forked from unfa/liblast
Fixed missing main map colliders
This commit is contained in:
parent
10befb85e5
commit
4742c28a66
18 changed files with 57 additions and 146 deletions
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@ -37,6 +37,7 @@ Anim={
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3D={
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"fov": 70.0,
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"gizmos_status": {
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"AudioListener3D": 0,
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"AudioStreamPlayer3D": 0,
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"CPUParticles3D": 0,
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"CSGShape3D": 0,
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@ -45,6 +46,7 @@ Anim={
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"CollisionPolygon3D": 0,
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"CollisionShape3D": 0,
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"Decal": 0,
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"FogVolume": 0,
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"GPUParticles3D": 0,
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"GPUParticlesCollision3D": 0,
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"Joint3D": 0,
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@ -59,7 +61,7 @@ Anim={
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"RayCast3D": 0,
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"ReflectionProbe": 0,
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"Skeleton3D": 0,
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"SoftBody3D": 0,
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"SoftDynamicBody3D": 0,
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"SpringArm3D": 0,
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"VehicleWheel3D": 0,
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"VisibleOnScreenNotifier3D": 0,
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@ -79,7 +81,7 @@ Anim={
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"sun_disabled": false,
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"sun_energy": 1.0,
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"sun_max_distance": 250.0,
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"sun_rotation": Vector2(0, 0)
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"sun_rotation": Vector2(0, 2.61799)
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},
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"rotate_snap": 15.0,
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"scale_snap": 10.0,
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@ -1,5 +1,5 @@
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[folding]
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node_unfolds=[NodePath("."), PackedStringArray("Process")]
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resource_unfolds=["res://Map.tscn::GDScript_gjkl2", PackedStringArray()]
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resource_unfolds=[]
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nodes_folded=[]
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@ -16,114 +16,19 @@ dock_hsplit_4=0
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[EditorNode]
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open_scenes=["res://Main.tscn", "res://Assets/HUD/HUD.tscn", "res://Map.tscn", "res://Assets/Characters/Player.tscn", "res://Assets/Effects/Gibs.tscn"]
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open_scenes=["res://Main.tscn", "res://Assets/HUD/HUD.tscn", "res://Map.tscn", "res://Assets/Characters/Player.tscn", "res://Assets/Effects/Gibs.tscn", "res://Assets/Maps/DM1.tscn"]
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[ScriptEditor]
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open_scripts=[{
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"path": "res://Assets/Weapons/Handgun/Casing.gd",
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"state": {
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"bookmarks": [],
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"breakpoints": [],
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"column": 0,
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"folded_lines": [],
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"h_scroll_position": 0,
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"row": 9,
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"scroll_position": 0.0,
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"selection": false,
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"syntax_highlighter": "GDScript"
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}
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}, {
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"path": "res://Assets/HUD/Crosshair.gd",
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"state": {
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"bookmarks": [],
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"breakpoints": [],
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"column": 0,
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"folded_lines": [],
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"h_scroll_position": 0,
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"row": 0,
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"scroll_position": 0.0,
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"selection": false,
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"syntax_highlighter": "GDScript"
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}
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}, {
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"path": "res://Assets/Weapons/Handgun/Flash.gd",
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"state": {
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"bookmarks": [],
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"breakpoints": [],
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"column": 0,
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"folded_lines": [],
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"h_scroll_position": 0,
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"row": 0,
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"scroll_position": 0.0,
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"selection": false,
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"syntax_highlighter": "GDScript"
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}
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}, {
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"path": "res://Assets/Effects/Gibs.gd",
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"state": {
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"bookmarks": [],
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"breakpoints": [],
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"column": 13,
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"folded_lines": [],
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"h_scroll_position": 0,
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"row": 19,
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"scroll_position": 0.0,
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"selection": false,
