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liblast/Game/Assets/SFX/Player_Death_02.wav.import

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[remap]
importer="wav"
type="AudioStreamSample"
uid="uid://b8ek5d73ugh3u"
path="res://.godot/imported/Player_Death_02.wav-10df0d8ab16fbbfb7ae51a0e76da4072.sample"
[deps]
source_file="res://Assets/SFX/Player_Death_02.wav"
dest_files=["res://.godot/imported/Player_Death_02.wav-10df0d8ab16fbbfb7ae51a0e76da4072.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop=false
compress/mode=0