This repository has been archived on 2022-01-09. You can view files and clone it, but cannot push or open issues/pull-requests.
liblast/Game/Assets
unfa 0199db471c Added extra percent display to the scaling slider
+ changed the options to go from 25% to 200% as more than 200% doesn't seem to be supported.
2021-12-16 00:31:32 +01:00
..
Announcer Implemented welcome message 2021-12-06 22:13:36 +01:00
Audio Finalized bullet flyby sounds. Put respawn timer on the bottom. Fixed bullet hit wall SFX and shell casing SFX. 2021-11-28 17:38:14 +01:00
Characters Added suicide button 2021-12-06 23:15:01 +01:00
Decals Made puddles darker 2021-10-01 18:06:32 +02:00
DecalsStatic Basic Map template 2021-12-06 22:36:19 +01:00
Effects Added missing .import files. 2021-11-28 20:02:31 +01:00
Fonts/Liberation Sans Added .import files 2021-09-08 22:11:43 +02:00
HUD Implemented welcome message 2021-12-06 22:13:36 +01:00
MapComponents Basic Map template 2021-12-06 22:36:19 +01:00
Maps Added DM1 in a very basic form using the new map template. 2021-12-08 22:44:19 +01:00
Materials Basic Map template 2021-12-06 22:36:19 +01:00
Props Added a test prop model (Resonator), rearranged props, added more reflection probes, added more lights to the test map 2021-09-21 01:44:17 +02:00
SFX Added player pain moan on hit, used Animation Player to randomize sounds, also recorded some extra groans for the future 2021-09-29 14:08:46 +02:00
Shaders Initial Godot 4.0 commit. 2021-05-14 21:31:39 +02:00
UI Added extra percent display to the scaling slider 2021-12-16 00:31:32 +01:00
Weapons Finalized bullet flyby sounds. Put respawn timer on the bottom. Fixed bullet hit wall SFX and shell casing SFX. 2021-11-28 17:38:14 +01:00
Globals.gd Changed damage API. Added "bleeding eyes" effect to indicate damage. 2021-10-14 23:59:39 +02:00