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"syntax_highlighter": "GDScript"
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}
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}, {
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"path": "res://Assets/Effects/Impact.gd",
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"state": {
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"bookmarks": [],
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"breakpoints": [],
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"column": 0,
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"folded_lines": [],
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"h_scroll_position": 0,
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"row": 0,
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"scroll_position": 0.0,
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"selection": false,
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"syntax_highlighter": "GDScript"
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}
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}, {
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"path": "res://Main.gd",
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"state": {
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"bookmarks": [],
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"breakpoints": [],
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"column": 40,
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"folded_lines": [],
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"h_scroll_position": 0,
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"row": 3,
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"scroll_position": 0.0,
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"selection": false,
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"syntax_highlighter": "GDScript"
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}
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}, {
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"path": "res://Assets/Characters/Player.gd",
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"state": {
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"bookmarks": [],
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"breakpoints": [],
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"column": 27,
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"folded_lines": [],
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"h_scroll_position": 0,
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"row": 158,
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"scroll_position": 154.0,
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"selection": false,
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"syntax_highlighter": "GDScript"
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}
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}, {
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"path": "res://Assets/Weapons/Weapon.gd",
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"state": {
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"bookmarks": [],
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"breakpoints": [],
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"column": 0,
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"folded_lines": [],
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"h_scroll_position": 0,
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"row": 7,
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"scroll_position": 0.0,
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"selection": false,
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"syntax_highlighter": "GDScript"
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}
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}]
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open_help=["CharacterBody3D", "Engine", "LightmapProbe", "OS", "RigidBody3D"]
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open_scripts=["res://Assets/Weapons/Handgun/Casing.gd", "res://Assets/HUD/Crosshair.gd", "res://Assets/Weapons/Handgun/Flash.gd", "res://Assets/Effects/Gibs.gd", "res://Assets/Effects/Impact.gd", "res://Main.gd", "res://Assets/Maps/MapImporter.gd", "res://Assets/Characters/Player.gd", "res://Assets/Weapons/Weapon.gd"]
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open_help=["", "CharacterBody3D", "Engine", "LightmapProbe", "OS"]
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split_offset=18
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[editor_log]
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log_filter_0=true
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log_filter_1=false
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log_filter_2=true
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log_filter_3=true
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collapse=false
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show_search=true
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@ -1,6 +1,6 @@
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[editor_metadata]
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executable_path="/data/Projects/Games/Liblast/Godot/godot"
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executable_path="/home/zekiah/Documents/liblast/Godot/godot-linux-nightly-x86_64/godot"
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[debug_options]
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@ -10,8 +10,8 @@ run_debug_instances=2
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[recent_files]
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scenes=["res://Assets/Effects/Gibs.tscn", "res://Map.tscn", "res://Assets/Characters/Player.tscn", "res://Assets/HUD/HUD.tscn", "res://Main.tscn", "res://Server.tscn", "res://Assets/Weapons/Handgun/Flash.tscn", "res://Assets/Weapons/Handgun/Casing.tscn", "res://Assets/Weapons/Weapon.tscn", "res://Assets/Maps/DM1/DM1.glb"]
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scripts=["res://Assets/Effects/Gibs.gd", "Dictionary", "RigidBody3D", "OS", "Node3D", "Node", "MultiplayerAPI", "MeshInstance3D", "Input", "Callable"]
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scenes=["res://Assets/Maps/DM1.tscn", "res://Assets/Effects/Gibs.tscn", "res://Assets/Characters/Player.tscn", "res://Map.tscn", "res://Assets/HUD/HUD.tscn", "res://Main.tscn", "res://Server.tscn", "res://Assets/Weapons/Handgun/Flash.tscn", "res://Assets/Weapons/Handgun/Casing.tscn", "res://Assets/Weapons/Weapon.tscn"]
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scripts=["res://Assets/Maps/MapImporter.gd", "RigidBody3D", "OS", "LightmapProbe", "Engine", "CharacterBody3D", "res://Assets/Effects/Gibs.gd", "Dictionary", "Node3D", "Node"]
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[script_setup]
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@ -1,3 +1,3 @@
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source_md5="4e5934d6814765401873169a2718dba3"
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dest_md5="4a273f2e921918faafbc1e2eb88552ec"
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source_md5="2c047b2ebc813cb3589d4b4d8bb2b547"
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dest_md5="28f363899fd8c74bb12b935caf02ffd8"
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Binary file not shown.
