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liblast/Game/Assets/Maps/Materials/SetA/Metal/Metal_Floor_01
unfa 94e527bc75 REduced amount of dynamic lights, twekaed glow and AA settings, teaked lights. 2021-04-24 17:39:42 +02:00
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Metal_Floor_01.tres REduced amount of dynamic lights, twekaed glow and AA settings, teaked lights. 2021-04-24 17:39:42 +02:00
Metal_Floor_01_albedo.png Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence. 2021-03-30 22:14:01 +02:00
Metal_Floor_01_albedo.png.import Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence. 2021-03-30 22:14:01 +02:00
Metal_Floor_01_depth.png Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence. 2021-03-30 22:14:01 +02:00
Metal_Floor_01_depth.png.import Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence. 2021-03-30 22:14:01 +02:00
Metal_Floor_01_emission.png Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence. 2021-03-30 22:14:01 +02:00
Metal_Floor_01_emission.png.import Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence. 2021-03-30 22:14:01 +02:00
Metal_Floor_01_normal.png Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence. 2021-03-30 22:14:01 +02:00
Metal_Floor_01_normal.png.import Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence. 2021-03-30 22:14:01 +02:00
Metal_Floor_01_orm.png Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence. 2021-03-30 22:14:01 +02:00
Metal_Floor_01_orm.png.import Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence. 2021-03-30 22:14:01 +02:00