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liblast/Game/Assets/MapComponents/SpawnPoint.tscn

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[gd_scene load_steps=4 format=3 uid="uid://n3ktc2gomi2p"]
[ext_resource type="Script" path="res://Assets/MapComponents/SpawnPoint.gd" id="1_gr60o"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_l6d77"]
blend_mode = 1
shading_mode = 0
albedo_color = Color(0, 0.360784, 0.74902, 1)
[sub_resource type="CylinderMesh" id="CylinderMesh_xjekx"]
material = SubResource( "StandardMaterial3D_l6d77" )
top_radius = 0.0
[node name="SpawnPoint" type="Position3D"]
script = ExtResource( "1_gr60o" )
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
mesh = SubResource( "CylinderMesh_xjekx" )
surface_material_override/0 = null