Commit Graph

75 Commits (main)

Author SHA1 Message Date
unfa a661669d2f Upgraded the score table, players now report their ping and packet loss 2022-01-02 18:11:38 +01:00
unfa 7e66d5d424 Updated Rocket Launcher Blender project. 2021-12-31 02:29:05 +01:00
unfa 498bb5a09e Added Rocket Launcher. Implemented weapon types.
Implemented a rocket, but it doesn't fly right...
2021-12-31 02:14:31 +01:00
unfa 7615a01823 Fixed bullet decal rotation and VFX. Added explosion effect (partcles + sound). Fixed a typo in Player.gd 2021-12-29 02:32:59 +01:00
unfa 40aa11d825 Updated rotating noise 2021-12-26 16:28:53 +01:00
unfa 5ffd281542 Rotating noise projection in DM1 2021-12-26 16:21:22 +01:00
unfa 9bac519b4b Restructured material folders and names 2021-12-26 16:08:31 +01:00
unfa e94d5e3fd4 Created 18 development materials in Godot and Blender using the same textures. 2021-12-25 23:01:21 +01:00
unfa 32a7aba47c Implemented player land sound
Also added option to remotely set unit_db on SoundPlayer
Removed debug prints in WindSFX and Player
2021-12-18 17:05:48 +01:00
unfa 4579bf5743 Updated AFK icons and implemented AWAY focus state
Colored the focus banners to make them more easy to identify at first glance
2021-12-18 14:45:32 +01:00
Pablo Pozo Escalona 7144aea852 Add humanoid-rig 2021-12-14 15:37:03 +01:00
Pablo Pozo Escalona 7bef475f9f Update Niko-model.blend 2021-12-14 14:17:34 +01:00
unfa 5b584aedb3 Added DM1 in a very basic form using the new map template. 2021-12-08 22:44:19 +01:00
unfa 9c95014f9b Replaced SVG files in HUD with PNGs and moved SVG to Asset Sources 2021-12-06 20:36:16 +01:00
unfa b13db6d0ca Recorded "welcome to Liblast" announcer line 2021-12-06 19:15:44 +01:00
unfa 9cce64090d Deleted unused MIDI files with colon in name 2021-12-06 17:58:16 +01:00
ardem ab4fdf5294 source file for updated DM1. 2021-11-30 21:39:45 -03:00
unfa 013862cfd2 Removed colons in Ardour files 2021-12-01 00:09:56 +01:00
unfa d64a4d66a5 Fixed problematic names in Ardour session for Accouncer 2021-11-30 23:59:13 +01:00
unfa 8b3a299664 Added missing .import files. 2021-11-28 20:02:31 +01:00
unfa 348aa5664a Shading tweaks, parented gun elements to the rotating hub. Parented the drawer to the front panel. 2021-11-21 12:34:34 +01:00
unfa 05ab835ebc Merge smartfridge-model-alpha.blend 2021-11-17 15:01:42 +01:00
unfa 21c514fed0 Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-11-17 15:01:00 +01:00
unfa 9bfb3db68d Created a scorch mark asset base (needs to have roughness and normals too, but will do for now) 2021-11-17 13:40:43 +01:00
ardem cf625ce801 Added the new 3D model for the smartfridge character. 2021-11-17 07:39:24 -03:00
Pablo_Pozo 2eca36a8bc Nikola Tesla
Version 0.01 of Nikola Tesla
2021-11-11 18:27:52 +01:00
unfa b917c2f6f5 Marked "Kernel Panic" line in Announcer Ardour session. 2021-10-28 21:35:24 +02:00
unfa a53f0c8f48 New blood particles. 2021-10-24 17:23:33 +02:00
unfa a9b2cfcfd7 Added player pain moan on hit, used Animation Player to randomize sounds, also recorded some extra groans for the future 2021-09-29 14:08:46 +02:00
unfa c59e5110a5 New crosshair design. 2021-09-28 00:35:02 +02:00
unfa 54f08d66d9 Added a chat sound effect. 2021-09-26 02:26:13 +02:00
unfa dc80e15129 Added a different focus banner fro typing in chat. Fixed player name changes not being updated min-game 2021-09-26 02:18:51 +02:00
unfa 5ceaccead1 Added "Focus Banner" - a billboard indicating if players are AFK. Shows up after aiming on them to not reveal invisible players. 2021-09-26 00:46:34 +02:00
unfa dd47c8d965 Added Player Spawn sound effect 2021-09-25 19:03:38 +02:00
unfa 5bc7c67b8f Implemented announcer lines: victory, defeat, payback 2021-09-25 17:36:15 +02:00
unfa 5ab6fa49ce Added more announcer lines 2021-09-25 15:45:01 +02:00
unfa a4d81eab8e Added the announcer source files from the announcer branch 2021-09-24 23:42:35 +02:00
unfa 35086b6373 Implemented blood decals and bullet hit decals. 2021-09-24 04:46:39 +02:00
unfa 23e7b0c8aa Tweaked shell casing ejection, sound and collision 2021-09-21 23:06:56 +02:00
unfa 99bb1bec2b Added puddles to test decals 2021-09-21 02:05:20 +02:00
unfa 614d6a3b80 Fixed bad shading on Handgun, subdivided the hand geometry, fixed shell casing ejection angle and orientation 2021-09-17 21:22:37 +02:00
unfa b11b83f918 Material Maker source for Blood Splat (Spray VFX 2021-09-17 00:43:26 +02:00
unfa c33ee1d016 Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker. 2021-09-13 01:10:22 +02:00
unfa 8585858ce9 Some changed Ardour files 2021-09-12 13:37:09 +02:00
unfa 7e1bbaae63 Diversified shell casing sounds wuith a bit of variation. 2021-09-12 04:14:05 +02:00
unfa 66586e1546 Added layered Handgun shots. Porting SoundPlayer from legacy. 2021-09-12 02:34:08 +02:00
unfa a6a181049a Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions. 2021-09-12 01:50:12 +02:00
unfa 6771149203 Added sound effects and updated their sources 2021-09-12 01:48:22 +02:00
unfa 4f9e5f294f Finished basic gibs implementation. 2021-09-08 23:28:54 +02:00
unfa ec2d0acdd2 Updated DM1 with textures. 2021-07-16 02:14:05 +02:00