unfa
927d4384a7
Optimization and balancing to save performance
...
Disabled dynamic shadows on Rockets and Explosions. Also reduced their radius.
Added queue_free() in Explosion effect to remove as much of nodes as possible when they are not needed.
Added animated Halo to Explosion (cheap)
Greatly reduced the amount of particles in Rocket and Explosions
Reduced Particle lifetime in Rocket trail
Reduced Rocket Launcher firing speed. it no longer fires as fast as the handgun.
Reduced shawmap size
Reduced shadow quality
Disabled Roughness limiter
Reduced Dev Texture size to 1K from 4K (added size limit in import settings)
Also saved export settings (they limit the amount of resources packed with game builds)
2022-01-04 19:55:38 +01:00
unfa
ddad08e457
Many small fixes with rockets, halos, particle effects
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Fixed halo Z test (proximity fade enforced it)
Fixed halo scaling is sync
Fixed some particle effect issues with muzzle flashes and explosions
Added "fine red mist" lingering after killing someone
2022-01-01 18:43:50 +01:00
unfa
975c2afca9
Fixed muzzle flash
2022-01-01 18:06:10 +01:00
unfa
498bb5a09e
Added Rocket Launcher. Implemented weapon types.
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Implemented a rocket, but it doesn't fly right...
2021-12-31 02:14:31 +01:00
unfa
dc0b83efff
Created Handgun and RocketLauncher as descendants of Weapon scene. Instanced them both in Player scene
2021-12-29 21:31:52 +01:00
unfa
0219bbd26c
Finalized bullet flyby sounds. Put respawn timer on the bottom. Fixed bullet hit wall SFX and shell casing SFX.
2021-11-28 17:38:14 +01:00
unfa
486c12ee6c
Fixed Handgun Animation. rearranged the Weapon scene to make reimporting easier in the future
2021-10-23 22:20:25 +02:00
unfa
f837559cd1
Temporarily disabled SoundPlayer's logic in favor of a single-sound playback until Godot not bundling sounds in game exports is fixed
2021-09-24 23:03:45 +02:00
unfa
23e7b0c8aa
Tweaked shell casing ejection, sound and collision
2021-09-21 23:06:56 +02:00
unfa
ab0cdf6868
Fixed shell casing collision, sound and made the shells fade out rather than disappear
2021-09-20 00:25:52 +02:00
unfa
00ecd1f810
Updated Casing to newest Godot version
2021-09-19 22:31:55 +02:00
unfa
614d6a3b80
Fixed bad shading on Handgun, subdivided the hand geometry, fixed shell casing ejection angle and orientation
2021-09-17 21:22:37 +02:00
unfa
abe2ce6e9b
Updated jetpack sound.
2021-09-12 13:36:11 +02:00
unfa
17688fef27
Tweaks to shell casing sounds.
2021-09-12 04:46:48 +02:00
unfa
3520bfbe66
Added shell casings sound.
2021-09-12 04:28:38 +02:00
Jan Heemstra
448518ed2b
Added .import files
2021-09-08 22:11:43 +02:00
unfa
2d42cfe763
Missing shell casing script, fixed particle effects, moved muzzle flash effect to Effects
2021-09-08 22:00:32 +02:00
unfa
e654f7e692
Set simple physics layers, disabled shell casing collision with players
2021-09-07 23:36:02 +02:00
unfa
595ff48d05
Implemented shell casings. Laid groundwork for separating client/server functinality and to handle a server-side player list. Fixed vignette on at start. FIxed pause menu on after startign the game. Lowered visual detail.
2021-07-26 20:51:54 +02:00
unfa
7dfd455e2d
Moved UI assets to their own folder, updted the code for new version of Godot.
2021-07-12 22:40:23 +02:00
unfa
0d1d2c86ea
Rolled back some changes to make the game run on bundled version of Godot engine.
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Added weapon flashes (again) this time on CPU Particles to avoid issues.
2021-07-04 21:50:13 +02:00
unfa
45023bf095
Added placeholder Handgun model to Player
2021-05-31 23:34:26 +02:00
unfa
a40cb8234a
Deleting legacy game files.
2021-05-14 21:00:16 +02:00
Jan Heemstra
09be57ff20
Added functioning grenade launcher
2021-05-03 00:49:51 +02:00
Jan Heemstra
1d0680eebf
Moved handgun code to handgun
2021-05-02 23:50:22 +02:00
unfa
428934850b
Script extension in Handgun.tscn
2021-05-02 23:30:34 +02:00
unfa
a632ac9892
Started implementing proper weapon control API
2021-05-02 23:27:25 +02:00
unfa
7166becf15
Fixed audio randomization, and typos. Other fixes. Added voicing support.
2021-04-07 23:28:34 +02:00
unfa
890857946c
Tweaked Handgun sound layers attenuation and filtering.
2021-04-07 01:49:53 +02:00
unfa
17749dc241
Replaced - with _ in all audio file names.
2021-04-07 01:05:43 +02:00
unfa
085cb64b95
Added muzzle flash omnilight. Moved sound and light effects to Weapon scene isntead of Handgun scene.
2021-04-06 23:56:53 +02:00
unfa
d2d1f585bd
Tweaks, and simplifications.
2021-04-05 04:28:23 +02:00
unfa
a86214275a
Fixed dead resource references in Character scenes, also added layered sound effect playback to Weapon.tscn
2021-04-05 04:14:09 +02:00
unfa
0a6846af9e
Renamed GrenadeLauncher, added it into the Player. Tried fixing errors.
2021-04-04 23:25:11 +02:00
unfa
78c2429f9e
Changed Fridge ambient sound to a generic ambient called BuzzAndHum.
2021-04-04 22:01:50 +02:00
unfa
9391eabbc5
Added Handgun shell casing bounce sound, and smoke trail using Trail add-on. Disabled due to frequently broken rendering.
2021-04-02 02:08:07 +02:00
tokc
9d3b70f76f
Implement weapon switching.
2021-03-31 11:50:53 +02:00
unfa
e74480bd15
Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence.
2021-03-30 22:14:01 +02:00