..
BarOver.svg
Implemented fake death to workaround a Godot bug. Added health and jetpack bars to HUD.
2021-09-22 01:51:21 +02:00
BarOver.svg.import
Implemented fake death to workaround a Godot bug. Added health and jetpack bars to HUD.
2021-09-22 01:51:21 +02:00
BarProgress.svg
Implemented fake death to workaround a Godot bug. Added health and jetpack bars to HUD.
2021-09-22 01:51:21 +02:00
BarProgress.svg.import
Implemented fake death to workaround a Godot bug. Added health and jetpack bars to HUD.
2021-09-22 01:51:21 +02:00
BarUnder.svg
Implemented fake death to workaround a Godot bug. Added health and jetpack bars to HUD.
2021-09-22 01:51:21 +02:00
BarUnder.svg.import
Implemented fake death to workaround a Godot bug. Added health and jetpack bars to HUD.
2021-09-22 01:51:21 +02:00
Chat.gd
Updated code for a new Godot version
2021-10-06 23:49:16 +02:00
Crosshair Baseline.png
Implemented new crosshair design.
2021-09-28 00:47:37 +02:00
Crosshair Baseline.png.import
Added missing .import files.
2021-11-28 20:02:31 +01:00
Crosshair Hit.png
Implemented new crosshair design.
2021-09-28 00:47:37 +02:00
Crosshair Hit.png.import
Added missing .import files.
2021-11-28 20:02:31 +01:00
Crosshair Kill.png
Implemented new crosshair design.
2021-09-28 00:47:37 +02:00
Crosshair Kill.png.import
Added missing .import files.
2021-11-28 20:02:31 +01:00
Crosshair.gd
Workaround for sound in animations not playing. Fixed mute damage feedback.
2021-10-24 00:01:17 +02:00
Crosshair.png
Finished basic gibs implementation.
2021-09-08 23:28:54 +02:00
Crosshair.png.import
Added .import files
2021-09-08 22:11:43 +02:00
HUD.gd
Cleanup in the damage HUD overlay
2021-11-21 23:31:51 +01:00
HUD.tres
DM1_temp_test map initial commit. Just about everything is to be considered temp and experimental.
2021-11-28 12:12:25 -03:00
HUD.tscn
Disabled readability screen texture to workaround a rendereer bug
2021-11-28 18:37:49 +01:00
HUD_Confirm_Hit.wav
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
2021-09-12 01:50:12 +02:00
HUD_Confirm_Hit.wav.import
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
2021-09-12 01:50:12 +02:00
Panel.svg
Implemented fake death to workaround a Godot bug. Added health and jetpack bars to HUD.
2021-09-22 01:51:21 +02:00
Panel.svg.import
Implemented fake death to workaround a Godot bug. Added health and jetpack bars to HUD.
2021-09-22 01:51:21 +02:00
Performance.gd
Updated the bracnh to the best playable state from after the team meeting
2021-12-04 16:17:29 +01:00
Readability.material
Disabled readability screen texture to workaround a rendereer bug
2021-11-28 18:37:49 +01:00
Readability.tres
Disabled readability screen texture to workaround a rendereer bug
2021-11-28 18:37:49 +01:00
Theme.tres
DM1_temp_test map initial commit. Just about everything is to be considered temp and experimental.
2021-11-28 12:12:25 -03:00
Vignette.png
Moved UI assets to their own folder, updted the code for new version of Godot.
2021-07-12 22:40:23 +02:00
Vignette.png.import
Added .import files
2021-09-08 22:11:43 +02:00