unfa
373214dbd5
Updated the bracnh to the best playable state from after the team meeting
...
1. Disabled VoxelGI
2. Disabled shell casing
3. Disabled SSAO
4. Lowered shadow quality and tweaked the lighting
5. Added a single reflection probe for contrast
6. Bumped the version to 0.1.1.1-pre-alpha
This is a botch but it's the best version of the game right now.
2021-12-04 16:17:29 +01:00
unfa
535a11bf3f
Disabled eye candy, set random dev textures
2021-11-29 00:32:33 +01:00
Jan Heemstra
58076fa577
Disabled shell casings to prevent framerate tanking
2021-11-29 00:08:25 +01:00
unfa
e0b6c1ea93
Merge branch 'DM1_temp_test' of ssh://git.gieszer.link:2222/unfa/liblast into DM1_temp_test
2021-11-28 20:30:35 +01:00
unfa
8b3a299664
Added missing .import files.
2021-11-28 20:02:31 +01:00
unfa
ba61405ca3
Replaced ping implementaion with built-in. Improved connection status disaply.
2021-11-28 19:16:46 +01:00
unfa
06e3939688
Disabled readability screen texture to workaround a rendereer bug
2021-11-28 18:37:49 +01:00
unfa
0219bbd26c
Finalized bullet flyby sounds. Put respawn timer on the bottom. Fixed bullet hit wall SFX and shell casing SFX.
2021-11-28 17:38:14 +01:00
ardem
3732db3d8f
DM1_temp_test map initial commit. Just about everything is to be considered temp and experimental.
2021-11-28 12:12:25 -03:00
Jan Heemstra
e0cc255bdc
Fixed fly-by sounds math
2021-11-22 00:17:00 +01:00
Jan Heemstra
817d1a0ddf
Added fly-by sounds
2021-11-21 23:57:52 +01:00
unfa
3b0d4e8745
Started working on implementing bullet flyby sounds spawning
2021-11-21 23:53:04 +01:00
unfa
1566707420
Updated Main and Crosshair
2021-11-21 23:41:19 +01:00
unfa
a32d3edfff
Cleanup in the damage HUD overlay
2021-11-21 23:31:51 +01:00
unfa
21c514fed0
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
2021-11-17 15:01:00 +01:00
unfa
9bfb3db68d
Created a scorch mark asset base (needs to have roughness and normals too, but will do for now)
2021-11-17 13:40:43 +01:00
Jan Heemstra
b2da2d78f2
Upgraded godot version to latest nightly build
2021-11-16 20:58:51 +01:00
unfa
cec82c7738
Improved players disconnecting from the game. Implemented network ping measurnment and FPS display.
2021-10-24 20:17:19 +02:00
unfa
a53f0c8f48
New blood particles.
2021-10-24 17:23:33 +02:00
unfa
29bf99d59e
Reimplemented bullet hit effects in the new damage system.
2021-10-24 16:25:04 +02:00
unfa
35253ee7e1
Fixed crosshair shader.
2021-10-24 16:03:35 +02:00
unfa
266b0a9409
Made the crosshair turn black if drawn over a bright surface.
2021-10-24 00:37:31 +02:00
unfa
4ffaa7a0d1
Increates Scoretab opacity to increse readability.
2021-10-24 00:09:30 +02:00
unfa
8c3fd6d248
Workaround for sound in animations not playing. Fixed mute damage feedback.
2021-10-24 00:01:17 +02:00
unfa
321e2fcbcc
Got rid of get/set on Player's dead var. Fixed regrets on kill.
2021-10-23 23:54:02 +02:00
unfa
f3fd5de171
Fixed incorrect trasform after respawn causing renderer to collapse and other stuff too
2021-10-23 22:34:51 +02:00
unfa
486c12ee6c
Fixed Handgun Animation. rearranged the Weapon scene to make reimporting easier in the future
2021-10-23 22:20:25 +02:00
unfa
1b2375b3d4
Made some HUD elements visible even in menu. Made player head fall to the ground on death. Tweaked Gibs. Implemented gun bob. Fixed Player Body not casting shadows.
2021-10-16 02:07:19 +02:00
unfa
953c859098
Reworked gib with particle collisions to test how they work. Fixed player damage feedback, but death is still bugged.
2021-10-15 02:15:43 +02:00
unfa
6aef66c0a8
Changed damage API. Added "bleeding eyes" effect to indicate damage.
2021-10-14 23:59:39 +02:00
unfa
173bea08b3
Updated code for a new Godot version
2021-10-06 23:49:16 +02:00
unfa
0a8ce4b5a1
Fixed the chat bug and the bug that previous fix created
2021-10-01 20:11:32 +02:00
unfa
3e70b0c91f
Made puddles darker
2021-10-01 18:06:32 +02:00
unfa
0cef5fb5c0
Fixed the chat eating T and Y key presses while in the menu
2021-10-01 18:05:26 +02:00
unfa
cca26a5e05
Added default settings
2021-10-01 18:04:54 +02:00
unfa
a9b2cfcfd7
Added player pain moan on hit, used Animation Player to randomize sounds, also recorded some extra groans for the future
2021-09-29 14:08:46 +02:00
unfa
1a40489237
Fixed typo in the scoretable
2021-09-28 02:06:40 +02:00
unfa
b3be7780a9
Implemented new crosshair design.
2021-09-28 00:47:37 +02:00
unfa
36381c25dc
Updated Godot to version de917008f
2021-09-26 03:07:41 +02:00
unfa
a8c34bf896
Fixed weapon spread being different between puppets
2021-09-26 02:38:11 +02:00
unfa
54f08d66d9
Added a chat sound effect.
2021-09-26 02:26:13 +02:00
unfa
dc80e15129
Added a different focus banner fro typing in chat. Fixed player name changes not being updated min-game
2021-09-26 02:18:51 +02:00
unfa
25f5fbc1e9
Fixed the duplicate scoretab entries issue
2021-09-26 01:52:03 +02:00
unfa
b936750afa
Fixed bullet tracers not obeying spread and having wrong collision. Disabeld shadows for tracers.
2021-09-26 01:12:12 +02:00
unfa
5ceaccead1
Added "Focus Banner" - a billboard indicating if players are AFK. Shows up after aiming on them to not reveal invisible players.
2021-09-26 00:46:34 +02:00
unfa
e67ab9131c
Implemented weapon spread (and corrected nerror with jetpack threshold)
2021-09-25 20:51:20 +02:00
unfa
e1c7be07f9
Added player spawn VFX
2021-09-25 19:24:29 +02:00
unfa
dd47c8d965
Added Player Spawn sound effect
2021-09-25 19:03:38 +02:00
unfa
010c11cc5c
Implemented player jump sound
2021-09-25 18:34:02 +02:00
unfa
6331d6aa0a
Fixed blood decals applying to VFX elements
2021-09-25 18:27:38 +02:00