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100 Commits

Author SHA1 Message Date
gilgamesh 08c6d46965 General updates to the README
- Changed the contribution section.
- Changed the controls section.
- Changed the image links to be relative.
- Updated the Godot 4 Editor link; from 4.0-dev.20211004 to 4.0-dev.20211015.
- Added spaces between screenshots.
2021-10-23 17:55:14 +02:00
gilgamesh 1d2010debe Added a contribution guide
Some pages (e.g. development roadmap) will be added later.
2021-10-23 17:40:28 +02:00
unfa 0e600101c3 Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-10-07 00:55:32 +02:00
unfa 3ef60b0abf Removed Godot binaries since we're using an alpha pre-release now that is available elsewhere. 2021-10-07 00:54:35 +02:00
unfa ff9da9813f Update 'README.md' 2021-10-07 00:54:05 +02:00
unfa b1e3c127df Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-10-06 23:49:59 +02:00
unfa 173bea08b3 Updated code for a new Godot version 2021-10-06 23:49:16 +02:00
unfa f0ac63869a Update 'README.md' 2021-10-02 14:59:41 +02:00
unfa 9d56d048b2 Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-10-01 20:12:16 +02:00
unfa 0a8ce4b5a1 Fixed the chat bug and the bug that previous fix created 2021-10-01 20:11:32 +02:00
unfa 3e70b0c91f Made puddles darker 2021-10-01 18:06:32 +02:00
unfa 0cef5fb5c0 Fixed the chat eating T and Y key presses while in the menu 2021-10-01 18:05:26 +02:00
unfa cca26a5e05 Added default settings 2021-10-01 18:04:54 +02:00
unfa a44a8eb14b Update 'README.md' 2021-09-29 20:12:22 +02:00
unfa 49dde63076 Updated screenshots 2021-09-29 20:10:35 +02:00
unfa a9b2cfcfd7 Added player pain moan on hit, used Animation Player to randomize sounds, also recorded some extra groans for the future 2021-09-29 14:08:46 +02:00
unfa 698a817f9f Update 'README.md' 2021-09-28 16:58:21 +02:00
unfa 59c68c997b Implemented --dedicated-server mode. Tested a bit, set it to use less GPU and make no sound, also not capture mouse etc, and display an overview of the game. 2021-09-28 02:07:30 +02:00
unfa 1a40489237 Fixed typo in the scoretable 2021-09-28 02:06:40 +02:00
unfa 4f1d28d107 Added /Builds/ to .gitignore 2021-09-28 00:49:01 +02:00
unfa b3be7780a9 Implemented new crosshair design. 2021-09-28 00:47:37 +02:00
unfa c59e5110a5 New crosshair design. 2021-09-28 00:35:02 +02:00
unfa ff38e5f99d Added notes from the team meeting #3 2021-09-27 13:13:25 +02:00
unfa 36381c25dc Updated Godot to version de917008f 2021-09-26 03:07:41 +02:00
unfa a8c34bf896 Fixed weapon spread being different between puppets 2021-09-26 02:38:11 +02:00
unfa e476dd23fb Set the game splashscreen and icon to the game logo. 2021-09-26 02:28:48 +02:00
unfa 54f08d66d9 Added a chat sound effect. 2021-09-26 02:26:13 +02:00
unfa dc80e15129 Added a different focus banner fro typing in chat. Fixed player name changes not being updated min-game 2021-09-26 02:18:51 +02:00
unfa e35849899a Fixed player names not being set. 2021-09-26 01:54:39 +02:00
unfa 25f5fbc1e9 Fixed the duplicate scoretab entries issue 2021-09-26 01:52:03 +02:00
unfa b936750afa Fixed bullet tracers not obeying spread and having wrong collision. Disabeld shadows for tracers. 2021-09-26 01:12:12 +02:00
unfa 3763bd73dd Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-09-26 00:55:23 +02:00
unfa 7eb04aaa15 Tweaks to reverb settings 2021-09-26 00:47:21 +02:00
unfa 5ceaccead1 Added "Focus Banner" - a billboard indicating if players are AFK. Shows up after aiming on them to not reveal invisible players. 2021-09-26 00:46:34 +02:00
Jan Heemstra b11a503970 fixed username duplication glitch 2021-09-26 00:44:07 +02:00
unfa e67ab9131c Implemented weapon spread (and corrected nerror with jetpack threshold) 2021-09-25 20:51:20 +02:00
unfa c342225cec Changd score limit to 15 and disabled FBX support 2021-09-25 19:25:38 +02:00
unfa e1c7be07f9 Added player spawn VFX 2021-09-25 19:24:29 +02:00
unfa 6c52aafff5 Implemented "Embarassing Defeat" when the game is over and you have 0 kills 2021-09-25 19:04:03 +02:00
unfa dd47c8d965 Added Player Spawn sound effect 2021-09-25 19:03:38 +02:00
unfa 792dd6eb20 Fixed reverb areas 2021-09-25 18:56:38 +02:00
unfa 010c11cc5c Implemented player jump sound 2021-09-25 18:34:02 +02:00
unfa 3ac920d495 Remved unused old player profile code from main 2021-09-25 18:28:05 +02:00
unfa 6331d6aa0a Fixed blood decals applying to VFX elements 2021-09-25 18:27:38 +02:00
unfa 7edcf2fd1c Implemented bullet tracers 2021-09-25 18:14:17 +02:00
unfa aef7f93f27 Chat fix 2021-09-25 18:13:18 +02:00
unfa 0b041e7913 Added Reverb Zones, but they don't work (Godot bug?) 2021-09-25 17:36:45 +02:00
unfa 5bc7c67b8f Implemented announcer lines: victory, defeat, payback 2021-09-25 17:36:15 +02:00
unfa 893a504041 Fixed Gibs sound 2021-09-25 17:28:32 +02:00
unfa 920dceb411 Added layers to the handgun shoot SFX. 2021-09-25 17:06:01 +02:00
unfa a52185f749 Implemented "Fisrt Blood" 2021-09-25 15:53:12 +02:00
