unfa
|
bf9eaa1eb0
|
Substituted Spatial with Node3D
|
2021-02-26 20:58:13 +01:00 |
unfa
|
855e9dfb9e
|
Added reload sound and attempted to add empty firing sound, but it only plays once.
|
2020-10-12 00:10:57 +02:00 |
Jan
|
f9ecf395f8
|
added royal guard
|
2020-10-08 23:18:46 +02:00 |
Jan
|
df25e99f04
|
Fixed players not being their own network master when joining a spectator host
|
2020-10-05 16:34:44 +02:00 |
Jan
|
63b48d45a9
|
Added weapon reloading
|
2020-09-30 02:08:16 +02:00 |
unfa
|
69194327e1
|
Weapon empty and reload animation.
|
2020-09-28 00:27:40 +02:00 |
unfa
|
354dfd682f
|
Started separating the Weapon class.
|
2020-09-27 17:42:09 +02:00 |
unfa
|
7714f274f6
|
Handgun material tweaks, shell casing smoke particles.
|
2020-09-27 17:39:05 +02:00 |
unfa
|
520d29249b
|
New Handgun materials and model improvements.
|
2020-09-27 16:57:57 +02:00 |
Jan Heemstra
|
e448620306
|
Fixed flyby sounds
|
2020-09-25 23:38:22 +02:00 |
Jan Heemstra
|
eb4423d184
|
Fix error on bullet flyby
|
2020-09-25 23:25:34 +02:00 |
unfa
|
eb1751fb06
|
Merge branch 'master' of github.com:unfa/jam-01 into master
|
2020-09-26 01:21:27 +02:00 |
unfa
|
5d7211eeac
|
Started work on overhauling the Weapon system.
|
2020-09-26 01:21:12 +02:00 |
unfa
|
3e8239281c
|
Merge branch 'master' of github.com:unfa/jam-01 into master
|
2020-09-26 00:44:52 +02:00 |
unfa
|
e18e3cdf0d
|
Tweaked crosshair hit marker. disabled collision for dead players.
|
2020-09-26 00:44:21 +02:00 |
unfa
|
6eb54f9352
|
Disabeld shell casing sounds for now.
|
2020-09-26 00:30:22 +02:00 |
Jan Heemstra
|
70d8de082e
|
Implemented bullet flyby sounds
|
2020-09-25 23:19:43 +02:00 |
Jan Heemstra
|
fdcfc92344
|
Synchronize gun effects
|
2020-09-25 22:44:12 +02:00 |
unfa
|
0426c10ca3
|
Shell casing sounds implemented and some other stuff.
|
2020-09-25 01:11:11 +02:00 |
unfa
|
fd7561b023
|
Fixed a silly error.
|
2020-09-25 00:26:19 +02:00 |
unfa
|
c041adc786
|
Improved bullet tracer graphics, fixed shell casing velocity and rotation (not entirely, but almost - player vlocity is not applied, becasue it contains gravity and that's nnot good for this case).
Also fixed bullet tracer spawning a little further away to not clip the weapon.
Also synced spawning the shell casing wiht the animation.
|
2020-09-25 00:23:09 +02:00 |
unfa
|
a812715d1f
|
Muzzle flash.
|
2020-09-21 22:26:41 +02:00 |
Tobiasz Karoń
|
3458d3000b
|
Started expanding the Weapon system.
|
2020-09-19 20:26:51 +02:00 |
Tobiasz Karoń
|
e9424e2160
|
Implemented more SFX, implemented blood particle effects with sound.
|
2020-09-19 13:07:44 +02:00 |
unfa
|
53b32892e2
|
Bullet tracers.
|
2020-09-18 01:09:54 +02:00 |
unfa
|
68f54b503a
|
Footsteps.
|
2020-09-18 00:33:51 +02:00 |
unfa
|
ae28e5d254
|
Shooting sound scene.
|
2020-09-18 00:11:59 +02:00 |
unfa
|
cac43ba3e3
|
Shooting sound.
|
2020-09-18 00:05:41 +02:00 |
unfa
|
90af056928
|
Residual Handgun.blend commit.
|
2020-09-17 23:25:02 +02:00 |
Jan
|
8616c8b431
|
Fix #10
|
2020-09-17 23:09:28 +02:00 |
unfa
|
cf48f10a22
|
Missing files.
|
2020-09-16 19:06:47 +02:00 |
unfa
|
bc7ddad24c
|
Initial velocity for shell casing.
|
2020-09-15 00:03:52 +02:00 |
unfa
|
50f73c7f28
|
Shell casings.
|
2020-09-14 23:52:16 +02:00 |
unfa
|
92f9937b14
|
Weapon shooting animation.
|
2020-09-14 22:59:57 +02:00 |
unfa
|
abe5cb82a5
|
Reworking handgun animations with a skeleton, not individual objects.
|
2020-09-12 22:41:29 +02:00 |
unfa
|
bbb37e1eec
|
Small changes of Handgun model.
|
2020-06-21 00:30:45 +02:00 |
unfa
|
c5935f2206
|
Empty Weapon.gd script.
|
2020-06-19 23:15:01 +02:00 |
unfa
|
748bce278f
|
Updated handgun model and animations.
|
2020-06-19 23:14:12 +02:00 |
unfa
|
0f355f1bb2
|
Handgun model and scene.
|
2020-06-19 22:46:08 +02:00 |
unfa
|
f8294614b7
|
Handgun scale fixes and missing files.
|
2020-06-19 01:34:26 +02:00 |
unfa
|
03f16038f8
|
Added a handgun model.
|
2020-06-19 01:27:00 +02:00 |