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liblast/Game
unfa eb635044b8 Made default 2D Texture encoding VRAM_UNCOMPRESSED to mitigate the headless mode bug 2021-12-19 23:16:06 +01:00
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.godot Added Team Meeting #6 notes 2021-11-29 11:15:19 +01:00
Assets Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug 2021-12-19 23:14:07 +01:00
.gitignore Added version to .gitignore 2021-12-06 23:26:03 +01:00
Main.gd Made the game mute itself automatically when loosing focus 2021-12-19 23:11:24 +01:00
Main.tscn Basic Map template 2021-12-06 22:36:19 +01:00
Map.tscn Added DM1 in a very basic form using the new map template. 2021-12-08 22:44:19 +01:00
Server.gd Added a server scene and removed needless reference to main.local_player in Chat.gd 2021-07-04 00:44:00 +02:00
Server.tscn Added a server scene and removed needless reference to main.local_player in Chat.gd 2021-07-04 00:44:00 +02:00
default_bus_layout.tres Updated WindSFX 2021-12-18 13:42:55 +01:00
default_env.tres Fixed player capsule sizes. Commited some updated resuorce and scene files. 2021-09-05 00:26:02 +02:00
export_presets.cfg Implemented blood decals and bullet hit decals. 2021-09-24 04:46:39 +02:00
icon.png Finished basic gibs implementation. 2021-09-08 23:28:54 +02:00
icon.png.import Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug 2021-12-19 23:14:07 +01:00
project.godot Made default 2D Texture encoding VRAM_UNCOMPRESSED to mitigate the headless mode bug 2021-12-19 23:16:06 +01:00
version.sh Added automatic git version info update 2021-12-06 21:17:17 +01:00