unfa 5ab6fa49ce Added more announcer lines 2021-09-25 15:45:01 +02:00
unfa 6f943cab1c Fixed annoucer "Get ready" added Announcer aduio bus and added reverb to it 2021-09-25 01:58:55 +02:00
unfa 37857563e4 Add flicker to jetpack light 2021-09-25 00:29:54 +02:00
unfa c8bc8952fa Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-09-25 00:18:17 +02:00
unfa a0468884ed Deathmatch loop + groundwork for announcer 2021-09-25 00:15:44 +02:00
Jan Heemstra d0cac2b0b7 Added player profile menu 2021-09-25 00:07:15 +02:00
unfa a4d81eab8e Added the announcer source files from the announcer branch 2021-09-24 23:42:35 +02:00
Jan Heemstra af8f33ec7b Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-09-24 23:16:57 +02:00
Jan Heemstra 5ef6704c37 Added menus for hosting and connecting to games 2021-09-24 23:16:54 +02:00
unfa f837559cd1 Temporarily disabled SoundPlayer's logic in favor of a single-sound playback until Godot not bundling sounds in game exports is fixed 2021-09-24 23:03:45 +02:00
unfa 35086b6373 Implemented blood decals and bullet hit decals. 2021-09-24 04:46:39 +02:00
unfa fb395c090f Added a Lighting toggle in the Graphics menu - works but doesn't save properly 2021-09-22 01:53:31 +02:00
unfa 377d74286b Implemented fake death to workaround a Godot bug. Added health and jetpack bars to HUD. 2021-09-22 01:51:21 +02:00
unfa 500473e517 Added a Jetpack Light 2021-09-21 23:07:31 +02:00
unfa 23e7b0c8aa Tweaked shell casing ejection, sound and collision 2021-09-21 23:06:56 +02:00
unfa 2fc6db760e A Liblast Logo decal. 2021-09-21 12:44:58 +02:00
unfa 99bb1bec2b Added puddles to test decals 2021-09-21 02:05:20 +02:00
unfa 631a668bd6 Added a test prop model (Resonator), rearranged props, added more reflection probes, added more lights to the test map 2021-09-21 01:44:17 +02:00
unfa 695c86b7c9 Corrected spawnpoint placement 2021-09-20 00:26:29 +02:00
unfa ab0cdf6868 Fixed shell casing collision, sound and made the shells fade out rather than disappear 2021-09-20 00:25:52 +02:00
unfa e5cd4bd1f9 Changed free() to queue_free() in destroy_player() so it can be called when the node is used 2021-09-20 00:24:55 +02:00
unfa ef7e08c32c Removed bad shader parameter change in Impact.gd 2021-09-20 00:24:21 +02:00
unfa 17527f7c8d Added the KILL YOURSELF button for testing the Godot crashes 2021-09-19 22:33:17 +02:00
unfa 00ecd1f810 Updated Casing to newest Godot version 2021-09-19 22:31:55 +02:00
unfa c50ae045ec Updated Chat BB code to new Godot version 2021-09-19 22:30:58 +02:00
unfa d1d723806e Updated Godot version to b1063a7c0 2021-09-19 21:49:27 +02:00
unfa 36343d2d92 Changed what is called via rpc on death. Now die() is called via rpc on all instances of Player's node, instead of previously destroy_player() being called this way for ma single die() call on a killer's local Player puppet 2021-09-19 20:51:47 +02:00
unfa 614d6a3b80 Fixed bad shading on Handgun, subdivided the hand geometry, fixed shell casing ejection angle and orientation 2021-09-17 21:22:37 +02:00
unfa c3f523e302 Added a shell script for starting the game in editor quickly. 2021-09-17 21:12:28 +02:00
unfa d6cf4e5707 Updated Godot 4 editor binaries and export templates 2021-09-17 01:36:44 +02:00
unfa 70f24ce4e7 Updated networking code to new Godot 4 version. Removed unused code in Player.gd and cleaned up commented garbage 2021-09-17 01:32:00 +02:00
unfa b11b83f918 Material Maker source for Blood Splat (Spray VFX 2021-09-17 00:43:26 +02:00
unfa c33ee1d016 Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker. 2021-09-13 01:10:22 +02:00
unfa 448894a40c Added missing files in Design 2021-09-12 16:34:27 +02:00
unfa bc189eb5cf Team meeting notes 2021-09-12 16:30:42 +02:00
unfa 8585858ce9 Some changed Ardour files 2021-09-12 13:37:09 +02:00
unfa abe2ce6e9b Updated jetpack sound. 2021-09-12 13:36:11 +02:00
unfa 069fdae20d Disabled awaits in SoundPlayer 2021-09-12 13:34:54 +02:00
unfa f8ed29f849 Removed prints 2021-09-12 13:17:32 +02:00
unfa 9c2510e530 Lowered jetpack volume 2021-09-12 13:14:51 +02:00
unfa 17688fef27 Tweaks to shell casing sounds. 2021-09-12 04:46:48 +02:00
unfa 3b4388b75e Jetpack sound. 2021-09-12 04:44:02 +02:00
unfa 3520bfbe66 Added shell casings sound. 2021-09-12 04:28:38 +02:00
unfa 7e1bbaae63 Diversified shell casing sounds wuith a bit of variation. 2021-09-12 04:14:05 +02:00
unfa fc1f340d93 Added check to prevent players from shooting when zoomed in. 2021-09-12 04:05:32 +02:00
unfa 50075775cf Added menu logo. 2021-09-12 04:01:38 +02:00
unfa 428188488d Fixed AudioPlayer's file path parsing trouble. Twekaed sound playback parameters (volume, attenuation). 2021-09-12 03:48:39 +02:00
unfa d1b8b5eb6b Fixed SoundPlayer, implemented handgun shoot sound 2021-09-12 03:03:52 +02:00
unfa 66586e1546 Added layered Handgun shots. Porting SoundPlayer from legacy. 2021-09-12 02:34:08 +02:00
348 changed files with 171760 additions and 14734 deletions

