Commit Graph

26 Commits (004247e8bfc7eac1c308949e7282f344a049e5cf)

Author SHA1 Message Date
unfa ec2d0acdd2 Updated DM1 with textures. 2021-07-16 02:14:05 +02:00
unfa 7dfd455e2d Moved UI assets to their own folder, updted the code for new version of Godot. 2021-07-12 22:40:23 +02:00
unfa 0d1d2c86ea Rolled back some changes to make the game run on bundled version of Godot engine.
Added weapon flashes (again) this time on CPU Particles to avoid issues.
2021-07-04 21:50:13 +02:00
unfa 6a7cd37613 Flame texture and typing icon 2021-06-21 13:51:42 +02:00
unfa dedcc92787 VFX -> Effects 2021-06-18 13:13:49 +02:00
unfa 5b264706ce Testing good vs bad texture in Muzzle Flash 2021-06-18 13:05:23 +02:00
unfa 1e1c5afed2 Added Muzzle Flash to Weapon 2021-06-18 01:44:08 +02:00
unfa 4bc03de495 Fixed BeerCan model. Normal Map has to be 8-bit and mesh tangents need to be exporeted in GLTF. 2021-06-14 14:06:17 +02:00
unfa 2ef705c4fd Fixed Vignette (but still crashes GPU), fixed camera fov on zoom 2021-05-22 18:52:29 +02:00
unfa 860478b09c Implemented camera zooming (Z key). Added vignette but it crashes GPU. 2021-05-22 18:08:26 +02:00
unfa c4cf1d789a Added aRdem's Village and dev textures 2021-05-21 23:20:44 +02:00
unfa 1f519b5928 Updated BeerCan. 2021-05-21 22:35:44 +02:00
unfa bc9f856e8d Beer can with a pacifier. 2021-05-21 22:17:38 +02:00
unfa 99ba374f35 Implemented an animated crosshair that'll play sounds and change color when hitting or killing enemies. 2021-05-19 21:29:09 +02:00
unfa 0e65304b8e Basic crosshair design 2021-05-19 14:40:49 +02:00
unfa ce2d337256 Updated grenade model, textures and scene. 2021-05-05 23:03:42 +02:00
unfa b85c82f3cf Updated GrenadeLauncher and Grenade source .blend files. 2021-05-03 01:03:45 +02:00
unfa 9f44d6fc57 Updated Grenade model. 2021-05-03 00:41:25 +02:00
unfa 39a0f9e265 Created Grenade model 2021-05-03 00:22:10 +02:00
unfa ae5dd93ed7 Nice looking bullet holes for concrete walls. 2021-04-14 22:44:10 +02:00
unfa 9fb3da561c Added secondary shell casing drop sound - created for a video tutorial. 2021-04-11 20:55:00 +02:00
unfa 7316ea12c2 Created the layered gunshot asset. 2021-04-05 03:52:58 +02:00
unfa a505392644 Missing Ardour session plug-in states. 2021-04-04 22:58:17 +02:00
unfa 78c2429f9e Changed Fridge ambient sound to a generic ambient called BuzzAndHum. 2021-04-04 22:01:50 +02:00
unfa 9391eabbc5 Added Handgun shell casing bounce sound, and smoke trail using Trail add-on. Disabled due to frequently broken rendering. 2021-04-02 02:08:07 +02:00
unfa e74480bd15 Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence. 2021-03-30 22:14:01 +02:00