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liblast/Game/Assets/Weapons/Handgun
unfa 890857946c Tweaked Handgun sound layers attenuation and filtering. 2021-04-07 01:49:53 +02:00
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Casing.gd Added Handgun shell casing bounce sound, and smoke trail using Trail add-on. Disabled due to frequently broken rendering. 2021-04-02 02:08:07 +02:00
Casing.gltf Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence. 2021-03-30 22:14:01 +02:00
Casing.gltf.import Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence. 2021-03-30 22:14:01 +02:00
Casing.material Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence. 2021-03-30 22:14:01 +02:00
Casing.tscn Changed Fridge ambient sound to a generic ambient called BuzzAndHum. 2021-04-04 22:01:50 +02:00
Handgun.gltf Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence. 2021-03-30 22:14:01 +02:00
Handgun.gltf.import Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence. 2021-03-30 22:14:01 +02:00
Handgun.tscn Tweaked Handgun sound layers attenuation and filtering. 2021-04-07 01:49:53 +02:00
HandgunMetal.material Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence. 2021-03-30 22:14:01 +02:00
HandgunPlastic.material Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence. 2021-03-30 22:14:01 +02:00
Material.material Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence. 2021-03-30 22:14:01 +02:00