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Double Kill - scoring 2 kills within 3 seconds
Triple Kill - scoring thrid kill within 3 seconds after Double Kill
Quad Kill - scoring a fourth kill within 3 seconds after Triple Kill
Penta Kill - scoring a fifth kill within 3 seconds after the Quad Kill
Sexta Kill
Septa Kill
Octa Kill
Nona Kill
Deca Kill
Two in One - killing 2 players with one shot
Three in One - killing 3 players with one shot
Four in One - killing 4 players with one shot
Are you Kidding Me - 4 or more in one
Headshot - railgun only?
Head Hunter - 3 headshots in a row
Bull's Eye - ?
Rage Quit - a user left right after you killed them
Kernel Panic - ?
Payback - killing someone who just killed you
First Blood - being the first one to kill someone in the game
You Suck - suicuide ?
Owned - for killing the same user 3rd time in a row
Merciless - for killing the same user 5 times in a row
Make it Stop - for killing the same user 10 times in a row
Awesome - scoring a kill with a direct hit using a projectile weapon on an airborne target
Nice - scoring a hit with a railgun on an airborne target
Sweet - scoring 2 hits with railgun in succesion
Sublime - scoring 5 succesive hits with the railgun
Aimbot - scoring 10 succesive hits with the railgun
5 Minutes Left
3 Minutes Left
1 Minute Left
15 Seconds Left
10
9
8
7
6
5
4
3
2
1
Over Time - game is extended due to a draw situation
Victory - winning a match
Defeat - loosing a match
Merciless Victory - winning with no loss what so ever
Embarrasing Defeat - loosing with no score
Glory
Shame
Get Ready - the game starts soon
Go - the game is on

