This repository has been archived on 2022-01-09. You can view files and clone it, but cannot push or open issues/pull-requests.
liblast/Game/Assets
unfa 373214dbd5 Updated the bracnh to the best playable state from after the team meeting
1. Disabled VoxelGI
2. Disabled shell casing
3. Disabled SSAO
4. Lowered shadow quality and tweaked the lighting
5. Added a single reflection probe for contrast
6. Bumped the version to 0.1.1.1-pre-alpha
This is a botch but it's the best version of the game right now.
2021-12-04 16:17:29 +01:00
..
Announcer Implemented announcer lines: victory, defeat, payback 2021-09-25 17:36:15 +02:00
Audio Finalized bullet flyby sounds. Put respawn timer on the bottom. Fixed bullet hit wall SFX and shell casing SFX. 2021-11-28 17:38:14 +01:00
Characters Improved players disconnecting from the game. Implemented network ping measurnment and FPS display. 2021-10-24 20:17:19 +02:00
Decals DM1_temp_test map initial commit. Just about everything is to be considered temp and experimental. 2021-11-28 12:12:25 -03:00
Effects Added missing .import files. 2021-11-28 20:02:31 +01:00
Fonts/Liberation Sans Added .import files 2021-09-08 22:11:43 +02:00
HUD Updated the bracnh to the best playable state from after the team meeting 2021-12-04 16:17:29 +01:00
MapComponents Player spawning 2021-06-09 19:41:52 +02:00
Maps Updated the bracnh to the best playable state from after the team meeting 2021-12-04 16:17:29 +01:00
Materials/ExtendedMaterials Changed damage API. Added "bleeding eyes" effect to indicate damage. 2021-10-14 23:59:39 +02:00
Props Added a test prop model (Resonator), rearranged props, added more reflection probes, added more lights to the test map 2021-09-21 01:44:17 +02:00
SFX Added player pain moan on hit, used Animation Player to randomize sounds, also recorded some extra groans for the future 2021-09-29 14:08:46 +02:00
Shaders Initial Godot 4.0 commit. 2021-05-14 21:31:39 +02:00
UI Replaced ping implementaion with built-in. Improved connection status disaply. 2021-11-28 19:16:46 +01:00
Weapons Updated the bracnh to the best playable state from after the team meeting 2021-12-04 16:17:29 +01:00
Globals.gd Changed damage API. Added "bleeding eyes" effect to indicate damage. 2021-10-14 23:59:39 +02:00