.. |
HUD_Confirm_Hit.wav
|
Added sound effects and updated their sources
|
2021-09-12 01:48:22 +02:00 |
HUD_Confirm_Hit.wav.import
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
HUD_Confirm_Kill.wav
|
Added sound effects and updated their sources
|
2021-09-12 01:48:22 +02:00 |
HUD_Confirm_Kill.wav.import
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
Player_Death_01.wav
|
Added sound effects and updated their sources
|
2021-09-12 01:48:22 +02:00 |
Player_Death_01.wav.import
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
Player_Death_02.wav
|
Added sound effects and updated their sources
|
2021-09-12 01:48:22 +02:00 |
Player_Death_02.wav.import
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
Player_Fall_Concrete_01.wav
|
Added sound effects and updated their sources
|
2021-09-12 01:48:22 +02:00 |
Player_Fall_Concrete_01.wav.import
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
Player_Impact.wav
|
Implemented player land sound
|
2021-12-18 17:05:48 +01:00 |
Player_Impact.wav.import
|
Implemented player land sound
|
2021-12-18 17:05:48 +01:00 |
Player_Jetpack.wav
|
Updated jetpack sound.
|
2021-09-12 13:36:11 +02:00 |
Player_Jetpack.wav.import
|
Jetpack sound.
|
2021-09-12 04:44:02 +02:00 |
Player_Jump_01.wav
|
Added sound effects and updated their sources
|
2021-09-12 01:48:22 +02:00 |
Player_Jump_01.wav.import
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
Player_Jump_02.wav
|
Added sound effects and updated their sources
|
2021-09-12 01:48:22 +02:00 |
Player_Jump_02.wav.import
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
Player_Land_01.wav
|
Added sound effects and updated their sources
|
2021-09-12 01:48:22 +02:00 |
Player_Land_01.wav.import
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
Player_Pain_01.wav
|
Added sound effects and updated their sources
|
2021-09-12 01:48:22 +02:00 |
Player_Pain_01.wav.import
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
Player_Pain_02.wav
|
Added sound effects and updated their sources
|
2021-09-12 01:48:22 +02:00 |
Player_Pain_02.wav.import
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
Player_Pain_03.wav
|
Added sound effects and updated their sources
|
2021-09-12 01:48:22 +02:00 |
Player_Pain_03.wav.import
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
Player_Pain_04.wav
|
Added player pain moan on hit, used Animation Player to randomize sounds, also recorded some extra groans for the future
|
2021-09-29 14:08:46 +02:00 |
Player_Pain_04.wav.import
|
Added player pain moan on hit, used Animation Player to randomize sounds, also recorded some extra groans for the future
|
2021-09-29 14:08:46 +02:00 |
Player_Spawn.wav
|
Added Player Spawn sound effect
|
2021-09-25 19:03:38 +02:00 |
Player_Spawn.wav.import
|
Added Player Spawn sound effect
|
2021-09-25 19:03:38 +02:00 |
Player_Step_Concrete_01.wav
|
Added sound effects and updated their sources
|
2021-09-12 01:48:22 +02:00 |
Player_Step_Concrete_01.wav.import
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
Player_Step_Concrete_02.wav
|
Added sound effects and updated their sources
|
2021-09-12 01:48:22 +02:00 |
Player_Step_Concrete_02.wav.import
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
Player_Step_Concrete_03.wav
|
Added sound effects and updated their sources
|
2021-09-12 01:48:22 +02:00 |
Player_Step_Concrete_03.wav.import
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
Player_Step_Concrete_04.wav
|
Added sound effects and updated their sources
|
2021-09-12 01:48:22 +02:00 |
Player_Step_Concrete_04.wav.import
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
UI_Accept.wav
|
Finished basic gibs implementation.
|
2021-09-08 23:28:54 +02:00 |
UI_Accept.wav.import
|
Added .import files
|
2021-09-08 22:11:43 +02:00 |
UI_Cancel.wav
|
Finished basic gibs implementation.
|
2021-09-08 23:28:54 +02:00 |
UI_Cancel.wav.import
|
Added .import files
|
2021-09-08 22:11:43 +02:00 |
UI_Click.wav
|
Finished basic gibs implementation.
|
2021-09-08 23:28:54 +02:00 |
UI_Click.wav.import
|
Added .import files
|
2021-09-08 22:11:43 +02:00 |
UI_Hover.wav
|
Finished basic gibs implementation.
|
2021-09-08 23:28:54 +02:00 |
UI_Hover.wav.import
|
Added .import files
|
2021-09-08 22:11:43 +02:00 |
UI_Message.wav
|
Added a chat sound effect.
