This repository has been archived on 2022-01-09. You can view files and clone it, but cannot push or open issues/pull-requests.
liblast/Game/Assets/Weapons/Handgun
unfa 927d4384a7 Optimization and balancing to save performance
Disabled dynamic shadows on Rockets and Explosions. Also reduced their radius.
Added queue_free() in Explosion effect to remove as much of nodes as possible when they are not needed.
Added animated Halo to Explosion (cheap)
Greatly reduced the amount of particles in Rocket and Explosions
Reduced Particle lifetime in Rocket trail
Reduced Rocket Launcher firing speed. it no longer fires as fast as the handgun.
Reduced shawmap size
Reduced shadow quality
Disabled Roughness limiter
Reduced Dev Texture size to 1K from 4K (added size limit in import settings)
Also saved export settings (they limit the amount of resources packed with game builds)
2022-01-04 19:55:38 +01:00
..
Casing.gd Fixed shell casing collision, sound and made the shells fade out rather than disappear 2021-09-20 00:25:52 +02:00
Casing.gltf Rolled back some changes to make the game run on bundled version of Godot engine. 2021-07-04 21:50:13 +02:00
Casing.gltf.import Added .import files 2021-09-08 22:11:43 +02:00
Casing.tscn Finalized bullet flyby sounds. Put respawn timer on the bottom. Fixed bullet hit wall SFX and shell casing SFX. 2021-11-28 17:38:14 +01:00
Flash.gd Many small fixes with rockets, halos, particle effects 2022-01-01 18:43:50 +01:00
Handgun.gltf Tweaked shell casing ejection, sound and collision 2021-09-21 23:06:56 +02:00
Handgun.gltf.import Fixed Handgun Animation. rearranged the Weapon scene to make reimporting easier in the future 2021-10-23 22:20:25 +02:00
Handgun.tscn Optimization and balancing to save performance 2022-01-04 19:55:38 +01:00