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View File

@ -0,0 +1,920 @@
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View File

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<?xml version="1.0" encoding="UTF-8"?>
<instant>
<Main x="1920" y="0" w="1920" h="1051" current-tab="editor"/>
<Editor id="42" edit-horizontal-pane-pos="0.96470588445663452" notebook-shrunk="0" edit-vertical-pane-pos="0.9234088659286499" mixer-width="Wide" zoom-focus="ZoomFocusPlayhead" zoom="25655" grid-type="GridTypeBeat" snap-mode="SnapOff" internal-grid-type="GridTypeBeat" internal-snap-mode="SnapMagnetic" pre-internal-grid-type="GridTypeBeat" pre-internal-snap-mode="SnapOff" edit-point="EditAtMouse" visible-track-count="-1" playhead="37893047" left-frame="19779130" y-origin="0" maximised="0" follow-playhead="0" stationary-playhead="0" mouse-mode="MouseObject" join-object-range="0" show-editor-mixer="1" show-editor-list="0" editor-list-page="0" show-marker-lines="0" show-touched-automation="0" nudge-clock-value="240000">
<Window name="Editor" visible="0" x-off="-1" y-off="-1" x-size="-1" y-size="-1" tabbed="1"/>
<Buttons>
<Press/>
<Release/>
</Buttons>
<Selection>
<Regions>
<Region id="3074"/>
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<Marker id="4082" start="1"/>
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<RegionList/>
<EditorLocations clock-mode="Timecode"/>
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<Mixer mixer-rhs-pane1-pos="0.60000002384185791" mixer-rhs_pane2-pos="0.69999998807907104" mixer-list-hpane-pos="0.13333334028720856" mixer-inner-pane-pos="0.80000001192092896" narrow-strips="0" show-mixer="0" maximised="0" show-mixer-list="1" monitor-section-visible="1" foldback-strip-visible="1" show-vca-pane="1">
<Window name="Mixer" visible="0" x-off="-1" y-off="-1" x-size="-1" y-size="-1" tabbed="1"/>
</Mixer>
<Preferences>
<Window name="Preferences" visible="0" x-off="2160" y-off="17" x-size="823" y-size="677" tabbed="0"/>
</Preferences>
<Meterbridge show-meterbridge="0">
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@ -0,0 +1,13 @@
@prefix atom: <http://lv2plug.in/ns/ext/atom#> .
@prefix lv2: <http://lv2plug.in/ns/lv2core#> .
@prefix pset: <http://lv2plug.in/ns/ext/presets#> .
@prefix rdf: <http://www.w3.org/1999/02/22-rdf-syntax-ns#> .
@prefix rdfs: <http://www.w3.org/2000/01/rdf-schema#> .
@prefix state: <http://lv2plug.in/ns/ext/state#> .
@prefix xsd: <http://www.w3.org/2001/XMLSchema#> .
<state.ttl>
lv2:appliesTo <urn:zamaudio:ZaMultiComp> ;
a pset:Preset ;
rdfs:seeAlso <state.ttl> .

View File

@ -0,0 +1,12 @@
@prefix atom: <http://lv2plug.in/ns/ext/atom#> .
@prefix lv2: <http://lv2plug.in/ns/lv2core#> .
@prefix pset: <http://lv2plug.in/ns/ext/presets#> .
@prefix rdf: <http://www.w3.org/1999/02/22-rdf-syntax-ns#> .
@prefix rdfs: <http://www.w3.org/2000/01/rdf-schema#> .
@prefix state: <http://lv2plug.in/ns/ext/state#> .
@prefix xsd: <http://www.w3.org/2001/XMLSchema#> .
<>
a pset:Preset ;
lv2:appliesTo <urn:zamaudio:ZaMultiComp> .

