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liblast/Game/default_bus_layout.tres

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[gd_resource type="AudioBusLayout" load_steps=8 format=3 uid="uid://cmdeg2i2mxmuk"]
[sub_resource type="AudioEffectLimiter" id="AudioEffectLimiter_34kb8"]
resource_name = "Limiter"
ceiling_db = -1.0
[sub_resource type="AudioEffectReverb" id="AudioEffectReverb_oi6lo"]
resource_name = "Reverb"
predelay_msec = 141.0
wet = 0.02
[sub_resource type="AudioEffectCompressor" id="AudioEffectCompressor_u7mct"]
resource_name = "Compressor"
threshold = -9.0
ratio = 1.6
attack_us = 50.0
release_ms = 50.0
[sub_resource type="AudioEffectReverb" id="AudioEffectReverb_cavki"]
resource_name = "Reverb"
predelay_msec = 130.0
predelay_feedback = 0.11
room_size = 0.91
damping = 0.42
wet = 0.01
[sub_resource type="AudioEffectReverb" id="AudioEffectReverb_fo0rq"]
resource_name = "Reverb"
predelay_msec = 51.0
predelay_feedback = 0.14
room_size = 0.48
damping = 0.42
wet = 0.15
[sub_resource type="AudioEffectReverb" id="AudioEffectReverb_kj6q8"]
resource_name = "Reverb"
predelay_msec = 20.0
predelay_feedback = 0.18
room_size = 0.29
damping = 0.25
wet = 0.35
[sub_resource type="AudioEffectLowPassFilter" id="AudioEffectLowPassFilter_x2q3c"]
resource_name = "LowPassFilter"
cutoff_hz = 1000.0
resonance = 1.0
[resource]
bus/0/effect/0/effect = SubResource( "AudioEffectLimiter_34kb8" )
bus/0/effect/0/enabled = true
bus/1/name = &"Announcer"
bus/1/solo = false
bus/1/mute = false
bus/1/bypass_fx = false
bus/1/volume_db = 0.0
bus/1/send = &"Master"
bus/1/effect/0/effect = SubResource( "AudioEffectReverb_oi6lo" )
bus/1/effect/0/enabled = true
bus/1/effect/1/effect = SubResource( "AudioEffectCompressor_u7mct" )
bus/1/effect/1/enabled = true
bus/2/name = &"Reverb Large"
bus/2/solo = false
bus/2/mute = false
bus/2/bypass_fx = false
bus/2/volume_db = 0.0
bus/2/send = &"Reverb"
bus/2/effect/0/effect = SubResource( "AudioEffectReverb_cavki" )
bus/2/effect/0/enabled = true
bus/3/name = &"Reverb Medium"
bus/3/solo = false
bus/3/mute = false
bus/3/bypass_fx = false
bus/3/volume_db = 0.0
bus/3/send = &"Reverb"
bus/3/effect/0/effect = SubResource( "AudioEffectReverb_fo0rq" )
bus/3/effect/0/enabled = true
bus/4/name = &"Reverb Small"
bus/4/solo = false
bus/4/mute = false
bus/4/bypass_fx = false
bus/4/volume_db = -0.923751
bus/4/send = &"Reverb"
bus/4/effect/0/effect = SubResource( "AudioEffectReverb_kj6q8" )
bus/4/effect/0/enabled = true
bus/5/name = &"WindSFX"
bus/5/solo = false
bus/5/mute = false
bus/5/bypass_fx = false
bus/5/volume_db = 0.0
bus/5/send = &"Master"
bus/5/effect/0/effect = SubResource( "AudioEffectLowPassFilter_x2q3c" )
bus/5/effect/0/enabled = true