unfa
373214dbd5
Updated the bracnh to the best playable state from after the team meeting
...
1. Disabled VoxelGI
2. Disabled shell casing
3. Disabled SSAO
4. Lowered shadow quality and tweaked the lighting
5. Added a single reflection probe for contrast
6. Bumped the version to 0.1.1.1-pre-alpha
This is a botch but it's the best version of the game right now.
2021-12-04 16:17:29 +01:00
Jan Heemstra
58076fa577
Disabled shell casings to prevent framerate tanking
2021-11-29 00:08:25 +01:00
unfa
0219bbd26c
Finalized bullet flyby sounds. Put respawn timer on the bottom. Fixed bullet hit wall SFX and shell casing SFX.
2021-11-28 17:38:14 +01:00
Jan Heemstra
e0cc255bdc
Fixed fly-by sounds math
2021-11-22 00:17:00 +01:00
Jan Heemstra
817d1a0ddf
Added fly-by sounds
2021-11-21 23:57:52 +01:00
unfa
3b0d4e8745
Started working on implementing bullet flyby sounds spawning
2021-11-21 23:53:04 +01:00
Jan Heemstra
b2da2d78f2
Upgraded godot version to latest nightly build
2021-11-16 20:58:51 +01:00
unfa
29bf99d59e
Reimplemented bullet hit effects in the new damage system.
2021-10-24 16:25:04 +02:00
unfa
486c12ee6c
Fixed Handgun Animation. rearranged the Weapon scene to make reimporting easier in the future
2021-10-23 22:20:25 +02:00
unfa
953c859098
Reworked gib with particle collisions to test how they work. Fixed player damage feedback, but death is still bugged.
2021-10-15 02:15:43 +02:00
unfa
6aef66c0a8
Changed damage API. Added "bleeding eyes" effect to indicate damage.
2021-10-14 23:59:39 +02:00
unfa
173bea08b3
Updated code for a new Godot version
2021-10-06 23:49:16 +02:00
unfa
a9b2cfcfd7
Added player pain moan on hit, used Animation Player to randomize sounds, also recorded some extra groans for the future
2021-09-29 14:08:46 +02:00
unfa
a8c34bf896
Fixed weapon spread being different between puppets
2021-09-26 02:38:11 +02:00
unfa
b936750afa
Fixed bullet tracers not obeying spread and having wrong collision. Disabeld shadows for tracers.
2021-09-26 01:12:12 +02:00
unfa
e67ab9131c
Implemented weapon spread (and corrected nerror with jetpack threshold)
2021-09-25 20:51:20 +02:00
unfa
7edcf2fd1c
Implemented bullet tracers
2021-09-25 18:14:17 +02:00
unfa
5bc7c67b8f
Implemented announcer lines: victory, defeat, payback
2021-09-25 17:36:15 +02:00
unfa
920dceb411
Added layers to the handgun shoot SFX.
2021-09-25 17:06:01 +02:00
unfa
a52185f749
Implemented "Fisrt Blood"
2021-09-25 15:53:12 +02:00
unfa
a0468884ed
Deathmatch loop + groundwork for announcer
2021-09-25 00:15:44 +02:00
unfa
23e7b0c8aa
Tweaked shell casing ejection, sound and collision
2021-09-21 23:06:56 +02:00
unfa
36343d2d92
Changed what is called via rpc on death. Now die() is called via rpc on all instances of Player's node, instead of previously destroy_player() being called this way for ma single die() call on a killer's local Player puppet
2021-09-19 20:51:47 +02:00
unfa
614d6a3b80
Fixed bad shading on Handgun, subdivided the hand geometry, fixed shell casing ejection angle and orientation
2021-09-17 21:22:37 +02:00
unfa
70f24ce4e7
Updated networking code to new Godot 4 version. Removed unused code in Player.gd and cleaned up commented garbage
2021-09-17 01:32:00 +02:00
unfa
428188488d
Fixed AudioPlayer's file path parsing trouble. Twekaed sound playback parameters (volume, attenuation).
2021-09-12 03:48:39 +02:00
unfa
d1b8b5eb6b
Fixed SoundPlayer, implemented handgun shoot sound
2021-09-12 03:03:52 +02:00
unfa
a6a181049a
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
2021-09-12 01:50:12 +02:00
unfa
bef8e92398
Implemented score, rank and lead/gap HUD display
2021-09-11 16:35:37 +02:00
unfa
55fe11328a
Jetpack. Fixed players not dying and health not resetting on respawn.
2021-09-11 14:35:07 +02:00
unfa
cb45568ffc
Fixed the deluge of RPC errors. Fixed VFX instancing error. Updated some scenes to new format.
2021-09-10 02:04:27 +02:00
unfa
68f50d1493
Renamed particle effects, added Gibs
2021-09-08 23:25:52 +02:00
unfa
2d42cfe763
Missing shell casing script, fixed particle effects, moved muzzle flash effect to Effects
2021-09-08 22:00:32 +02:00
unfa
cbf16c9968
Fixed networking signals and weapon.gd rpc settings
2021-09-04 23:58:47 +02:00
unfa
cab608df5c
Started update to new netwroking code.
2021-09-04 22:37:13 +02:00
unfa
1a2bf9f11a
Fixed player data being messed up with respawns.
2021-08-29 22:47:40 +02:00
unfa
bd2de8adb8
Implemented death and respawning (no delay)
2021-08-29 20:32:46 +02:00
unfa
f36e358ab8
Damage is now properly propagated to all peers.
2021-08-29 14:03:19 +02:00
unfa
740bd67fea
Fixed multiplied shooting
2021-08-25 12:03:35 +02:00
unfa
c5286fa173
Added light to wall impact and fixed error on shooting nothing.
2021-08-24 20:56:29 +02:00
unfa
c3226364f3
Started implementing actual shooting and damage, added placeholder particle effects
2021-08-23 01:57:47 +02:00
unfa
595ff48d05
Implemented shell casings. Laid groundwork for separating client/server functinality and to handle a server-side player list. Fixed vignette on at start. FIxed pause menu on after startign the game. Lowered visual detail.
2021-07-26 20:51:54 +02:00
unfa
7dfd455e2d
Moved UI assets to their own folder, updted the code for new version of Godot.
2021-07-12 22:40:23 +02:00
unfa
0d1d2c86ea
Rolled back some changes to make the game run on bundled version of Godot engine.
...
Added weapon flashes (again) this time on CPU Particles to avoid issues.
2021-07-04 21:50:13 +02:00
unfa
79fd57c344
Removed GPU particles from Weapon.tscn due to them being broken in Godot at the time
2021-07-01 13:53:05 +02:00
unfa
7de4dfb580
Remote weapon firing
2021-06-18 02:36:20 +02:00
unfa
541b9e26f9
Added text muzzle flash.
2021-06-18 02:14:02 +02:00
unfa
df17620149
Added Player-Weapon trigger API
2021-06-18 01:43:10 +02:00
unfa
0a6846af9e
Renamed GrenadeLauncher, added it into the Player. Tried fixing errors.
2021-04-04 23:25:11 +02:00
unfa
9391eabbc5
Added Handgun shell casing bounce sound, and smoke trail using Trail add-on. Disabled due to frequently broken rendering.
2021-04-02 02:08:07 +02:00