View File

@ -0,0 +1,13 @@
@prefix atom: <http://lv2plug.in/ns/ext/atom#> .
@prefix lv2: <http://lv2plug.in/ns/lv2core#> .
@prefix pset: <http://lv2plug.in/ns/ext/presets#> .
@prefix rdf: <http://www.w3.org/1999/02/22-rdf-syntax-ns#> .
@prefix rdfs: <http://www.w3.org/2000/01/rdf-schema#> .
@prefix state: <http://lv2plug.in/ns/ext/state#> .
@prefix xsd: <http://www.w3.org/2001/XMLSchema#> .
<state.ttl>
lv2:appliesTo <http://gareus.org/oss/lv2/fil4#mono> ;
a pset:Preset ;
rdfs:seeAlso <state.ttl> .

View File

@ -0,0 +1,19 @@
@prefix atom: <http://lv2plug.in/ns/ext/atom#> .
@prefix lv2: <http://lv2plug.in/ns/lv2core#> .
@prefix pset: <http://lv2plug.in/ns/ext/presets#> .
@prefix rdf: <http://www.w3.org/1999/02/22-rdf-syntax-ns#> .
@prefix rdfs: <http://www.w3.org/2000/01/rdf-schema#> .
@prefix state: <http://lv2plug.in/ns/ext/state#> .
@prefix xsd: <http://www.w3.org/2001/XMLSchema#> .
<>
a pset:Preset ;
lv2:appliesTo <http://gareus.org/oss/lv2/fil4#mono> ;
state:state [
<http://gareus.org/oss/lv2/fil4#dbscale> "30.0"^^xsd:float ;
<http://gareus.org/oss/lv2/fil4#fftgain> "0.0"^^xsd:float ;
<http://gareus.org/oss/lv2/fil4#fftmode> "4613"^^xsd:int ;
<http://gareus.org/oss/lv2/fil4#fftchannel> "-1"^^xsd:int ;
<http://gareus.org/oss/lv2/fil4#uiscale> "1.0"^^xsd:float
] .

View File

@ -0,0 +1,13 @@
@prefix atom: <http://lv2plug.in/ns/ext/atom#> .
@prefix lv2: <http://lv2plug.in/ns/lv2core#> .
@prefix pset: <http://lv2plug.in/ns/ext/presets#> .
@prefix rdf: <http://www.w3.org/1999/02/22-rdf-syntax-ns#> .
@prefix rdfs: <http://www.w3.org/2000/01/rdf-schema#> .
@prefix state: <http://lv2plug.in/ns/ext/state#> .
@prefix xsd: <http://www.w3.org/2001/XMLSchema#> .
<state.ttl>
lv2:appliesTo <http://gareus.org/oss/lv2/fil4#mono> ;
a pset:Preset ;
rdfs:seeAlso <state.ttl> .

View File

@ -0,0 +1,20 @@
@prefix atom: <http://lv2plug.in/ns/ext/atom#> .
@prefix lv2: <http://lv2plug.in/ns/lv2core#> .
@prefix pset: <http://lv2plug.in/ns/ext/presets#> .
@prefix rdf: <http://www.w3.org/1999/02/22-rdf-syntax-ns#> .
@prefix rdfs: <http://www.w3.org/2000/01/rdf-schema#> .
@prefix state: <http://lv2plug.in/ns/ext/state#> .
@prefix xsd: <http://www.w3.org/2001/XMLSchema#> .
<>
a pset:Preset ;
lv2:appliesTo <http://gareus.org/oss/lv2/fil4#mono> ;
state:state [
<http://gareus.org/oss/lv2/fil4#dbscale> "30.0"^^xsd:float ;
<http://gareus.org/oss/lv2/fil4#fftgain> "0.0"^^xsd:float ;
<http://gareus.org/oss/lv2/fil4#fftmode> "4613"^^xsd:int ;
<http://gareus.org/oss/lv2/fil4#fftchannel> "-1"^^xsd:int ;
<http://gareus.org/oss/lv2/fil4#uiscale> "1.0"^^xsd:float ;
<http://gareus.org/oss/lv2/fil4#kbtuning> "440.0"^^xsd:float
] .

