unfa
a178ba8b9a
Added a screenshot function.
2021-11-21 23:34:41 +01:00
unfa
a32d3edfff
Cleanup in the damage HUD overlay
2021-11-21 23:31:51 +01:00
ardem
a2f0c359c1
Added the Promo folder with the first batch of concept art for the characters.
2021-11-21 12:15:14 -03:00
unfa
348aa5664a
Shading tweaks, parented gun elements to the rotating hub. Parented the drawer to the front panel.
2021-11-21 12:34:34 +01:00
unfa
2324a477c5
Created a set of logo versions for different use-cases.
2021-11-21 12:03:52 +01:00
unfa
05ab835ebc
Merge smartfridge-model-alpha.blend
2021-11-17 15:01:42 +01:00
unfa
21c514fed0
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
2021-11-17 15:01:00 +01:00
unfa
9bfb3db68d
Created a scorch mark asset base (needs to have roughness and normals too, but will do for now)
2021-11-17 13:40:43 +01:00
ardem
cf625ce801
Added the new 3D model for the smartfridge character.
2021-11-17 07:39:24 -03:00
Jan Heemstra
c4c2f0f17c
Merge branch 'main' of https://git.gieszer.link/unfa/liblast
2021-11-16 21:03:09 +01:00
Jan Heemstra
b2da2d78f2
Upgraded godot version to latest nightly build
2021-11-16 20:58:51 +01:00
unfa
9bc97e3eef
Update 'README.md'
...
Added `git fetch` command as it seems to solve issues with incomplete clone.
2021-11-16 19:38:47 +01:00
Pablo_Pozo
2eca36a8bc
Nikola Tesla
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Version 0.01 of Nikola Tesla
2021-11-11 18:27:52 +01:00
gilgamesh
e52657c0f4
Added myself to authors.md
2021-11-06 08:31:49 +01:00
Jan Heemstra
7e3ea67e32
Added myself to authors.md
2021-11-05 20:31:17 +01:00
ardem
0dfcdfc940
I added myself to the Team Members list (JM aRdem)
2021-11-05 11:22:59 -03:00
unfa
7b706a7614
Bulleted list
2021-11-04 20:13:15 +01:00
Pablo_Pozo
af8b775e94
update 'AUTHORS.md'
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I added myself to the team members (Pablo Pozo)
2021-11-04 19:41:27 +01:00
unfa
c63e398cd5
Update 'AUTHORS.md'
2021-11-04 02:50:42 +01:00
unfa
3a32def1ea
Created AUTHORS.md
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Initial template, plus I've added myself in.
2021-11-04 02:50:24 +01:00
unfa
b164e0b6f5
Changed licensing to AGPL + CC-BY-SA
2021-11-04 02:44:04 +01:00
unfa
b2cddd6fe8
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
2021-10-28 21:35:42 +02:00
unfa
b917c2f6f5
Marked "Kernel Panic" line in Announcer Ardour session.
2021-10-28 21:35:24 +02:00
unfa
217917706a
Added instructions for using bundled Godot binaries.
2021-10-25 17:47:19 +02:00
unfa
45c4ca9151
Added the Excalidraw project for designign the damage system
2021-10-25 17:15:04 +02:00
unfa
7e18855420
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
2021-10-25 17:11:04 +02:00
unfa
fe0d10c5bb
Added notes from 4th team meeting.
2021-10-25 17:03:50 +02:00
unfa
78e1d9b20d
Update 'README.md'
2021-10-25 16:55:24 +02:00
unfa
456d961c3a
Update 'CONTRIBUTING.md'
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Renamed the file.
2021-10-25 16:55:05 +02:00
unfa
2f42e2f5d3
Merge pull request 'WIP main' ( #104 ) from gilgamesh/liblast:main into main
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Reviewed-on: #104
2021-10-25 16:53:31 +02:00
unfa
cec82c7738
Improved players disconnecting from the game. Implemented network ping measurnment and FPS display.
2021-10-24 20:17:19 +02:00
unfa
26643f2696
Lowered score limit to 10.
2021-10-24 17:25:40 +02:00
unfa
a53f0c8f48
New blood particles.
2021-10-24 17:23:33 +02:00
unfa
29bf99d59e
Reimplemented bullet hit effects in the new damage system.
2021-10-24 16:25:04 +02:00
unfa
35253ee7e1
Fixed crosshair shader.
2021-10-24 16:03:35 +02:00
unfa
266b0a9409
Made the crosshair turn black if drawn over a bright surface.
2021-10-24 00:37:31 +02:00
unfa
4ffaa7a0d1
Increates Scoretab opacity to increse readability.
2021-10-24 00:09:30 +02:00
unfa
69ae4bd9c8
Enabled SSR in Map.tscn
2021-10-24 00:01:56 +02:00
unfa
8c3fd6d248
Workaround for sound in animations not playing. Fixed mute damage feedback.
2021-10-24 00:01:17 +02:00
unfa
321e2fcbcc
Got rid of get/set on Player's dead var. Fixed regrets on kill.
2021-10-23 23:54:02 +02:00
unfa
f3fd5de171
Fixed incorrect trasform after respawn causing renderer to collapse and other stuff too
2021-10-23 22:34:51 +02:00
unfa
2b0523b1c9
Tweaked lights on Map.tscn to avoid excessive shadow grain (reduced blur). Also used the angular distance on Directional Light to add variable blur. It's not perfect.
2021-10-23 22:21:18 +02:00
unfa
486c12ee6c
Fixed Handgun Animation. rearranged the Weapon scene to make reimporting easier in the future
2021-10-23 22:20:25 +02:00
unfa
e2d119c2e0
Added new Godot nightly build v4.0.dev.calinou [f1f51f5d4]
2021-10-23 22:17:57 +02:00
gilgamesh
08c6d46965
General updates to the README
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- Changed the contribution section.
- Changed the controls section.
- Changed the image links to be relative.
- Updated the Godot 4 Editor link; from 4.0-dev.20211004 to 4.0-dev.20211015.
- Added spaces between screenshots.
2021-10-23 17:55:14 +02:00
gilgamesh
1d2010debe
Added a contribution guide
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Some pages (e.g. development roadmap) will be added later.
2021-10-23 17:40:28 +02:00
unfa
1b2375b3d4
Made some HUD elements visible even in menu. Made player head fall to the ground on death. Tweaked Gibs. Implemented gun bob. Fixed Player Body not casting shadows.
2021-10-16 02:07:19 +02:00
unfa
953c859098
Reworked gib with particle collisions to test how they work. Fixed player damage feedback, but death is still bugged.
2021-10-15 02:15:43 +02:00
unfa
6aef66c0a8
Changed damage API. Added "bleeding eyes" effect to indicate damage.
2021-10-14 23:59:39 +02:00
unfa
0e600101c3
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
2021-10-07 00:55:32 +02:00