Commit graph

554 commits

Author SHA1 Message Date
6fb574b31a Residual player transform fix 2021-09-05 01:03:30 +02:00
51ba264ee4 Fixed player capsule sizes. Commited some updated resuorce and scene files. 2021-09-05 00:26:02 +02:00
cbf16c9968 Fixed networking signals and weapon.gd rpc settings 2021-09-04 23:58:47 +02:00
483bf94e4e Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-09-04 23:41:23 +02:00
18169796c7 Updated bundled Godot builds to commit 18c0f0b3b 2021-09-04 23:39:06 +02:00
cab608df5c Started update to new netwroking code. 2021-09-04 22:37:13 +02:00
1a2bf9f11a Fixed player data being messed up with respawns. 2021-08-29 22:47:40 +02:00
9664960cd8 Attempted implementation of player colors on world models. Not working. 2021-08-29 21:41:20 +02:00
bd2de8adb8 Implemented death and respawning (no delay) 2021-08-29 20:32:46 +02:00
f36e358ab8 Damage is now properly propagated to all peers. 2021-08-29 14:03:19 +02:00
740bd67fea Fixed multiplied shooting 2021-08-25 12:03:35 +02:00
c5286fa173 Added light to wall impact and fixed error on shooting nothing. 2021-08-24 20:56:29 +02:00
da1df95bfa Removed old ineffective .gitignore file 2021-08-24 20:26:58 +02:00
5eb84c3890 Added .godot temporary folder to .gitignore 2021-08-24 20:10:09 +02:00
dff3d11f7b Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-08-23 03:03:09 +02:00
c8a07e87ac Update 'README.md' 2021-08-23 03:03:07 +02:00
23b00897aa Cleaned up old logo versions. 2021-08-23 03:02:46 +02:00
cf72889243 Update 'README.md' 2021-08-23 02:52:39 +02:00
de8080b51e Update 'README.md' 2021-08-23 02:48:38 +02:00
56bae4ebcb Update 'README.md' 2021-08-23 02:39:55 +02:00
ffd060c2e8 Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-08-23 02:26:53 +02:00
ea7b8945c6 Logo update 2021-08-23 02:26:48 +02:00
200199b2c5 Update 'README.md' 2021-08-23 02:20:33 +02:00
b6789cc262 Update 'README.md' 2021-08-23 02:17:11 +02:00
e3f301252d Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-08-23 02:16:04 +02:00
5c2e6b72ac Updated logo 2021-08-23 02:15:43 +02:00
3809b1d440 Upload files to 'Screenshots' 2021-08-23 02:10:00 +02:00
c3226364f3 Started implementing actual shooting and damage, added placeholder particle effects 2021-08-23 01:57:47 +02:00
b0805f1426 Implemented network system messages in the chat. 2021-08-23 00:33:54 +02:00
df861143a4 Finished basic server-side player list implementation. 2021-08-22 23:33:33 +02:00
49f4e7c70f Added debug display to help figure out syncing player_info between peers 2021-08-22 01:20:07 +02:00
26fa4ac0eb Fix reflection bug 2021-08-21 15:22:15 +02:00
9b81c2a0cf Disabled screen space reflections 2021-08-21 15:19:45 +02:00
95dfdad76d Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-08-21 15:16:39 +02:00
53e7f60e1a Reworking player_info and syncing the player list. 2021-08-21 15:03:51 +02:00
3e5ea21d53
Update README.md 2021-08-10 19:52:23 +02:00
a6f4dc85e0
Update README.md 2021-08-10 19:48:58 +02:00
59e947dddb Updated logo with color and less gradients. Looks better now. 2021-08-10 19:33:26 +02:00
595ff48d05 Implemented shell casings. Laid groundwork for separating client/server functinality and to handle a server-side player list. Fixed vignette on at start. FIxed pause menu on after startign the game. Lowered visual detail. 2021-07-26 20:51:54 +02:00
a562929421 Fixed chat message editor not sending 2021-07-16 03:42:22 +02:00
004247e8bf Fixed failing HUD referencing in Player.gd 2021-07-16 02:52:18 +02:00
2a7b83012c Merge branch 'main' of https://github.com/unfa/liblast 2021-07-16 02:24:13 +02:00
77c8cdbf2c Updated project settings and Map Environment Effects 2021-07-16 02:15:14 +02:00
ec2d0acdd2 Updated DM1 with textures. 2021-07-16 02:14:05 +02:00
3c2e9dd405 Updated Godot builds to v4.0.dev.calinou [5db1f8b1a]. 2021-07-16 01:48:41 +02:00
111d3455e6
Update README.md 2021-07-12 22:48:57 +02:00
7dfd455e2d Moved UI assets to their own folder, updted the code for new version of Godot. 2021-07-12 22:40:23 +02:00
ec411b9f43 Updated Godot editor version and included all the other builds of that version (just in case) 2021-07-12 22:35:14 +02:00
51b803f8a3 Merge branch 'main' of https://github.com/unfa/liblast 2021-07-04 21:52:14 +02:00
0d1d2c86ea Rolled back some changes to make the game run on bundled version of Godot engine.
Added weapon flashes (again) this time on CPU Particles to avoid issues.
2021-07-04 21:50:13 +02:00