unfa
|
a53f0c8f48
|
New blood particles.
|
2021-10-24 17:23:33 +02:00 |
unfa
|
29bf99d59e
|
Reimplemented bullet hit effects in the new damage system.
|
2021-10-24 16:25:04 +02:00 |
unfa
|
35253ee7e1
|
Fixed crosshair shader.
|
2021-10-24 16:03:35 +02:00 |
unfa
|
266b0a9409
|
Made the crosshair turn black if drawn over a bright surface.
|
2021-10-24 00:37:31 +02:00 |
unfa
|
4ffaa7a0d1
|
Increates Scoretab opacity to increse readability.
|
2021-10-24 00:09:30 +02:00 |
unfa
|
69ae4bd9c8
|
Enabled SSR in Map.tscn
|
2021-10-24 00:01:56 +02:00 |
unfa
|
8c3fd6d248
|
Workaround for sound in animations not playing. Fixed mute damage feedback.
|
2021-10-24 00:01:17 +02:00 |
unfa
|
321e2fcbcc
|
Got rid of get/set on Player's dead var. Fixed regrets on kill.
|
2021-10-23 23:54:02 +02:00 |
unfa
|
f3fd5de171
|
Fixed incorrect trasform after respawn causing renderer to collapse and other stuff too
|
2021-10-23 22:34:51 +02:00 |
unfa
|
2b0523b1c9
|
Tweaked lights on Map.tscn to avoid excessive shadow grain (reduced blur). Also used the angular distance on Directional Light to add variable blur. It's not perfect.
|
2021-10-23 22:21:18 +02:00 |
unfa
|
486c12ee6c
|
Fixed Handgun Animation. rearranged the Weapon scene to make reimporting easier in the future
|
2021-10-23 22:20:25 +02:00 |
unfa
|
1b2375b3d4
|
Made some HUD elements visible even in menu. Made player head fall to the ground on death. Tweaked Gibs. Implemented gun bob. Fixed Player Body not casting shadows.
|
2021-10-16 02:07:19 +02:00 |
unfa
|
953c859098
|
Reworked gib with particle collisions to test how they work. Fixed player damage feedback, but death is still bugged.
|
2021-10-15 02:15:43 +02:00 |
unfa
|
6aef66c0a8
|
Changed damage API. Added "bleeding eyes" effect to indicate damage.
|
2021-10-14 23:59:39 +02:00 |
unfa
|
173bea08b3
|
Updated code for a new Godot version
|
2021-10-06 23:49:16 +02:00 |
unfa
|
0a8ce4b5a1
|
Fixed the chat bug and the bug that previous fix created
|
2021-10-01 20:11:32 +02:00 |
unfa
|
3e70b0c91f
|
Made puddles darker
|
2021-10-01 18:06:32 +02:00 |
unfa
|
0cef5fb5c0
|
Fixed the chat eating T and Y key presses while in the menu
|
2021-10-01 18:05:26 +02:00 |
unfa
|
cca26a5e05
|
Added default settings
|
2021-10-01 18:04:54 +02:00 |
unfa
|
a9b2cfcfd7
|
Added player pain moan on hit, used Animation Player to randomize sounds, also recorded some extra groans for the future
|
2021-09-29 14:08:46 +02:00 |
unfa
|
59c68c997b
|
Implemented --dedicated-server mode. Tested a bit, set it to use less GPU and make no sound, also not capture mouse etc, and display an overview of the game.
|
2021-09-28 02:07:30 +02:00 |
unfa
|
1a40489237
|
Fixed typo in the scoretable
|
2021-09-28 02:06:40 +02:00 |
unfa
|
4f1d28d107
|
Added /Builds/ to .gitignore
|
2021-09-28 00:49:01 +02:00 |
unfa
|
b3be7780a9
|
Implemented new crosshair design.
|
2021-09-28 00:47:37 +02:00 |
unfa
|
36381c25dc
|
Updated Godot to version de917008f
|
2021-09-26 03:07:41 +02:00 |
unfa
|
a8c34bf896
|
Fixed weapon spread being different between puppets
|
2021-09-26 02:38:11 +02:00 |
unfa
|
e476dd23fb
|
Set the game splashscreen and icon to the game logo.
|
2021-09-26 02:28:48 +02:00 |
unfa
|
54f08d66d9
|
Added a chat sound effect.
|
2021-09-26 02:26:13 +02:00 |
unfa
|
dc80e15129
|
Added a different focus banner fro typing in chat. Fixed player name changes not being updated min-game
|
2021-09-26 02:18:51 +02:00 |
unfa
|
e35849899a
|
Fixed player names not being set.
|
2021-09-26 01:54:39 +02:00 |
unfa
|
25f5fbc1e9
|
Fixed the duplicate scoretab entries issue
|
2021-09-26 01:52:03 +02:00 |
unfa
|
b936750afa
|
Fixed bullet tracers not obeying spread and having wrong collision. Disabeld shadows for tracers.
