unfa
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32a7aba47c
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Implemented player land sound
Also added option to remotely set unit_db on SoundPlayer
Removed debug prints in WindSFX and Player
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2021-12-18 17:05:48 +01:00 |
unfa
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0219bbd26c
|
Finalized bullet flyby sounds. Put respawn timer on the bottom. Fixed bullet hit wall SFX and shell casing SFX.
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2021-11-28 17:38:14 +01:00 |
unfa
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3b0d4e8745
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Started working on implementing bullet flyby sounds spawning
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2021-11-21 23:53:04 +01:00 |
unfa
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173bea08b3
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Updated code for a new Godot version
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2021-10-06 23:49:16 +02:00 |
unfa
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010c11cc5c
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Implemented player jump sound
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2021-09-25 18:34:02 +02:00 |
unfa
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f837559cd1
|
Temporarily disabled SoundPlayer's logic in favor of a single-sound playback until Godot not bundling sounds in game exports is fixed
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2021-09-24 23:03:45 +02:00 |
unfa
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069fdae20d
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Disabled awaits in SoundPlayer
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2021-09-12 13:34:54 +02:00 |
unfa
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f8ed29f849
|
Removed prints
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2021-09-12 13:17:32 +02:00 |
unfa
|
3520bfbe66
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Added shell casings sound.
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2021-09-12 04:28:38 +02:00 |
unfa
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428188488d
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Fixed AudioPlayer's file path parsing trouble. Twekaed sound playback parameters (volume, attenuation).
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2021-09-12 03:48:39 +02:00 |
unfa
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d1b8b5eb6b
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Fixed SoundPlayer, implemented handgun shoot sound
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2021-09-12 03:03:52 +02:00 |
unfa
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66586e1546
|
Added layered Handgun shots. Porting SoundPlayer from legacy.
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2021-09-12 02:34:08 +02:00 |