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@ -23,7 +23,6 @@ meshes/light_baking=2
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meshes/lightmap_texel_size=0.1
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skins/use_named_skins=true
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animation/import=true
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animation/bake_reset_animation=true
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animation/fps=15
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import_script/path=""
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_subresources={
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@ -1,33 +1,23 @@
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[gd_resource type="Theme" load_steps=10 format=3 uid="uid://ddtu7o1dbp0s8"]
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[ext_resource type="FontData" uid="uid://bvp75f670ewmh" path="res://Assets/Fonts/Liberation Sans/LiberationSans-Italic.ttf" id="1"]
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[ext_resource type="FontData" uid="uid://bu513u0hckm6v" path="res://Assets/Fonts/Liberation Sans/LiberationSans-Bold.ttf" id="2"]
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[ext_resource type="FontData" uid="uid://c1efeg0l6epya" path="res://Assets/Fonts/Liberation Sans/LiberationMono-Regular.ttf" id="3"]
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[ext_resource type="FontData" uid="uid://dm2ua4ixk71jw" path="res://Assets/Fonts/Liberation Sans/LiberationSans-Regular.ttf" id="4"]
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[ext_resource type="FontData" uid="uid://sv606h1wylsm" path="res://Assets/Fonts/Liberation Sans/LiberationSans-Italic.ttf" id="1"]
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[ext_resource type="FontData" uid="uid://dedcmqi18s2mk" path="res://Assets/Fonts/Liberation Sans/LiberationSans-Bold.ttf" id="2"]
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[ext_resource type="FontData" uid="uid://vokxbnewve4p" path="res://Assets/Fonts/Liberation Sans/LiberationMono-Regular.ttf" id="3"]
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[ext_resource type="FontData" uid="uid://y4ub4mqw3ok4" path="res://Assets/Fonts/Liberation Sans/LiberationSans-Regular.ttf" id="4"]
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[sub_resource type="Font" id="Font_5hkhv"]
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variation_coordinates = {
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}
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data/0 = ExtResource( "2" )
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[sub_resource type="Font" id="Font_tn7wr"]
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variation_coordinates = {
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}
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data/0 = ExtResource( "1" )
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[sub_resource type="Font" id="Font_58xsl"]
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variation_coordinates = {
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}
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data/0 = ExtResource( "1" )
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[sub_resource type="Font" id="Font_eosbb"]
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variation_coordinates = {
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}
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data/0 = ExtResource( "3" )
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[sub_resource type="Font" id="Font_m8svi"]
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variation_coordinates = {
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}
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data/0 = ExtResource( "4" )
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[resource]
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@ -1,4 +1,4 @@
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[gd_scene load_steps=36 format=3 uid="uid://dm18jgmxy1b78"]
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[gd_scene load_steps=38 format=3 uid="uid://dm18jgmxy1b78"]
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[ext_resource type="PackedScene" uid="uid://cbh6i7mi0aqjs" path="res://Map.tscn" id="1_5amr5"]
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[ext_resource type="PackedScene" uid="uid://k4alrsehhfbc" path="res://Assets/Maps/DM1/DM1.glb" id="2_ov63e"]
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@ -29,6 +29,12 @@ points = PackedVector3Array(0.273373, 32.0947, 0.273373, -0.294675, -32.0947, -0
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[sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_f3tv6"]
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points = PackedVector3Array(0.273373, 32.0947, 0.273373, -0.294675, -32.0947, -0.294675, -0.294675, 32.0947, -0.294675, 0.273373, -32.0947, 0.273373)
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[sub_resource type="BoxShape3D" id="BoxShape3D_pdpdu"]
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size = Vector3(0, 26.6, 5.5)
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[sub_resource type="BoxShape3D" id="BoxShape3D_bv1nw"]
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size = Vector3(0, 9.3, 7.5)
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[sub_resource type="OpenSimplexNoise" id="OpenSimplexNoise_lsg7q"]
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persistence = 0.9
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@ -379,6 +385,18 @@ shape = SubResource( "ConvexPolygonShape3D_awdhf" )
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -1)
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shape = SubResource( "ConvexPolygonShape3D_f3tv6" )
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[node name="CollisionShape3D4" type="CollisionShape3D" parent="Geometry/StaticBody3D" index="3"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.4, -8, -1.75)
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shape = SubResource( "BoxShape3D_pdpdu" )
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[node name="CollisionShape3D5" type="CollisionShape3D" parent="Geometry/StaticBody3D" index="4"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.4, -16.65, 4.75)
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shape = SubResource( "BoxShape3D_bv1nw" )
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[node name="CollisionShape3D6" type="CollisionShape3D" parent="Geometry/StaticBody3D" index="5"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.4, 0.65, 4.75)
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shape = SubResource( "BoxShape3D_bv1nw" )
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Geometry" index="3"]
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transform = Transform3D(1, 0, 0, 0, 0, -1, 0, 1, 0, 39.7, -18.5, 8)
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material_override = SubResource( "StandardMaterial3D_jqv3s" )
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@ -24,7 +24,7 @@ compress/bptc_ldr=0
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compress/normal_map=0