|
2021-09-26 01:12:12 +02:00 |
unfa
|
3763bd73dd
|
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
|
2021-09-26 00:55:23 +02:00 |
unfa
|
7eb04aaa15
|
Tweaks to reverb settings
|
2021-09-26 00:47:21 +02:00 |
unfa
|
5ceaccead1
|
Added "Focus Banner" - a billboard indicating if players are AFK. Shows up after aiming on them to not reveal invisible players.
|
2021-09-26 00:46:34 +02:00 |
Jan Heemstra
|
b11a503970
|
fixed username duplication glitch
|
2021-09-26 00:44:07 +02:00 |
unfa
|
e67ab9131c
|
Implemented weapon spread (and corrected nerror with jetpack threshold)
|
2021-09-25 20:51:20 +02:00 |
unfa
|
c342225cec
|
Changd score limit to 15 and disabled FBX support
|
2021-09-25 19:25:38 +02:00 |
unfa
|
e1c7be07f9
|
Added player spawn VFX
|
2021-09-25 19:24:29 +02:00 |
unfa
|
6c52aafff5
|
Implemented "Embarassing Defeat" when the game is over and you have 0 kills
|
2021-09-25 19:04:03 +02:00 |
unfa
|
dd47c8d965
|
Added Player Spawn sound effect
|
2021-09-25 19:03:38 +02:00 |
unfa
|
792dd6eb20
|
Fixed reverb areas
|
2021-09-25 18:56:38 +02:00 |
unfa
|
010c11cc5c
|
Implemented player jump sound
|
2021-09-25 18:34:02 +02:00 |
unfa
|
3ac920d495
|
Remved unused old player profile code from main
|
2021-09-25 18:28:05 +02:00 |
unfa
|
6331d6aa0a
|
Fixed blood decals applying to VFX elements
|
2021-09-25 18:27:38 +02:00 |
unfa
|
7edcf2fd1c
|
Implemented bullet tracers
|
2021-09-25 18:14:17 +02:00 |
unfa
|
aef7f93f27
|
Chat fix
|
2021-09-25 18:13:18 +02:00 |
unfa
|
0b041e7913
|
Added Reverb Zones, but they don't work (Godot bug?)
|
2021-09-25 17:36:45 +02:00 |
unfa
|
5bc7c67b8f
|
Implemented announcer lines: victory, defeat, payback
|
2021-09-25 17:36:15 +02:00 |
unfa
|
893a504041
|
Fixed Gibs sound
|
2021-09-25 17:28:32 +02:00 |
unfa
|
920dceb411
|
Added layers to the handgun shoot SFX.
|
2021-09-25 17:06:01 +02:00 |
unfa
|
a52185f749
|
Implemented "Fisrt Blood"
|
2021-09-25 15:53:12 +02:00 |
unfa
|
5ab6fa49ce
|
Added more announcer lines
|
2021-09-25 15:45:01 +02:00 |
unfa
|
6f943cab1c
|
Fixed annoucer "Get ready" added Announcer aduio bus and added reverb to it
|
2021-09-25 01:58:55 +02:00 |
unfa
|
37857563e4
|
Add flicker to jetpack light
|
2021-09-25 00:29:54 +02:00 |
unfa
|
c8bc8952fa
|
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
|
2021-09-25 00:18:17 +02:00 |
unfa
|
a0468884ed
|
Deathmatch loop + groundwork for announcer
|
2021-09-25 00:15:44 +02:00 |
Jan Heemstra
|
d0cac2b0b7
|
Added player profile menu
|
2021-09-25 00:07:15 +02:00 |
Jan Heemstra
|
af8f33ec7b
|
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
|
2021-09-24 23:16:57 +02:00 |
Jan Heemstra
|
5ef6704c37
|
Added menus for hosting and connecting to games
|
2021-09-24 23:16:54 +02:00 |
unfa
|
f837559cd1
|
Temporarily disabled SoundPlayer's logic in favor of a single-sound playback until Godot not bundling sounds in game exports is fixed
|
2021-09-24 23:03:45 +02:00 |
unfa
|
35086b6373
|
Implemented blood decals and bullet hit decals.
|
2021-09-24 04:46:39 +02:00 |
unfa
|
fb395c090f
|
Added a Lighting toggle in the Graphics menu - works but doesn't save properly
|
2021-09-22 01:53:31 +02:00 |
unfa
|
377d74286b
|
Implemented fake death to workaround a Godot bug. Added health and jetpack bars to HUD.
|
2021-09-22 01:51:21 +02:00 |
unfa
|
500473e517
|
Added a Jetpack Light
|
2021-09-21 23:07:31 +02:00 |
unfa
|
23e7b0c8aa
|
Tweaked shell casing ejection, sound and collision
|
2021-09-21 23:06:56 +02:00 |
unfa
|
2fc6db760e
|
A Liblast Logo decal.
