unfa
|
eb635044b8
|
Made default 2D Texture encoding VRAM_UNCOMPRESSED to mitigate the headless mode bug
|
2021-12-19 23:16:06 +01:00 |
unfa
|
db70241f50
|
Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug
|
2021-12-19 23:14:07 +01:00 |
unfa
|
407b512889
|
Made the game mute itself automatically when loosing focus
|
2021-12-19 23:11:24 +01:00 |
unfa
|
32a7aba47c
|
Implemented player land sound
Also added option to remotely set unit_db on SoundPlayer
Removed debug prints in WindSFX and Player
|
2021-12-18 17:05:48 +01:00 |
unfa
|
4579bf5743
|
Updated AFK icons and implemented AWAY focus state
Colored the focus banners to make them more easy to identify at first glance
|
2021-12-18 14:45:32 +01:00 |
unfa
|
7f40d324a6
|
Added FPS=5 limit when the game window is not active.
|
2021-12-18 14:26:22 +01:00 |
unfa
|
9c6dc9948a
|
Implemented audio mute function with hotkey "m" and icon in top right corner
|
2021-12-18 14:18:16 +01:00 |
unfa
|
a0626116f9
|
Improved WindSFX
|
2021-12-18 14:17:33 +01:00 |
unfa
|
9c5a0abbce
|
Updated WindSFX
|
2021-12-18 13:42:55 +01:00 |
unfa
|
f68b72c840
|
Implemented wind noise played when players move fast
It's modulated with volume and a resonant lowpass filter all mapped using curves to produce pleasing results
|
2021-12-16 01:43:05 +01:00 |
unfa
|
bceafb74da
|
Implemented 3D rendering scaling (up/downscaling)
|
2021-12-16 00:10:04 +01:00 |
unfa
|
5b584aedb3
|
Added DM1 in a very basic form using the new map template.
|
2021-12-08 22:44:19 +01:00 |
unfa
|
c18d047ca8
|
Created 2 test maps based on the template to develop map selection
|
2021-12-06 23:44:11 +01:00 |
unfa
|
c6403788e8
|
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
|
2021-12-06 23:28:20 +01:00 |
unfa
|
13e5d062a7
|
New layout of collision layers and updated the map template
|
2021-12-06 23:27:33 +01:00 |
unfa
|
e132eb4027
|
Added version to .gitignore
|
2021-12-06 23:26:03 +01:00 |
Jan Heemstra
|
e1e022d5e2
|
Added suicide button
|
2021-12-06 23:15:01 +01:00 |
unfa
|
94695f99e4
|
Basic Map template
|
2021-12-06 22:36:19 +01:00 |
unfa
|
d9584026de
|
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
|
2021-12-06 22:13:53 +01:00 |
unfa
|
514f47c725
|
Implemented welcome message
|
2021-12-06 22:13:36 +01:00 |
Jan Heemstra
|
7c6f4fddaa
|
Fixed gdscript array remove/erase namechange
|
2021-12-06 22:13:12 +01:00 |
unfa
|
95a1c7eb92
|
Update project.godot to new engine version
|
2021-12-06 22:08:15 +01:00 |
unfa
|
3ba43e324f
|
Missing SVG file deletions and new .import files
|
2021-12-06 21:28:20 +01:00 |
unfa
|
de8747e1ae
|
Added missing Performance script update
|
2021-12-06 21:24:21 +01:00 |
unfa
|
8f8f439508
|
Added automatic git version info update
|
2021-12-06 21:17:17 +01:00 |
unfa
|
a2b4f88e97
|
Replaced references to SVG file with PNG ones
|
2021-12-06 20:39:30 +01:00 |
unfa
|
9c95014f9b
|
Replaced SVG files in HUD with PNGs and moved SVG to Asset Sources
|
2021-12-06 20:36:16 +01:00 |
unfa
|
b13db6d0ca
|
Recorded "welcome to Liblast" announcer line
|
2021-12-06 19:15:44 +01:00 |
Jan Heemstra
|
cc0aad761b
|
Added menu scrollcontainer
|
2021-12-01 00:22:47 +01:00 |
Jan Heemstra
|
ee998abc9d
|
Added boilerplate code for graphics menu items
|
2021-12-01 00:03:18 +01:00 |
Jan Heemstra
|
f350fff31d
|
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
|
2021-11-30 23:24:02 +01:00 |
Jan Heemstra
|
6e0b015aaa
|
Fixed eye candy switch
|
2021-11-30 23:23:13 +01:00 |
unfa
|
f6b8288629
|
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
|
2021-11-30 23:07:25 +01:00 |
Jan Heemstra
|
2f0c7fe959
|
Fixed menu width to 250 pixels
|
2021-11-30 23:05:29 +01:00 |
unfa
|
773dd3831f
|
Added Team Meeting #6 notes
|
2021-11-29 11:15:19 +01:00 |
unfa
|
8b3a299664
|
Added missing .import files.
|
2021-11-28 20:02:31 +01:00 |
unfa
|
ba61405ca3
|
Replaced ping implementaion with built-in. Improved connection status disaply.
|
2021-11-28 19:16:46 +01:00 |
unfa
|
06e3939688
|
Disabled readability screen texture to workaround a rendereer bug
|
2021-11-28 18:37:49 +01:00 |
unfa
|
0219bbd26c
|
Finalized bullet flyby sounds. Put respawn timer on the bottom. Fixed bullet hit wall SFX and shell casing SFX.
|
2021-11-28 17:38:14 +01:00 |
Jan Heemstra
|
e0cc255bdc
|
Fixed fly-by sounds math
|
2021-11-22 00:17:00 +01:00 |
Jan Heemstra
|
817d1a0ddf
|
Added fly-by sounds
|
2021-11-21 23:57:52 +01:00 |
unfa
|
3b0d4e8745
|
Started working on implementing bullet flyby sounds spawning
|
2021-11-21 23:53:04 +01:00 |
unfa
|
1566707420
|
Updated Main and Crosshair
|
2021-11-21 23:41:19 +01:00 |
unfa
|
a178ba8b9a
|
Added a screenshot function.
|
2021-11-21 23:34:41 +01:00 |
unfa
|
a32d3edfff
|
Cleanup in the damage HUD overlay
|
2021-11-21 23:31:51 +01:00 |
unfa
|
21c514fed0
|
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
|
2021-11-17 15:01:00 +01:00 |
unfa
|
9bfb3db68d
|
Created a scorch mark asset base (needs to have roughness and normals too, but will do for now)
|
2021-11-17 13:40:43 +01:00 |
Jan Heemstra
|
b2da2d78f2
|
Upgraded godot version to latest nightly build
|
2021-11-16 20:58:51 +01:00 |
unfa
|
cec82c7738
|
Improved players disconnecting from the game. Implemented network ping measurnment and FPS display.
|
2021-10-24 20:17:19 +02:00 |
unfa
|
26643f2696
|
Lowered score limit to 10.
|
2021-10-24 17:25:40 +02:00 |