Fixed missing main map colliders

This commit is contained in:
Zekiah-A 2022-01-09 19:29:57 +00:00
parent 10befb85e5
commit 4742c28a66
18 changed files with 57 additions and 146 deletions

View file

@ -37,6 +37,7 @@ Anim={
3D={
"fov": 70.0,
"gizmos_status": {
"AudioListener3D": 0,
"AudioStreamPlayer3D": 0,
"CPUParticles3D": 0,
"CSGShape3D": 0,
@ -45,6 +46,7 @@ Anim={
"CollisionPolygon3D": 0,
"CollisionShape3D": 0,
"Decal": 0,
"FogVolume": 0,
"GPUParticles3D": 0,
"GPUParticlesCollision3D": 0,
"Joint3D": 0,
@ -59,7 +61,7 @@ Anim={
"RayCast3D": 0,
"ReflectionProbe": 0,
"Skeleton3D": 0,
"SoftBody3D": 0,
"SoftDynamicBody3D": 0,
"SpringArm3D": 0,
"VehicleWheel3D": 0,
"VisibleOnScreenNotifier3D": 0,
@ -79,7 +81,7 @@ Anim={
"sun_disabled": false,
"sun_energy": 1.0,
"sun_max_distance": 250.0,
"sun_rotation": Vector2(0, 0)
"sun_rotation": Vector2(0, 2.61799)
},
"rotate_snap": 15.0,
"scale_snap": 10.0,

View file

@ -1,5 +1,5 @@
[folding]
node_unfolds=[NodePath("."), PackedStringArray("Process")]
resource_unfolds=["res://Map.tscn::GDScript_gjkl2", PackedStringArray()]
resource_unfolds=[]
nodes_folded=[]

View file

@ -16,114 +16,19 @@ dock_hsplit_4=0
[EditorNode]
open_scenes=["res://Main.tscn", "res://Assets/HUD/HUD.tscn", "res://Map.tscn", "res://Assets/Characters/Player.tscn", "res://Assets/Effects/Gibs.tscn"]
open_scenes=["res://Main.tscn", "res://Assets/HUD/HUD.tscn", "res://Map.tscn", "res://Assets/Characters/Player.tscn", "res://Assets/Effects/Gibs.tscn", "res://Assets/Maps/DM1.tscn"]
[ScriptEditor]
open_scripts=[{
"path": "res://Assets/Weapons/Handgun/Casing.gd",
"state": {
"bookmarks": [],
"breakpoints": [],
"column": 0,
"folded_lines": [],
"h_scroll_position": 0,
"row": 9,
"scroll_position": 0.0,
"selection": false,
"syntax_highlighter": "GDScript"
}
}, {
"path": "res://Assets/HUD/Crosshair.gd",
"state": {
"bookmarks": [],
"breakpoints": [],
"column": 0,
"folded_lines": [],
"h_scroll_position": 0,
"row": 0,
"scroll_position": 0.0,
"selection": false,
"syntax_highlighter": "GDScript"
}
}, {
"path": "res://Assets/Weapons/Handgun/Flash.gd",
"state": {
"bookmarks": [],
"breakpoints": [],
"column": 0,
"folded_lines": [],
"h_scroll_position": 0,
"row": 0,
"scroll_position": 0.0,
"selection": false,
"syntax_highlighter": "GDScript"
}
}, {
"path": "res://Assets/Effects/Gibs.gd",
"state": {
"bookmarks": [],
"breakpoints": [],
"column": 13,
"folded_lines": [],
"h_scroll_position": 0,
"row": 19,
"scroll_position": 0.0,
"selection": false,
"syntax_highlighter": "GDScript"
}
}, {
"path": "res://Assets/Effects/Impact.gd",
"state": {
"bookmarks": [],
"breakpoints": [],
"column": 0,
"folded_lines": [],
"h_scroll_position": 0,
"row": 0,
"scroll_position": 0.0,
"selection": false,
"syntax_highlighter": "GDScript"
}
}, {
"path": "res://Main.gd",
"state": {
"bookmarks": [],
"breakpoints": [],
"column": 40,
"folded_lines": [],
"h_scroll_position": 0,
"row": 3,
"scroll_position": 0.0,
"selection": false,
"syntax_highlighter": "GDScript"
}
}, {
"path": "res://Assets/Characters/Player.gd",
"state": {
"bookmarks": [],
"breakpoints": [],
"column": 27,
"folded_lines": [],
"h_scroll_position": 0,
"row": 158,
"scroll_position": 154.0,
"selection": false,
"syntax_highlighter": "GDScript"
}
}, {
"path": "res://Assets/Weapons/Weapon.gd",
"state": {
"bookmarks": [],
"breakpoints": [],
"column": 0,
"folded_lines": [],
"h_scroll_position": 0,
"row": 7,
"scroll_position": 0.0,
"selection": false,
"syntax_highlighter": "GDScript"
}
}]
open_help=["CharacterBody3D", "Engine", "LightmapProbe", "OS", "RigidBody3D"]
open_scripts=["res://Assets/Weapons/Handgun/Casing.gd", "res://Assets/HUD/Crosshair.gd", "res://Assets/Weapons/Handgun/Flash.gd", "res://Assets/Effects/Gibs.gd", "res://Assets/Effects/Impact.gd", "res://Main.gd", "res://Assets/Maps/MapImporter.gd", "res://Assets/Characters/Player.gd", "res://Assets/Weapons/Weapon.gd"]
open_help=["", "CharacterBody3D", "Engine", "LightmapProbe", "OS"]
split_offset=18
[editor_log]
log_filter_0=true
log_filter_1=false
log_filter_2=true
log_filter_3=true
collapse=false
show_search=true