|
2021-09-26 02:26:13 +02:00 |
UI_Message.wav.import
|
Added a chat sound effect.
|
2021-09-26 02:26:13 +02:00 |
Weapons_BulletFlyBy_01.wav
|
Added sound effects and updated their sources
|
2021-09-12 01:48:22 +02:00 |
Weapons_BulletFlyBy_01.wav.import
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
Weapons_BulletFlyBy_02.wav
|
Added sound effects and updated their sources
|
2021-09-12 01:48:22 +02:00 |
Weapons_BulletFlyBy_02.wav.import
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
Weapons_BulletFlyBy_03.wav
|
Added sound effects and updated their sources
|
2021-09-12 01:48:22 +02:00 |
Weapons_BulletFlyBy_03.wav.import
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
Weapons_BulletFlyBy_04.wav
|
Added sound effects and updated their sources
|
2021-09-12 01:48:22 +02:00 |
Weapons_BulletFlyBy_04.wav.import
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
Weapons_BulletFlyBy_05.wav
|
Added sound effects and updated their sources
|
2021-09-12 01:48:22 +02:00 |
Weapons_BulletFlyBy_05.wav.import
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
Weapons_BulletFlyBy_06.wav
|
Added sound effects and updated their sources
|
2021-09-12 01:48:22 +02:00 |
Weapons_BulletFlyBy_06.wav.import
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
Weapons_BulletFlyBy_07.wav
|
Added sound effects and updated their sources
|
2021-09-12 01:48:22 +02:00 |
Weapons_BulletFlyBy_07.wav.import
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
Weapons_BulletHitPlayer_01.wav
|
Added sound effects and updated their sources
|
2021-09-12 01:48:22 +02:00 |
Weapons_BulletHitPlayer_01.wav.import
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
Weapons_BulletHitPlayer_02.wav
|
Added sound effects and updated their sources
|
2021-09-12 01:48:22 +02:00 |
Weapons_BulletHitPlayer_02.wav.import
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
Weapons_BulletHitPlayer_03.wav
|
Added sound effects and updated their sources
|
2021-09-12 01:48:22 +02:00 |
Weapons_BulletHitPlayer_03.wav.import
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
Weapons_BulletHitPlayer_04.wav
|
Added sound effects and updated their sources
|
2021-09-12 01:48:22 +02:00 |
Weapons_BulletHitPlayer_04.wav.import
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
Weapons_BulletHitPlayer_05.wav
|
Added sound effects and updated their sources
|
2021-09-12 01:48:22 +02:00 |
Weapons_BulletHitPlayer_05.wav.import
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
Weapons_BulletHitPlayer_06.wav
|
Added sound effects and updated their sources
|
2021-09-12 01:48:22 +02:00 |
Weapons_BulletHitPlayer_06.wav.import
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
Weapons_BulletHitPlayer_07.wav
|
Added sound effects and updated their sources
|
2021-09-12 01:48:22 +02:00 |
Weapons_BulletHitPlayer_07.wav.import
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
Weapons_BulletHitWall_01.wav
|
Added sound effects and updated their sources
|
2021-09-12 01:48:22 +02:00 |
Weapons_BulletHitWall_01.wav.import
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
Weapons_BulletHitWall_02.wav
|
Added sound effects and updated their sources
|
2021-09-12 01:48:22 +02:00 |
Weapons_BulletHitWall_02.wav.import
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
Weapons_BulletHitWall_03.wav
|
Added sound effects and updated their sources
|
2021-09-12 01:48:22 +02:00 |
Weapons_BulletHitWall_03.wav.import
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
Weapons_BulletHitWall_04.wav
|
Added sound effects and updated their sources
|
2021-09-12 01:48:22 +02:00 |
Weapons_BulletHitWall_04.wav.import
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
Weapons_BulletHitWall_05.wav
|
Added sound effects and updated their sources
|
2021-09-12 01:48:22 +02:00 |
Weapons_BulletHitWall_05.wav.import
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
Weapons_BulletHitWall_06.wav
|
Added sound effects and updated their sources
|
2021-09-12 01:48:22 +02:00 |
Weapons_BulletHitWall_06.wav.import
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
Weapons_BulletHitWall_07.wav
|
Added sound effects and updated their sources
|
2021-09-12 01:48:22 +02:00 |
Weapons_BulletHitWall_07.wav.import
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
Weapons_Empty.wav
|
Added sound effects and updated their sources
|
2021-09-12 01:48:22 +02:00 |
Weapons_Empty.wav.import
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
Weapons_Handgun_Casing_01.wav
|
Tweaked shell casing ejection, sound and collision
|
2021-09-21 23:06:56 +02:00 |
Weapons_Handgun_Casing_01.wav.import
|
Implemented fake death to workaround a Godot bug. Added health and jetpack bars to HUD.
