unfa
373214dbd5
Updated the bracnh to the best playable state from after the team meeting
...
1. Disabled VoxelGI
2. Disabled shell casing
3. Disabled SSAO
4. Lowered shadow quality and tweaked the lighting
5. Added a single reflection probe for contrast
6. Bumped the version to 0.1.1.1-pre-alpha
This is a botch but it's the best version of the game right now.
2021-12-04 16:17:29 +01:00
unfa
535a11bf3f
Disabled eye candy, set random dev textures
2021-11-29 00:32:33 +01:00
Jan Heemstra
58076fa577
Disabled shell casings to prevent framerate tanking
2021-11-29 00:08:25 +01:00
unfa
e0b6c1ea93
Merge branch 'DM1_temp_test' of ssh://git.gieszer.link:2222/unfa/liblast into DM1_temp_test
2021-11-28 20:30:35 +01:00
unfa
12279db237
Deleted needless blend file
2021-11-28 20:22:13 +01:00
ardem
f34bed8b35
Added the "promo" folder with the first batch of concept art for the characters.
2021-11-28 20:15:48 +01:00
unfa
8b3a299664
Added missing .import files.
2021-11-28 20:02:31 +01:00
unfa
ba61405ca3
Replaced ping implementaion with built-in. Improved connection status disaply.
2021-11-28 19:16:46 +01:00
unfa
06e3939688
Disabled readability screen texture to workaround a rendereer bug
2021-11-28 18:37:49 +01:00
unfa
0219bbd26c
Finalized bullet flyby sounds. Put respawn timer on the bottom. Fixed bullet hit wall SFX and shell casing SFX.
2021-11-28 17:38:14 +01:00
ardem
3732db3d8f
DM1_temp_test map initial commit. Just about everything is to be considered temp and experimental.
2021-11-28 12:12:25 -03:00
Jan Heemstra
e0cc255bdc
Fixed fly-by sounds math
2021-11-22 00:17:00 +01:00
Jan Heemstra
817d1a0ddf
Added fly-by sounds
2021-11-21 23:57:52 +01:00
unfa
3b0d4e8745
Started working on implementing bullet flyby sounds spawning
2021-11-21 23:53:04 +01:00
unfa
1566707420
Updated Main and Crosshair
2021-11-21 23:41:19 +01:00
unfa
a178ba8b9a
Added a screenshot function.
2021-11-21 23:34:41 +01:00
unfa
a32d3edfff
Cleanup in the damage HUD overlay
2021-11-21 23:31:51 +01:00
ardem
a2f0c359c1
Added the Promo folder with the first batch of concept art for the characters.
2021-11-21 12:15:14 -03:00
ardem
e7d17abaff
Merge branch 'main' of https://git.gieszer.link/unfa/liblast into main
2021-11-21 11:28:39 -03:00
ardem
2b2b980b6a
Added the "promo" folder with the first batch of concept art for the characters.
2021-11-21 11:01:11 -03:00
unfa
348aa5664a
Shading tweaks, parented gun elements to the rotating hub. Parented the drawer to the front panel.
2021-11-21 12:34:34 +01:00
unfa
2324a477c5
Created a set of logo versions for different use-cases.
2021-11-21 12:03:52 +01:00
unfa
05ab835ebc
Merge smartfridge-model-alpha.blend
2021-11-17 15:01:42 +01:00
unfa
21c514fed0
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
2021-11-17 15:01:00 +01:00
unfa
9bfb3db68d
Created a scorch mark asset base (needs to have roughness and normals too, but will do for now)
2021-11-17 13:40:43 +01:00
ardem
cf625ce801
Added the new 3D model for the smartfridge character.
2021-11-17 07:39:24 -03:00
Jan Heemstra
c4c2f0f17c
Merge branch 'main' of https://git.gieszer.link/unfa/liblast
2021-11-16 21:03:09 +01:00
Jan Heemstra
b2da2d78f2
Upgraded godot version to latest nightly build
2021-11-16 20:58:51 +01:00
unfa
9bc97e3eef
Update 'README.md'
...
Added `git fetch` command as it seems to solve issues with incomplete clone.
2021-11-16 19:38:47 +01:00
Pablo_Pozo
2eca36a8bc
Nikola Tesla
...
Version 0.01 of Nikola Tesla
2021-11-11 18:27:52 +01:00
gilgamesh
e52657c0f4
Added myself to authors.md
2021-11-06 08:31:49 +01:00
Jan Heemstra
7e3ea67e32
Added myself to authors.md
2021-11-05 20:31:17 +01:00
ardem
0dfcdfc940
I added myself to the Team Members list (JM aRdem)
2021-11-05 11:22:59 -03:00
unfa
7b706a7614
Bulleted list
2021-11-04 20:13:15 +01:00
Pablo_Pozo
af8b775e94
update 'AUTHORS.md'
...
I added myself to the team members (Pablo Pozo)
2021-11-04 19:41:27 +01:00
unfa
c63e398cd5
Update 'AUTHORS.md'
2021-11-04 02:50:42 +01:00
unfa
3a32def1ea
Created AUTHORS.md
...
Initial template, plus I've added myself in.
2021-11-04 02:50:24 +01:00
unfa
b164e0b6f5
Changed licensing to AGPL + CC-BY-SA
2021-11-04 02:44:04 +01:00
unfa
b2cddd6fe8
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
2021-10-28 21:35:42 +02:00
unfa
b917c2f6f5
Marked "Kernel Panic" line in Announcer Ardour session.
2021-10-28 21:35:24 +02:00
unfa
217917706a
Added instructions for using bundled Godot binaries.
2021-10-25 17:47:19 +02:00
unfa
45c4ca9151
Added the Excalidraw project for designign the damage system
2021-10-25 17:15:04 +02:00
unfa
7e18855420
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
2021-10-25 17:11:04 +02:00
unfa
fe0d10c5bb
Added notes from 4th team meeting.
2021-10-25 17:03:50 +02:00
unfa
78e1d9b20d
Update 'README.md'
2021-10-25 16:55:24 +02:00
unfa
456d961c3a
Update 'CONTRIBUTING.md'
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Renamed the file.
2021-10-25 16:55:05 +02:00
unfa
2f42e2f5d3
Merge pull request 'WIP main' ( #104 ) from gilgamesh/liblast:main into main
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Reviewed-on: #104
2021-10-25 16:53:31 +02:00
unfa
cec82c7738
Improved players disconnecting from the game. Implemented network ping measurnment and FPS display.
2021-10-24 20:17:19 +02:00
unfa
26643f2696
Lowered score limit to 10.
2021-10-24 17:25:40 +02:00
unfa
a53f0c8f48
New blood particles.
2021-10-24 17:23:33 +02:00