View file

@ -1,6 +1,6 @@
[editor_metadata]
executable_path="/data/Projects/Games/Liblast/Godot/godot"
executable_path="/home/zekiah/Documents/liblast/Godot/godot-linux-nightly-x86_64/godot"
[debug_options]
@ -10,8 +10,8 @@ run_debug_instances=2
[recent_files]
scenes=["res://Assets/Effects/Gibs.tscn", "res://Map.tscn", "res://Assets/Characters/Player.tscn", "res://Assets/HUD/HUD.tscn", "res://Main.tscn", "res://Server.tscn", "res://Assets/Weapons/Handgun/Flash.tscn", "res://Assets/Weapons/Handgun/Casing.tscn", "res://Assets/Weapons/Weapon.tscn", "res://Assets/Maps/DM1/DM1.glb"]
scripts=["res://Assets/Effects/Gibs.gd", "Dictionary", "RigidBody3D", "OS", "Node3D", "Node", "MultiplayerAPI", "MeshInstance3D", "Input", "Callable"]
scenes=["res://Assets/Maps/DM1.tscn", "res://Assets/Effects/Gibs.tscn", "res://Assets/Characters/Player.tscn", "res://Map.tscn", "res://Assets/HUD/HUD.tscn", "res://Main.tscn", "res://Server.tscn", "res://Assets/Weapons/Handgun/Flash.tscn", "res://Assets/Weapons/Handgun/Casing.tscn", "res://Assets/Weapons/Weapon.tscn"]
scripts=["res://Assets/Maps/MapImporter.gd", "RigidBody3D", "OS", "LightmapProbe", "Engine", "CharacterBody3D", "res://Assets/Effects/Gibs.gd", "Dictionary", "Node3D", "Node"]
[script_setup]

View file

@ -1,3 +1,3 @@
source_md5="4e5934d6814765401873169a2718dba3"
dest_md5="4a273f2e921918faafbc1e2eb88552ec"
source_md5="2c047b2ebc813cb3589d4b4d8bb2b547"
dest_md5="28f363899fd8c74bb12b935caf02ffd8"

