This repository has been archived on 2022-01-09. You can view files and clone it, but cannot push or open issues/pull-requests.
liblast/Game/Assets/HUD
unfa 373214dbd5 Updated the bracnh to the best playable state from after the team meeting
1. Disabled VoxelGI
2. Disabled shell casing
3. Disabled SSAO
4. Lowered shadow quality and tweaked the lighting
5. Added a single reflection probe for contrast
6. Bumped the version to 0.1.1.1-pre-alpha
This is a botch but it's the best version of the game right now.
2021-12-04 16:17:29 +01:00
..
BarOver.svg Implemented fake death to workaround a Godot bug. Added health and jetpack bars to HUD. 2021-09-22 01:51:21 +02:00
BarOver.svg.import Implemented fake death to workaround a Godot bug. Added health and jetpack bars to HUD. 2021-09-22 01:51:21 +02:00
BarProgress.svg Implemented fake death to workaround a Godot bug. Added health and jetpack bars to HUD. 2021-09-22 01:51:21 +02:00
BarProgress.svg.import Implemented fake death to workaround a Godot bug. Added health and jetpack bars to HUD. 2021-09-22 01:51:21 +02:00
BarUnder.svg Implemented fake death to workaround a Godot bug. Added health and jetpack bars to HUD. 2021-09-22 01:51:21 +02:00
BarUnder.svg.import Implemented fake death to workaround a Godot bug. Added health and jetpack bars to HUD. 2021-09-22 01:51:21 +02:00
Chat.gd Updated code for a new Godot version 2021-10-06 23:49:16 +02:00
Crosshair Baseline.png Implemented new crosshair design. 2021-09-28 00:47:37 +02:00
Crosshair Baseline.png.import Added missing .import files. 2021-11-28 20:02:31 +01:00
Crosshair Hit.png Implemented new crosshair design. 2021-09-28 00:47:37 +02:00
Crosshair Hit.png.import Added missing .import files. 2021-11-28 20:02:31 +01:00
Crosshair Kill.png Implemented new crosshair design. 2021-09-28 00:47:37 +02:00
Crosshair Kill.png.import Added missing .import files. 2021-11-28 20:02:31 +01:00
Crosshair.gd Workaround for sound in animations not playing. Fixed mute damage feedback. 2021-10-24 00:01:17 +02:00
Crosshair.png Finished basic gibs implementation. 2021-09-08 23:28:54 +02:00
Crosshair.png.import Added .import files 2021-09-08 22:11:43 +02:00
HUD.gd Cleanup in the damage HUD overlay 2021-11-21 23:31:51 +01:00
HUD.tres DM1_temp_test map initial commit. Just about everything is to be considered temp and experimental. 2021-11-28 12:12:25 -03:00
HUD.tscn Disabled readability screen texture to workaround a rendereer bug 2021-11-28 18:37:49 +01:00
HUD_Confirm_Hit.wav Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions. 2021-09-12 01:50:12 +02:00
HUD_Confirm_Hit.wav.import Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions. 2021-09-12 01:50:12 +02:00
Panel.svg Implemented fake death to workaround a Godot bug. Added health and jetpack bars to HUD. 2021-09-22 01:51:21 +02:00
Panel.svg.import Implemented fake death to workaround a Godot bug. Added health and jetpack bars to HUD. 2021-09-22 01:51:21 +02:00
Performance.gd Updated the bracnh to the best playable state from after the team meeting 2021-12-04 16:17:29 +01:00
Readability.material Disabled readability screen texture to workaround a rendereer bug 2021-11-28 18:37:49 +01:00
Readability.tres Disabled readability screen texture to workaround a rendereer bug 2021-11-28 18:37:49 +01:00
Theme.tres DM1_temp_test map initial commit. Just about everything is to be considered temp and experimental. 2021-11-28 12:12:25 -03:00
Vignette.png Moved UI assets to their own folder, updted the code for new version of Godot. 2021-07-12 22:40:23 +02:00
Vignette.png.import Added .import files 2021-09-08 22:11:43 +02:00