|
2021-09-22 01:51:21 +02:00 |
Weapons_Handgun_Reload.wav
|
Added sound effects and updated their sources
|
2021-09-12 01:48:22 +02:00 |
Weapons_Handgun_Reload.wav.import
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
Weapons_Handgun_Shoot.wav
|
Added sound effects and updated their sources
|
2021-09-12 01:48:22 +02:00 |
Weapons_Handgun_Shoot.wav.import
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
Weapons_Handgun_Shot_01_A.wav
|
Added layered Handgun shots. Porting SoundPlayer from legacy.
|
2021-09-12 02:34:08 +02:00 |
Weapons_Handgun_Shot_01_A.wav.import
|
Fixed SoundPlayer, implemented handgun shoot sound
|
2021-09-12 03:03:52 +02:00 |
Weapons_Handgun_Shot_01_B.wav
|
Added layered Handgun shots. Porting SoundPlayer from legacy.
|
2021-09-12 02:34:08 +02:00 |
Weapons_Handgun_Shot_01_B.wav.import
|
Fixed SoundPlayer, implemented handgun shoot sound
|
2021-09-12 03:03:52 +02:00 |
Weapons_Handgun_Shot_01_C.wav
|
Added layered Handgun shots. Porting SoundPlayer from legacy.
|
2021-09-12 02:34:08 +02:00 |
Weapons_Handgun_Shot_01_C.wav.import
|
Fixed SoundPlayer, implemented handgun shoot sound
|
2021-09-12 03:03:52 +02:00 |
Weapons_Handgun_Shot_02_A.wav
|
Added layered Handgun shots. Porting SoundPlayer from legacy.
|
2021-09-12 02:34:08 +02:00 |
Weapons_Handgun_Shot_02_A.wav.import
|
Fixed SoundPlayer, implemented handgun shoot sound
|
2021-09-12 03:03:52 +02:00 |
Weapons_Handgun_Shot_02_B.wav
|
Added layered Handgun shots. Porting SoundPlayer from legacy.
|
2021-09-12 02:34:08 +02:00 |
Weapons_Handgun_Shot_02_B.wav.import
|
Fixed SoundPlayer, implemented handgun shoot sound
|
2021-09-12 03:03:52 +02:00 |
Weapons_Handgun_Shot_02_C.wav
|
Added layered Handgun shots. Porting SoundPlayer from legacy.
|
2021-09-12 02:34:08 +02:00 |
Weapons_Handgun_Shot_02_C.wav.import
|
Fixed SoundPlayer, implemented handgun shoot sound
|
2021-09-12 03:03:52 +02:00 |
Weapons_Handgun_Shot_03_A.wav
|
Added layered Handgun shots. Porting SoundPlayer from legacy.
|
2021-09-12 02:34:08 +02:00 |
Weapons_Handgun_Shot_03_A.wav.import
|
Fixed SoundPlayer, implemented handgun shoot sound
|
2021-09-12 03:03:52 +02:00 |
Weapons_Handgun_Shot_03_B.wav
|
Added layered Handgun shots. Porting SoundPlayer from legacy.
|
2021-09-12 02:34:08 +02:00 |
Weapons_Handgun_Shot_03_B.wav.import
|
Fixed SoundPlayer, implemented handgun shoot sound
|
2021-09-12 03:03:52 +02:00 |
Weapons_Handgun_Shot_03_C.wav
|
Added layered Handgun shots. Porting SoundPlayer from legacy.
|
2021-09-12 02:34:08 +02:00 |
Weapons_Handgun_Shot_03_C.wav.import
|
Fixed SoundPlayer, implemented handgun shoot sound
|
2021-09-12 03:03:52 +02:00 |
Weapons_HandgunShot_01.wav.import
|
Fixed SoundPlayer, implemented handgun shoot sound
|
2021-09-12 03:03:52 +02:00 |
Weapons_HandgunShot_02.wav.import
|
Fixed SoundPlayer, implemented handgun shoot sound
|
2021-09-12 03:03:52 +02:00 |
Weapons_HandgunShot_03.wav.import
|
Fixed SoundPlayer, implemented handgun shoot sound
|
2021-09-12 03:03:52 +02:00 |
Wind.wav
|
Improved WindSFX
|
2021-12-18 14:17:33 +01:00 |
Wind.wav.import
|
Improved WindSFX
|
2021-12-18 14:17:33 +01:00 |