This repository has been archived on 2022-01-09. You can view files and clone it, but cannot push or open issues/pull-requests.
liblast/Game/Assets
unfa 9c6dc9948a Implemented audio mute function with hotkey "m" and icon in top right corner 2021-12-18 14:18:16 +01:00
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Announcer Implemented welcome message 2021-12-06 22:13:36 +01:00
Audio Improved WindSFX 2021-12-18 14:17:33 +01:00
Characters Improved WindSFX 2021-12-18 14:17:33 +01:00
Decals Made puddles darker 2021-10-01 18:06:32 +02:00
DecalsStatic Basic Map template 2021-12-06 22:36:19 +01:00
Effects Added missing .import files. 2021-11-28 20:02:31 +01:00
Fonts/Liberation Sans Added .import files 2021-09-08 22:11:43 +02:00
HUD Implemented audio mute function with hotkey "m" and icon in top right corner 2021-12-18 14:18:16 +01:00
MapComponents Basic Map template 2021-12-06 22:36:19 +01:00
Maps Added DM1 in a very basic form using the new map template. 2021-12-08 22:44:19 +01:00
Materials Basic Map template 2021-12-06 22:36:19 +01:00
Props Added a test prop model (Resonator), rearranged props, added more reflection probes, added more lights to the test map 2021-09-21 01:44:17 +02:00
SFX Improved WindSFX 2021-12-18 14:17:33 +01:00
Shaders Initial Godot 4.0 commit. 2021-05-14 21:31:39 +02:00
UI Implemented 3D rendering scaling (up/downscaling) 2021-12-16 00:10:04 +01:00
Weapons Finalized bullet flyby sounds. Put respawn timer on the bottom. Fixed bullet hit wall SFX and shell casing SFX. 2021-11-28 17:38:14 +01:00
Globals.gd Changed damage API. Added "bleeding eyes" effect to indicate damage. 2021-10-14 23:59:39 +02:00