Commit Graph

37 Commits (2df250c3a3e2a9ea5a2dd6cf4aaa2dfa42d67ae8)

Author SHA1 Message Date
unfa 2df250c3a3 Updated the game to Godot v4.0.dev.calinou [489f11ee0]
Reverted texture compression change as the hedless mode bug is fixed
Added a server message that should be sent to joining clients
Added hotkeys P and C for "Play" and "Connect" buttons. You can now connect to the last used server by typing "PCC" after the game starts.
Changed UI layout to facilitate engine change, added a margin.
2021-12-23 14:53:59 +01:00
unfa 94695f99e4 Basic Map template 2021-12-06 22:36:19 +01:00
unfa ba61405ca3 Replaced ping implementaion with built-in. Improved connection status disaply. 2021-11-28 19:16:46 +01:00
unfa 1566707420 Updated Main and Crosshair 2021-11-21 23:41:19 +01:00
unfa cec82c7738 Improved players disconnecting from the game. Implemented network ping measurnment and FPS display. 2021-10-24 20:17:19 +02:00
unfa 6aef66c0a8 Changed damage API. Added "bleeding eyes" effect to indicate damage. 2021-10-14 23:59:39 +02:00
unfa c8bc8952fa Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-09-25 00:18:17 +02:00
unfa a0468884ed Deathmatch loop + groundwork for announcer 2021-09-25 00:15:44 +02:00
Jan Heemstra d0cac2b0b7 Added player profile menu 2021-09-25 00:07:15 +02:00
unfa 17527f7c8d Added the KILL YOURSELF button for testing the Godot crashes 2021-09-19 22:33:17 +02:00
unfa 428188488d Fixed AudioPlayer's file path parsing trouble. Twekaed sound playback parameters (volume, attenuation). 2021-09-12 03:48:39 +02:00
unfa 9bb149e1e4 Implemented a score table (accessible via TAB) 2021-09-11 22:25:08 +02:00
unfa 3864e0a9fa Started workin on DM loop, removed garbage from muzzle flash. 2021-09-11 21:31:38 +02:00
Jan Heemstra e4b4678235 Merge 2021-09-11 16:39:11 +02:00
Jan Heemstra 90c9d6cbb4 Added slider menudata object 2021-09-11 16:36:43 +02:00
unfa bef8e92398 Implemented score, rank and lead/gap HUD display 2021-09-11 16:35:37 +02:00
unfa b59c8ed790 Added respawn countdown display and commited some updated scene formats 2021-09-11 15:49:59 +02:00
Jan Heemstra 4059c47c31 Fixed crash when opening any menu 2021-09-11 14:38:45 +02:00
unfa 68f50d1493 Renamed particle effects, added Gibs 2021-09-08 23:25:52 +02:00
unfa 51ba264ee4 Fixed player capsule sizes. Commited some updated resuorce and scene files. 2021-09-05 00:26:02 +02:00
unfa cab608df5c Started update to new netwroking code. 2021-09-04 22:37:13 +02:00
unfa 740bd67fea Fixed multiplied shooting 2021-08-25 12:03:35 +02:00
unfa 49f4e7c70f Added debug display to help figure out syncing player_info between peers 2021-08-22 01:20:07 +02:00
unfa 595ff48d05 Implemented shell casings. Laid groundwork for separating client/server functinality and to handle a server-side player list. Fixed vignette on at start. FIxed pause menu on after startign the game. Lowered visual detail. 2021-07-26 20:51:54 +02:00
unfa 7dfd455e2d Moved UI assets to their own folder, updted the code for new version of Godot. 2021-07-12 22:40:23 +02:00
unfa 79fd57c344 Removed GPU particles from Weapon.tscn due to them being broken in Godot at the time 2021-07-01 13:53:05 +02:00
unfa 651c582ce6 Basic movement sync. Replaced beer cans. 2021-06-14 14:22:40 +02:00
unfa 3401343dc4 Player spawning 2021-06-09 19:41:52 +02:00
unfa 627d865d26 Almost working chat and basic networking test 2021-06-06 01:58:04 +02:00
unfa 9927ab2d6f Refactored Main.gd a bit, moved HUD out of Level 2021-06-03 22:34:36 +02:00
Jan Heemstra 2f7cf0ef81 Implemented menu browsing 2021-06-02 23:32:07 +02:00
unfa 2ef705c4fd Fixed Vignette (but still crashes GPU), fixed camera fov on zoom 2021-05-22 18:52:29 +02:00
unfa 860478b09c Implemented camera zooming (Z key). Added vignette but it crashes GPU. 2021-05-22 18:08:26 +02:00
unfa 99ba374f35 Implemented an animated crosshair that'll play sounds and change color when hitting or killing enemies. 2021-05-19 21:29:09 +02:00
unfa 24552a6cfc Added basic movement to Player 2021-05-19 00:56:18 +02:00
unfa 4406c2e0d4 Added a crosshair. 2021-05-14 23:52:36 +02:00
unfa 445cae2cd3 Initial Godot 4.0 commit. 2021-05-14 21:31:39 +02:00