View file

@ -23,7 +23,6 @@ meshes/light_baking=2
meshes/lightmap_texel_size=0.1
skins/use_named_skins=true
animation/import=true
animation/bake_reset_animation=true
animation/fps=15
import_script/path=""
_subresources={

View file

@ -1,33 +1,23 @@
[gd_resource type="Theme" load_steps=10 format=3 uid="uid://ddtu7o1dbp0s8"]
[ext_resource type="FontData" uid="uid://bvp75f670ewmh" path="res://Assets/Fonts/Liberation Sans/LiberationSans-Italic.ttf" id="1"]
[ext_resource type="FontData" uid="uid://bu513u0hckm6v" path="res://Assets/Fonts/Liberation Sans/LiberationSans-Bold.ttf" id="2"]
[ext_resource type="FontData" uid="uid://c1efeg0l6epya" path="res://Assets/Fonts/Liberation Sans/LiberationMono-Regular.ttf" id="3"]
[ext_resource type="FontData" uid="uid://dm2ua4ixk71jw" path="res://Assets/Fonts/Liberation Sans/LiberationSans-Regular.ttf" id="4"]
[ext_resource type="FontData" uid="uid://sv606h1wylsm" path="res://Assets/Fonts/Liberation Sans/LiberationSans-Italic.ttf" id="1"]
[ext_resource type="FontData" uid="uid://dedcmqi18s2mk" path="res://Assets/Fonts/Liberation Sans/LiberationSans-Bold.ttf" id="2"]
[ext_resource type="FontData" uid="uid://vokxbnewve4p" path="res://Assets/Fonts/Liberation Sans/LiberationMono-Regular.ttf" id="3"]
[ext_resource type="FontData" uid="uid://y4ub4mqw3ok4" path="res://Assets/Fonts/Liberation Sans/LiberationSans-Regular.ttf" id="4"]
[sub_resource type="Font" id="Font_5hkhv"]
variation_coordinates = {
}
data/0 = ExtResource( "2" )
[sub_resource type="Font" id="Font_tn7wr"]
variation_coordinates = {
}
data/0 = ExtResource( "1" )
[sub_resource type="Font" id="Font_58xsl"]
variation_coordinates = {
}
data/0 = ExtResource( "1" )
[sub_resource type="Font" id="Font_eosbb"]
variation_coordinates = {
}
data/0 = ExtResource( "3" )
[sub_resource type="Font" id="Font_m8svi"]
variation_coordinates = {
}
data/0 = ExtResource( "4" )
[resource]

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=36 format=3 uid="uid://dm18jgmxy1b78"]
[gd_scene load_steps=38 format=3 uid="uid://dm18jgmxy1b78"]
[ext_resource type="PackedScene" uid="uid://cbh6i7mi0aqjs" path="res://Map.tscn" id="1_5amr5"]
[ext_resource type="PackedScene" uid="uid://k4alrsehhfbc" path="res://Assets/Maps/DM1/DM1.glb" id="2_ov63e"]
@ -29,6 +29,12 @@ points = PackedVector3Array(0.273373, 32.0947, 0.273373, -0.294675, -32.0947, -0
[sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_f3tv6"]
points = PackedVector3Array(0.273373, 32.0947, 0.273373, -0.294675, -32.0947, -0.294675, -0.294675, 32.0947, -0.294675, 0.273373, -32.0947, 0.273373)
[sub_resource type="BoxShape3D" id="BoxShape3D_pdpdu"]
size = Vector3(0, 26.6, 5.5)
[sub_resource type="BoxShape3D" id="BoxShape3D_bv1nw"]
size = Vector3(0, 9.3, 7.5)
[sub_resource type="OpenSimplexNoise" id="OpenSimplexNoise_lsg7q"]
persistence = 0.9
@ -379,6 +385,18 @@ shape = SubResource( "ConvexPolygonShape3D_awdhf" )
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -1)
shape = SubResource( "ConvexPolygonShape3D_f3tv6" )
[node name="CollisionShape3D4" type="CollisionShape3D" parent="Geometry/StaticBody3D" index="3"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.4, -8, -1.75)
shape = SubResource( "BoxShape3D_pdpdu" )
[node name="CollisionShape3D5" type="CollisionShape3D" parent="Geometry/StaticBody3D" index="4"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.4, -16.65, 4.75)
shape = SubResource( "BoxShape3D_bv1nw" )
[node name="CollisionShape3D6" type="CollisionShape3D" parent="Geometry/StaticBody3D" index="5"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.4, 0.65, 4.75)
shape = SubResource( "BoxShape3D_bv1nw" )
[node name="MeshInstance3D" type="MeshInstance3D" parent="Geometry" index="3"]
transform = Transform3D(1, 0, 0, 0, 0, -1, 0, 1, 0, 39.7, -18.5, 8)
material_override = SubResource( "StandardMaterial3D_jqv3s" )

