This repository has been archived on 2022-01-09. You can view files and clone it, but cannot push or open issues/pull-requests.
liblast/Game
unfa 927d4384a7 Optimization and balancing to save performance
Disabled dynamic shadows on Rockets and Explosions. Also reduced their radius.
Added queue_free() in Explosion effect to remove as much of nodes as possible when they are not needed.
Added animated Halo to Explosion (cheap)
Greatly reduced the amount of particles in Rocket and Explosions
Reduced Particle lifetime in Rocket trail
Reduced Rocket Launcher firing speed. it no longer fires as fast as the handgun.
Reduced shawmap size
Reduced shadow quality
Disabled Roughness limiter
Reduced Dev Texture size to 1K from 4K (added size limit in import settings)
Also saved export settings (they limit the amount of resources packed with game builds)
2022-01-04 19:55:38 +01:00
..
.godot Added Team Meeting #6 notes 2021-11-29 11:15:19 +01:00
Assets Optimization and balancing to save performance 2022-01-04 19:55:38 +01:00
.gitignore Updated gitignore to ignore .godot 2021-12-26 16:36:58 +01:00
Main.gd Upgraded the score table, players now report their ping and packet loss 2022-01-02 18:11:38 +01:00
Main.tscn Upgraded the score table, players now report their ping and packet loss 2022-01-02 18:11:38 +01:00
Map.tscn Changed default server to unfa.xyz and disabled SSAO, SSR and volumetric fog. 2022-01-02 18:17:19 +01:00
Server.gd Added a server scene and removed needless reference to main.local_player in Chat.gd 2021-07-04 00:44:00 +02:00
Server.tscn Added a server scene and removed needless reference to main.local_player in Chat.gd 2021-07-04 00:44:00 +02:00
default_bus_layout.tres Updated the game to Godot v4.0.dev.calinou [489f11ee0] 2021-12-23 14:53:59 +01:00
default_env.tres Fixed player capsule sizes. Commited some updated resuorce and scene files. 2021-09-05 00:26:02 +02:00
export_presets.cfg Optimization and balancing to save performance 2022-01-04 19:55:38 +01:00
icon.png Finished basic gibs implementation. 2021-09-08 23:28:54 +02:00
icon.png.import Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug 2021-12-19 23:14:07 +01:00
project.godot Optimization and balancing to save performance 2022-01-04 19:55:38 +01:00
version.sh Added automatic git version info update 2021-12-06 21:17:17 +01:00