View File

@ -0,0 +1,13 @@
@prefix atom: <http://lv2plug.in/ns/ext/atom#> .
@prefix lv2: <http://lv2plug.in/ns/lv2core#> .
@prefix pset: <http://lv2plug.in/ns/ext/presets#> .
@prefix rdf: <http://www.w3.org/1999/02/22-rdf-syntax-ns#> .
@prefix rdfs: <http://www.w3.org/2000/01/rdf-schema#> .
@prefix state: <http://lv2plug.in/ns/ext/state#> .
@prefix xsd: <http://www.w3.org/2001/XMLSchema#> .
<state.ttl>
lv2:appliesTo <http://lsp-plug.in/plugins/lv2/limiter_stereo> ;
a pset:Preset ;
rdfs:seeAlso <state.ttl> .

View File

@ -0,0 +1,17 @@
@prefix atom: <http://lv2plug.in/ns/ext/atom#> .
@prefix lv2: <http://lv2plug.in/ns/lv2core#> .
@prefix pset: <http://lv2plug.in/ns/ext/presets#> .
@prefix rdf: <http://www.w3.org/1999/02/22-rdf-syntax-ns#> .
@prefix rdfs: <http://www.w3.org/2000/01/rdf-schema#> .
@prefix state: <http://lv2plug.in/ns/ext/state#> .
@prefix xsd: <http://www.w3.org/2001/XMLSchema#> .
<>
a pset:Preset ;
lv2:appliesTo <http://lsp-plug.in/plugins/lv2/limiter_stereo> ;
state:state [
<http://lsp-plug.in/plugins/lv2/limiter_stereo/KVT> [
a <http://lsp-plug.in/types/lv2/types#KVT>
]
] .

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@ -1,46 +1,36 @@
<?xml version="1.0" encoding="UTF-8"?>
<instant>
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<Main x="0" y="0" w="1920" h="1006" current-tab="editor"/>
<Editor id="42" edit-horizontal-pane-pos="0.7845304012298584" notebook-shrunk="0" edit-vertical-pane-pos="0.88548755645751953" mixer-width="Wide" zoom-focus="ZoomFocusPlayhead" zoom="358" grid-type="GridTypeBeat" snap-mode="SnapOff" internal-grid-type="GridTypeBeat" internal-snap-mode="SnapMagnetic" pre-internal-grid-type="GridTypeBeat" pre-internal-snap-mode="SnapOff" edit-point="EditAtMouse" visible-track-count="-1" playhead="4258052" left-frame="4004946" y-origin="0" maximised="0" follow-playhead="0" stationary-playhead="0" mouse-mode="MouseObject" join-object-range="0" show-editor-mixer="1" show-editor-list="0" editor-list-page="0" show-marker-lines="0" show-touched-automation="0" nudge-clock-value="240000">
<Window name="Editor" visible="0" x-off="-1" y-off="-1" x-size="-1" y-size="-1" tabbed="1"/>
<Buttons>
<Press/>
<Release/>
</Buttons>
<Selection>
<StripableView id="21586"/>
<MIDINotes region-id="37946">
<note note-id="7119"/>
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<MIDINotes region-id="135976">
<note note-id="127283"/>
</MIDINotes>
<MIDINotes region-id="54641">
<note note-id="32785"/>
</MIDINotes>
<MIDINotes region-id="135984">
<note note-id="127285"/>
</MIDINotes>
<MIDINotes region-id="135881">
<note note-id="127241"/>
</MIDINotes>
<MIDINotes region-id="132799">
<note note-id="80409"/>
<MIDINotes region-id="210886">
<note note-id="155213"/>
</MIDINotes>
<Marker id="210924" start="0"/>
</Selection>
<RegionList/>
<EditorLocations clock-mode="Timecode"/>
</Editor>
<Mixer mixer-rhs-pane1-pos="0.60000002384185791" mixer-rhs_pane2-pos="0.69999998807907104" mixer-list-hpane-pos="0.13333334028720856" mixer-inner-pane-pos="0.80000001192092896" narrow-strips="0" show-mixer="0" maximised="0" show-mixer-list="1" monitor-section-visible="1" foldback-strip-visible="1" show-vca-pane="1">
<Mixer mixer-rhs-pane1-pos="0.60000002384185791" mixer-rhs_pane2-pos="0.69999998807907104" mixer-list-hpane-pos="0.048437498509883881" mixer-inner-pane-pos="0.80000001192092896" narrow-strips="0" show-mixer="0" maximised="0" show-mixer-list="1" monitor-section-visible="1" foldback-strip-visible="1" show-vca-pane="1">
<Window name="Mixer" visible="0" x-off="-1" y-off="-1" x-size="-1" y-size="-1" tabbed="1"/>
</Mixer>
<Preferences>
<Window name="Preferences" visible="0" x-off="2160" y-off="17" x-size="823" y-size="677" tabbed="0"/>
<Window name="Preferences" visible="0" x-off="1920" y-off="0" x-size="823" y-size="735" tabbed="0"/>
</Preferences>
<Meterbridge show-meterbridge="0">
<geometry x-size="600" y-size="400" x-pos="1" y-pos="1"/>
</Meterbridge>
<Recorder recorder-vpane-pos="0.75">
<Recorder recorder-vpane-pos="0.71764707565307617">
<Window name="Recorder" visible="0" x-off="-1" y-off="-1" x-size="-1" y-size="-1" tabbed="1"/>
</Recorder>
</instant>

