unfa
|
9e3f60a4f1
|
Formatted chat text, syncronizing player_info between peers (not working reliably)
|
2021-06-19 03:40:10 +02:00 |
unfa
|
e8b9acb761
|
Chat now uses player names; random player names for testing
|
2021-06-19 00:31:22 +02:00 |
unfa
|
7de4dfb580
|
Remote weapon firing
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2021-06-18 02:36:20 +02:00 |
unfa
|
df17620149
|
Added Player-Weapon trigger API
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2021-06-18 01:43:10 +02:00 |
unfa
|
cfaa3e2ba1
|
Fixed basic multiplayer. Mivement is a bit jittery, but overall works.
|
2021-06-15 01:11:04 +02:00 |
unfa
|
651c582ce6
|
Basic movement sync. Replaced beer cans.
|
2021-06-14 14:22:40 +02:00 |
unfa
|
3401343dc4
|
Player spawning
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2021-06-09 19:41:52 +02:00 |
unfa
|
709b696188
|
Updated KinematicBody3D to CharacterBody3D. Cleaned up Chat code, chat works on RPC
|
2021-06-07 19:11:42 +02:00 |
unfa
|
627d865d26
|
Almost working chat and basic networking test
|
2021-06-06 01:58:04 +02:00 |
Jan Heemstra
|
4ec9f7974c
|
forgotten file
|
2021-06-03 17:44:25 +02:00 |
unfa
|
7c9b6711a5
|
Created a parent Weapon class
|
2021-06-01 01:03:11 +02:00 |
unfa
|
33051a5dab
|
Removed duplicate Camera Tween
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2021-05-31 23:49:57 +02:00 |
unfa
|
45023bf095
|
Added placeholder Handgun model to Player
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2021-05-31 23:34:26 +02:00 |
unfa
|
7813108c99
|
Made climbing not totally broken. But not entirely working either.
|
2021-05-25 01:14:37 +02:00 |
unfa
|
45e9f47b69
|
Fixed zoom vignette and added Can test prop on DM1.
|
2021-05-24 22:18:46 +02:00 |
unfa
|
4da7fe7925
|
Merge branch 'main' of https://github.com/unfa/liblast into HEAD
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2021-05-24 22:08:59 +02:00 |
unfa
|
a03947ff15
|
Fixed zoom latch glitch
|
2021-05-24 22:05:17 +02:00 |
unfa
|
43d91e2e98
|
Re-implemented zooming (without division by zero) and a test implementation of stair climbing
|
2021-05-24 21:57:19 +02:00 |
unfa
|
38ee209cc1
|
Enabled full zoom funuctionality - still crashing GPU
|
2021-05-22 18:56:29 +02:00 |
unfa
|
2ef705c4fd
|
Fixed Vignette (but still crashes GPU), fixed camera fov on zoom
|
2021-05-22 18:52:29 +02:00 |
unfa
|
860478b09c
|
Implemented camera zooming (Z key). Added vignette but it crashes GPU.
|
2021-05-22 18:08:26 +02:00 |
unfa
|
6316952ca5
|
Attempt at fixing player ledge jump glitch
|
2021-05-22 02:10:00 +02:00 |
unfa
|
99ba374f35
|
Implemented an animated crosshair that'll play sounds and change color when hitting or killing enemies.
|
2021-05-19 21:29:09 +02:00 |
unfa
|
a40cb8234a
|
Deleting legacy game files.
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2021-05-14 21:00:16 +02:00 |
unfa
|
17749dc241
|
Replaced - with _ in all audio file names.
|
2021-04-07 01:05:43 +02:00 |
unfa
|
a86214275a
|
Fixed dead resource references in Character scenes, also added layered sound effect playback to Weapon.tscn
|
2021-04-05 04:14:09 +02:00 |
unfa
|
0a6846af9e
|
Renamed GrenadeLauncher, added it into the Player. Tried fixing errors.
|
2021-04-04 23:25:11 +02:00 |
Jan Heemstra
|
e6366f8fea
|
implement correct behavior of Max Health attribute of Player
|
2021-03-31 23:22:12 +02:00 |
Jan Heemstra
|
cfd33f791c
|
Added player mesh for jetpack class
|
2021-03-31 22:51:07 +02:00 |
unfa
|
e74480bd15
|
Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence.
|
2021-03-30 22:14:01 +02:00 |