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compress/channel_pack=0
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compress/streamed=false
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mipmaps/generate=false
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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@ -33,5 +33,5 @@ process/premult_alpha=false
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process/normal_map_invert_y=false
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process/HDR_as_SRGB=false
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process/size_limit=0
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detect_3d/compress_to=1
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detect_3d/compress_to=0
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svg/scale=1.0
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@ -24,7 +24,7 @@ compress/bptc_ldr=0
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compress/normal_map=0
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compress/channel_pack=0
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compress/streamed=false
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mipmaps/generate=false
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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@ -33,5 +33,5 @@ process/premult_alpha=false
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process/normal_map_invert_y=false
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process/HDR_as_SRGB=false
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process/size_limit=0
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detect_3d/compress_to=1
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detect_3d/compress_to=0
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svg/scale=1.0
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@ -24,7 +24,7 @@ compress/bptc_ldr=0
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compress/normal_map=0
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compress/channel_pack=0
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compress/streamed=false
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mipmaps/generate=false
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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@ -33,5 +33,5 @@ process/premult_alpha=false
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process/normal_map_invert_y=false
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process/HDR_as_SRGB=false
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process/size_limit=0
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detect_3d/compress_to=1
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detect_3d/compress_to=0
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svg/scale=1.0
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@ -24,7 +24,7 @@ compress/bptc_ldr=0
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compress/normal_map=0
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compress/channel_pack=0
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compress/streamed=false
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mipmaps/generate=false
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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@ -33,5 +33,5 @@ process/premult_alpha=false
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process/normal_map_invert_y=false
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process/HDR_as_SRGB=false
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process/size_limit=0
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detect_3d/compress_to=1
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detect_3d/compress_to=0
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svg/scale=1.0
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@ -24,7 +24,7 @@ compress/bptc_ldr=0
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compress/normal_map=0
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compress/channel_pack=0
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||||
compress/streamed=false
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||||
mipmaps/generate=false
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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@ -33,5 +33,5 @@ process/premult_alpha=false
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process/normal_map_invert_y=false
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process/HDR_as_SRGB=false
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process/size_limit=0
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||||
detect_3d/compress_to=1
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detect_3d/compress_to=0
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svg/scale=1.0
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@ -24,7 +24,7 @@ compress/bptc_ldr=0
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compress/normal_map=0
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||||
compress/channel_pack=0
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||||
compress/streamed=false
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||||
mipmaps/generate=false
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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||||
roughness/src_normal=""
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||||
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@ -33,5 +33,5 @@ process/premult_alpha=false
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process/normal_map_invert_y=false
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||||
process/HDR_as_SRGB=false
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||||
process/size_limit=0
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||||
detect_3d/compress_to=1
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detect_3d/compress_to=0
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svg/scale=1.0
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@ -23,7 +23,6 @@ meshes/light_baking=2
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|||
meshes/lightmap_texel_size=0.1
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||||
skins/use_named_skins=true
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animation/import=true
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||||
animation/bake_reset_animation=true
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||||
animation/fps=15
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||||
import_script/path=""
|
||||
_subresources={
|
||||
|
|
|
@ -23,7 +23,6 @@ meshes/light_baking=2
|
|||
meshes/lightmap_texel_size=0.1
|
||||
skins/use_named_skins=true
|
||||
animation/import=true
|
||||
animation/bake_reset_animation=true
|
||||
animation/fps=15
|
||||
import_script/path=""
|
||||
_subresources={
|
||||
|
|
|
@ -23,7 +23,6 @@ meshes/light_baking=2
|
|||
meshes/lightmap_texel_size=0.1
|
||||
skins/use_named_skins=true
|
||||
animation/import=true
|
||||
animation/bake_reset_animation=true
|
||||
animation/fps=15
|
||||
import_script/path=""
|
||||
_subresources={
|
||||
|
|
Loading…
Reference in a new issue