Zekiah-A
4742c28a66
Fixed missing main map colliders
2022-01-09 19:29:57 +00:00
10befb85e5
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
2022-01-04 20:00:12 +01:00
927d4384a7
Optimization and balancing to save performance
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Disabled dynamic shadows on Rockets and Explosions. Also reduced their radius.
Added queue_free() in Explosion effect to remove as much of nodes as possible when they are not needed.
Added animated Halo to Explosion (cheap)
Greatly reduced the amount of particles in Rocket and Explosions
Reduced Particle lifetime in Rocket trail
Reduced Rocket Launcher firing speed. it no longer fires as fast as the handgun.
Reduced shawmap size
Reduced shadow quality
Disabled Roughness limiter
Reduced Dev Texture size to 1K from 4K (added size limit in import settings)
Also saved export settings (they limit the amount of resources packed with game builds)
2022-01-04 19:55:38 +01:00
18f15931e6
Disabled MSAA by default
2022-01-04 19:12:34 +01:00
5df52e01e0
Update 'README.md'
2022-01-04 00:12:38 +01:00
d8960fd0d9
Update 'README.md'
2022-01-03 23:57:59 +01:00
3e5b39d92c
Changed default server to unfa.xyz and disabled SSAO, SSR and volumetric fog.
2022-01-02 18:17:19 +01:00
aa340bc628
Fixed rockets phasing trhough walls. no splash damage yet.
2022-01-02 18:12:09 +01:00
a661669d2f
Upgraded the score table, players now report their ping and packet loss
2022-01-02 18:11:38 +01:00
f69d594643
Fixed light color in DM1
2022-01-01 19:12:31 +01:00
ddad08e457
Many small fixes with rockets, halos, particle effects
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Fixed halo Z test (proximity fade enforced it)
Fixed halo scaling is sync
Fixed some particle effect issues with muzzle flashes and explosions
Added "fine red mist" lingering after killing someone
2022-01-01 18:43:50 +01:00
a10c4fe74d
Fixed players dying multiple times
2022-01-01 18:14:12 +01:00
cf6ce06a27
Fixed explosion VFX
2022-01-01 18:09:44 +01:00
975c2afca9
Fixed muzzle flash
2022-01-01 18:06:10 +01:00
021168a507
Implemented basic weapon switching
2022-01-01 17:55:45 +01:00
751b369163
Fixed rocket halo distance fade
2022-01-01 03:04:34 +01:00
02d0bee09c
Tweaks to the rocket launcher
2022-01-01 02:55:27 +01:00
5dbc840ef4
Rockt lancher works with direct hits only
2022-01-01 02:42:10 +01:00
dd924f53de
Further work on Rockets
2022-01-01 01:38:01 +01:00
1f8bb1858b
Added spawnpoints to DM1
2021-12-31 23:05:44 +01:00
2383bb4b79
Fixed rocket movement - now collides with players, not with level though
2021-12-31 22:55:44 +01:00
059eaeda25
Added helper shape to Spawnpoint scene, deleted when the game starts
2021-12-31 22:54:53 +01:00
7e66d5d424
Updated Rocket Launcher Blender project.
2021-12-31 02:29:05 +01:00
498bb5a09e
Added Rocket Launcher. Implemented weapon types.
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Implemented a rocket, but it doesn't fly right...
2021-12-31 02:14:31 +01:00
dc0b83efff
Created Handgun and RocketLauncher as descendants of Weapon scene. Instanced them both in Player scene
2021-12-29 21:31:52 +01:00
8a40e38b70
Updated VFX for bullet hit and explosion
2021-12-29 03:32:11 +01:00
7615a01823
Fixed bullet decal rotation and VFX. Added explosion effect (partcles + sound). Fixed a typo in Player.gd
2021-12-29 02:32:59 +01:00
63702d4295
Moved Player to appropriate collision layer
2021-12-28 01:50:34 +01:00
b5acb1dbc3
Added a Hazard node and used it as a killfloor in DM1
2021-12-28 01:35:36 +01:00
d4a56e94d9
Updated materials, lights and collision on DM1
2021-12-28 01:31:28 +01:00
14a02ae4dc
Updated lights, reflection probles, added some placeholder pipes in DM1
2021-12-26 17:02:35 +01:00
b1a20a9c18
Changed Dev material sampling to Linear_Mipmap_Anisotropic
2021-12-26 16:53:43 +01:00
931ff1cb19
Assigned materials and tweaked lights on DM1
2021-12-26 16:47:13 +01:00
6d8ff729b1
Updated gitignore to ignore .godot
2021-12-26 16:36:58 +01:00
40aa11d825
Updated rotating noise
2021-12-26 16:28:53 +01:00
5ffd281542
Rotating noise projection in DM1
2021-12-26 16:21:22 +01:00
e8bf866b1b
Updated maps
2021-12-26 16:17:50 +01:00
9bac519b4b
Restructured material folders and names
2021-12-26 16:08:31 +01:00
6efbea44c7
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
2021-12-25 23:02:11 +01:00
e94d5e3fd4
Created 18 development materials in Godot and Blender using the same textures.
2021-12-25 23:01:21 +01:00
72ece14ed1
reset motion velocity on spawn
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Fixes #118
2021-12-25 01:49:41 -05:00
3f760665b2
add nebunez to AUTHORS
2021-12-25 01:47:26 -05:00
d739f6667a
Update 'README.md'
2021-12-23 17:27:18 +01:00
2df250c3a3
Updated the game to Godot v4.0.dev.calinou [489f11ee0]
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Reverted texture compression change as the hedless mode bug is fixed
Added a server message that should be sent to joining clients
Added hotkeys P and C for "Play" and "Connect" buttons. You can now connect to the last used server by typing "PCC" after the game starts.
Changed UI layout to facilitate engine change, added a margin.
2021-12-23 14:53:59 +01:00
0760a32af0
Update 'README.md'
2021-12-22 23:26:57 +01:00
c193112db7
Added a new screenshot - a frame from the recent playtesting stream
2021-12-22 23:24:41 +01:00
eb635044b8
Made default 2D Texture encoding VRAM_UNCOMPRESSED to mitigate the headless mode bug
2021-12-19 23:16:06 +01:00
db70241f50
Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug
2021-12-19 23:14:07 +01:00
407b512889
Made the game mute itself automatically when loosing focus
2021-12-19 23:11:24 +01:00
32a7aba47c
Implemented player land sound
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Also added option to remotely set unit_db on SoundPlayer
Removed debug prints in WindSFX and Player
2021-12-18 17:05:48 +01:00