|
2021-09-21 12:44:58 +02:00 |
unfa
|
99bb1bec2b
|
Added puddles to test decals
|
2021-09-21 02:05:20 +02:00 |
unfa
|
631a668bd6
|
Added a test prop model (Resonator), rearranged props, added more reflection probes, added more lights to the test map
|
2021-09-21 01:44:17 +02:00 |
unfa
|
695c86b7c9
|
Corrected spawnpoint placement
|
2021-09-20 00:26:29 +02:00 |
unfa
|
ab0cdf6868
|
Fixed shell casing collision, sound and made the shells fade out rather than disappear
|
2021-09-20 00:25:52 +02:00 |
unfa
|
e5cd4bd1f9
|
Changed free() to queue_free() in destroy_player() so it can be called when the node is used
|
2021-09-20 00:24:55 +02:00 |
unfa
|
ef7e08c32c
|
Removed bad shader parameter change in Impact.gd
|
2021-09-20 00:24:21 +02:00 |
unfa
|
17527f7c8d
|
Added the KILL YOURSELF button for testing the Godot crashes
|
2021-09-19 22:33:17 +02:00 |
unfa
|
00ecd1f810
|
Updated Casing to newest Godot version
|
2021-09-19 22:31:55 +02:00 |
unfa
|
c50ae045ec
|
Updated Chat BB code to new Godot version
|
2021-09-19 22:30:58 +02:00 |
unfa
|
36343d2d92
|
Changed what is called via rpc on death. Now die() is called via rpc on all instances of Player's node, instead of previously destroy_player() being called this way for ma single die() call on a killer's local Player puppet
|
2021-09-19 20:51:47 +02:00 |
unfa
|
614d6a3b80
|
Fixed bad shading on Handgun, subdivided the hand geometry, fixed shell casing ejection angle and orientation
|
2021-09-17 21:22:37 +02:00 |
unfa
|
70f24ce4e7
|
Updated networking code to new Godot 4 version. Removed unused code in Player.gd and cleaned up commented garbage
|
2021-09-17 01:32:00 +02:00 |
unfa
|
c33ee1d016
|
Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker.
|
2021-09-13 01:10:22 +02:00 |
unfa
|
abe2ce6e9b
|
Updated jetpack sound.
|
2021-09-12 13:36:11 +02:00 |
unfa
|
069fdae20d
|
Disabled awaits in SoundPlayer
|
2021-09-12 13:34:54 +02:00 |
unfa
|
f8ed29f849
|
Removed prints
|
2021-09-12 13:17:32 +02:00 |
unfa
|
9c2510e530
|
Lowered jetpack volume
|
2021-09-12 13:14:51 +02:00 |
unfa
|
17688fef27
|
Tweaks to shell casing sounds.
|
2021-09-12 04:46:48 +02:00 |
unfa
|
3b4388b75e
|
Jetpack sound.
|
2021-09-12 04:44:02 +02:00 |
unfa
|
3520bfbe66
|
Added shell casings sound.
|
2021-09-12 04:28:38 +02:00 |
unfa
|
7e1bbaae63
|
Diversified shell casing sounds wuith a bit of variation.
|
2021-09-12 04:14:05 +02:00 |
unfa
|
fc1f340d93
|
Added check to prevent players from shooting when zoomed in.
|
2021-09-12 04:05:32 +02:00 |
unfa
|
50075775cf
|
Added menu logo.
|
2021-09-12 04:01:38 +02:00 |
unfa
|
428188488d
|
Fixed AudioPlayer's file path parsing trouble. Twekaed sound playback parameters (volume, attenuation).
|
2021-09-12 03:48:39 +02:00 |
unfa
|
d1b8b5eb6b
|
Fixed SoundPlayer, implemented handgun shoot sound
|
2021-09-12 03:03:52 +02:00 |
unfa
|
66586e1546
|
Added layered Handgun shots. Porting SoundPlayer from legacy.
|
2021-09-12 02:34:08 +02:00 |
unfa
|
a6a181049a
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
unfa
|
6771149203
|
Added sound effects and updated their sources
|
2021-09-12 01:48:22 +02:00 |
unfa
|
e21c91b8c4
|
Implemented basic menu sounds.
|
2021-09-12 01:17:53 +02:00 |
unfa
|
f8fa335207
|
Fixed scoretab
|
2021-09-11 23:15:06 +02:00 |
unfa
|
5797bf44fa
|
Moving camera management to Player
|
2021-09-11 23:07:01 +02:00 |
unfa
|
a09675320a
|
Moving camera management to Player
|
2021-09-11 23:00:53 +02:00 |
Jan Heemstra
|
d55c1e11fd
|
Fixed error on kill
|
2021-09-11 22:46:44 +02:00 |