Commit Graph

13 Commits (18f15931e6f5b6973657746720d7714060c6c7fa)

Author SHA1 Message Date
unfa ddad08e457 Many small fixes with rockets, halos, particle effects
Fixed halo Z test (proximity fade enforced it)
Fixed halo scaling is sync
Fixed some particle effect issues with muzzle flashes and explosions
Added "fine red mist" lingering after killing someone
2022-01-01 18:43:50 +01:00
unfa 498bb5a09e Added Rocket Launcher. Implemented weapon types.
Implemented a rocket, but it doesn't fly right...
2021-12-31 02:14:31 +01:00
unfa dc0b83efff Created Handgun and RocketLauncher as descendants of Weapon scene. Instanced them both in Player scene 2021-12-29 21:31:52 +01:00
unfa a40cb8234a Deleting legacy game files. 2021-05-14 21:00:16 +02:00
unfa 428934850b Script extension in Handgun.tscn 2021-05-02 23:30:34 +02:00
unfa 7166becf15 Fixed audio randomization, and typos. Other fixes. Added voicing support. 2021-04-07 23:28:34 +02:00
unfa 890857946c Tweaked Handgun sound layers attenuation and filtering. 2021-04-07 01:49:53 +02:00
unfa 17749dc241 Replaced - with _ in all audio file names. 2021-04-07 01:05:43 +02:00
unfa 085cb64b95 Added muzzle flash omnilight. Moved sound and light effects to Weapon scene isntead of Handgun scene. 2021-04-06 23:56:53 +02:00
unfa d2d1f585bd Tweaks, and simplifications. 2021-04-05 04:28:23 +02:00
unfa a86214275a Fixed dead resource references in Character scenes, also added layered sound effect playback to Weapon.tscn 2021-04-05 04:14:09 +02:00
unfa 0a6846af9e Renamed GrenadeLauncher, added it into the Player. Tried fixing errors. 2021-04-04 23:25:11 +02:00
unfa e74480bd15 Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence. 2021-03-30 22:14:01 +02:00