View file

@ -24,7 +24,7 @@ compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
compress/streamed=false
mipmaps/generate=false
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
@ -33,5 +33,5 @@ process/premult_alpha=false
process/normal_map_invert_y=false
process/HDR_as_SRGB=false
process/size_limit=0
detect_3d/compress_to=1
detect_3d/compress_to=0
svg/scale=1.0

View file

@ -24,7 +24,7 @@ compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
compress/streamed=false
mipmaps/generate=false
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
@ -33,5 +33,5 @@ process/premult_alpha=false
process/normal_map_invert_y=false
process/HDR_as_SRGB=false
process/size_limit=0
detect_3d/compress_to=1
detect_3d/compress_to=0
svg/scale=1.0

View file

@ -24,7 +24,7 @@ compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
compress/streamed=false
mipmaps/generate=false
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
@ -33,5 +33,5 @@ process/premult_alpha=false
process/normal_map_invert_y=false
process/HDR_as_SRGB=false
process/size_limit=0
detect_3d/compress_to=1
detect_3d/compress_to=0
svg/scale=1.0

View file

@ -24,7 +24,7 @@ compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
compress/streamed=false
mipmaps/generate=false
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
@ -33,5 +33,5 @@ process/premult_alpha=false
process/normal_map_invert_y=false
process/HDR_as_SRGB=false
process/size_limit=0
detect_3d/compress_to=1
detect_3d/compress_to=0
svg/scale=1.0

View file

@ -24,7 +24,7 @@ compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
compress/streamed=false
mipmaps/generate=false
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
@ -33,5 +33,5 @@ process/premult_alpha=false
process/normal_map_invert_y=false
process/HDR_as_SRGB=false
process/size_limit=0
detect_3d/compress_to=1
detect_3d/compress_to=0
svg/scale=1.0

View file

@ -24,7 +24,7 @@ compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
compress/streamed=false
mipmaps/generate=false
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
@ -33,5 +33,5 @@ process/premult_alpha=false
process/normal_map_invert_y=false
process/HDR_as_SRGB=false
process/size_limit=0
detect_3d/compress_to=1
detect_3d/compress_to=0
svg/scale=1.0

View file

@ -23,7 +23,6 @@ meshes/light_baking=2
meshes/lightmap_texel_size=0.1
skins/use_named_skins=true
animation/import=true
animation/bake_reset_animation=true
animation/fps=15
import_script/path=""
_subresources={

View file

@ -23,7 +23,6 @@ meshes/light_baking=2
meshes/lightmap_texel_size=0.1
skins/use_named_skins=true
animation/import=true
animation/bake_reset_animation=true
animation/fps=15
import_script/path=""
_subresources={

View file

@ -23,7 +23,6 @@ meshes/light_baking=2
meshes/lightmap_texel_size=0.1
skins/use_named_skins=true
animation/import=true
animation/bake_reset_animation=true
animation/fps=15
import_script/path=""
_subresources={