons and implemented AWAY focus state 2021-12-18 14:45:32 +01:00
FocusMenu.png.import Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug 2021-12-19 23:14:07 +01:00
Gibs.gd Made some HUD elements visible even in menu. Made player head fall to the ground on death. Tweaked Gibs. Implemented gun bob. Fixed Player Body not casting shadows. 2021-10-16 02:07:19 +02:00
Gibs.tscn Many small fixes with rockets, halos, particle effects 2022-01-01 18:43:50 +01:00
Impact.gd Fixed bullet decal rotation and VFX. Added explosion effect (partcles + sound). Fixed a typo in Player.gd 2021-12-29 02:32:59 +01:00
ImpactBlood.gdshader Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker. 2021-09-13 01:10:22 +02:00
ImpactBlood.tscn New blood particles. 2021-10-24 17:23:33 +02:00
ImpactExplosion.tscn Optimization and balancing to save performance 2022-01-04 19:55:38 +01:00
ImpactSparks.tscn Updated VFX for bullet hit and explosion 2021-12-29 03:32:11 +01:00
Logo.png A Liblast Logo decal. 2021-09-21 12:44:58 +02:00
Logo.png.import Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug 2021-12-19 23:14:07 +01:00
MuzzleFlash.tscn Optimization and balancing to save performance 2022-01-04 19:55:38 +01:00
NoiseBlurredHorizontally.png Updated rotating noise 2021-12-26 16:28:53 +01:00
NoiseBlurredHorizontally.png.import Rotating noise projection in DM1 2021-12-26 16:21:22 +01:00
ScorchMark.tres Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-11-17 15:01:00 +01:00
ScorchMark_albedo.png Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-11-17 15:01:00 +01:00
ScorchMark_albedo.png.import Updated the game to Godot v4.0.dev.calinou [489f11ee0] 2021-12-23 14:53:59 +01:00
ScorchMark_orm.png Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-11-17 15:01:00 +01:00
ScorchMark_orm.png.import Updated the game to Godot v4.0.dev.calinou [489f11ee0] 2021-12-23 14:53:59 +01:00