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@ -0,0 +1,13 @@
@prefix atom: <http://lv2plug.in/ns/ext/atom#> .
@prefix lv2: <http://lv2plug.in/ns/lv2core#> .
@prefix pset: <http://lv2plug.in/ns/ext/presets#> .
@prefix rdf: <http://www.w3.org/1999/02/22-rdf-syntax-ns#> .
@prefix rdfs: <http://www.w3.org/2000/01/rdf-schema#> .
@prefix state: <http://lv2plug.in/ns/ext/state#> .
@prefix xsd: <http://www.w3.org/2001/XMLSchema#> .
<state.ttl>
lv2:appliesTo <urn:distrho:vitalium> ;
a pset:Preset ;
rdfs:seeAlso <state.ttl> .

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@ -0,0 +1,13 @@
@prefix atom: <http://lv2plug.in/ns/ext/atom#> .
@prefix lv2: <http://lv2plug.in/ns/lv2core#> .
@prefix pset: <http://lv2plug.in/ns/ext/presets#> .
@prefix rdf: <http://www.w3.org/1999/02/22-rdf-syntax-ns#> .
@prefix rdfs: <http://www.w3.org/2000/01/rdf-schema#> .
@prefix state: <http://lv2plug.in/ns/ext/state#> .
@prefix xsd: <http://www.w3.org/2001/XMLSchema#> .
<state.ttl>
lv2:appliesTo <urn:distrho:vitalium> ;
a pset:Preset ;
rdfs:seeAlso <state.ttl> .

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@ -0,0 +1,13 @@
@prefix atom: <http://lv2plug.in/ns/ext/atom#> .
@prefix lv2: <http://lv2plug.in/ns/lv2core#> .
@prefix pset: <http://lv2plug.in/ns/ext/presets#> .
@prefix rdf: <http://www.w3.org/1999/02/22-rdf-syntax-ns#> .
@prefix rdfs: <http://www.w3.org/2000/01/rdf-schema#> .
@prefix state: <http://lv2plug.in/ns/ext/state#> .
@prefix xsd: <http://www.w3.org/2001/XMLSchema#> .
<state.ttl>
lv2:appliesTo <urn:distrho:vitalium> ;
a pset:Preset ;
rdfs:seeAlso <state.ttl> .

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@ -0,0 +1,13 @@
@prefix atom: <http://lv2plug.in/ns/ext/atom#> .
@prefix lv2: <http://lv2plug.in/ns/lv2core#> .
@prefix pset: <http://lv2plug.in/ns/ext/presets#> .
@prefix rdf: <http://www.w3.org/1999/02/22-rdf-syntax-ns#> .
@prefix rdfs: <http://www.w3.org/2000/01/rdf-schema#> .
@prefix state: <http://lv2plug.in/ns/ext/state#> .
@prefix xsd: <http://www.w3.org/2001/XMLSchema#> .
<state.ttl>
lv2:appliesTo <urn:distrho:vitalium> ;
a pset:Preset ;
rdfs:seeAlso <state.ttl> .

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