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liblast/Game/Assets/Maps/Materials/DecorationLight01.tres

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[gd_resource type="SpatialMaterial" load_steps=6 format=2]
[ext_resource path="res://Assets/Maps/Materials/DecorationLight01_albedo.png" type="Texture" id=1]
[ext_resource path="res://Assets/Maps/Materials/DecorationLight01_orm.png" type="Texture" id=2]
[ext_resource path="res://Assets/Maps/Materials/DecorationLight01_normal.png" type="Texture" id=3]
[ext_resource path="res://Assets/Maps/Materials/DecorationLight01_depth.png" type="Texture" id=4]
[ext_resource path="res://Assets/Maps/Materials/DecorationLight01_emission.png" type="Texture" id=5]
[resource]
albedo_texture = ExtResource( 1 )
metallic = 1.0
metallic_texture = ExtResource( 2 )
metallic_texture_channel = 2
roughness_texture = ExtResource( 2 )
roughness_texture_channel = 1
emission_enabled = true
emission = Color( 0, 0, 0, 1 )
emission_energy = 4.0
emission_operator = 0
emission_on_uv2 = false
emission_texture = ExtResource( 5 )
normal_enabled = true
normal_scale = 1.0
normal_texture = ExtResource( 3 )
depth_enabled = true
depth_scale = 0.1
depth_deep_parallax = true
depth_min_layers = 8
depth_max_layers = 32
depth_flip_tangent = false
depth_flip_binormal = false
depth_texture = ExtResource( 4 )