This repository has been archived on 2022-01-09. You can view files and clone it, but cannot push or open issues/pull-requests.
liblast/Game/Assets
unfa db70241f50 Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug 2021-12-19 23:14:07 +01:00
..
Announcer Implemented welcome message 2021-12-06 22:13:36 +01:00
Audio Implemented player land sound 2021-12-18 17:05:48 +01:00
Characters Implemented player land sound 2021-12-18 17:05:48 +01:00
Decals Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug 2021-12-19 23:14:07 +01:00
DecalsStatic Basic Map template 2021-12-06 22:36:19 +01:00
Effects Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug 2021-12-19 23:14:07 +01:00
Fonts/Liberation Sans Added .import files 2021-09-08 22:11:43 +02:00
HUD Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug 2021-12-19 23:14:07 +01:00
MapComponents Basic Map template 2021-12-06 22:36:19 +01:00
Maps Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug 2021-12-19 23:14:07 +01:00
Materials Basic Map template 2021-12-06 22:36:19 +01:00
Props Added a test prop model (Resonator), rearranged props, added more reflection probes, added more lights to the test map 2021-09-21 01:44:17 +02:00
SFX Implemented player land sound 2021-12-18 17:05:48 +01:00
Shaders Initial Godot 4.0 commit. 2021-05-14 21:31:39 +02:00
UI Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug 2021-12-19 23:14:07 +01:00
Weapons Finalized bullet flyby sounds. Put respawn timer on the bottom. Fixed bullet hit wall SFX and shell casing SFX. 2021-11-28 17:38:14 +01:00
Globals.gd Changed damage API. Added "bleeding eyes" effect to indicate damage. 2021-10-14 23:59:39 +02:00