Commit Graph

216 Commits (173bea08b3334b66f7504e63774e5c65067682f6)

Author SHA1 Message Date
unfa 173bea08b3 Updated code for a new Godot version 2021-10-06 23:49:16 +02:00
unfa 0a8ce4b5a1 Fixed the chat bug and the bug that previous fix created 2021-10-01 20:11:32 +02:00
unfa 3e70b0c91f Made puddles darker 2021-10-01 18:06:32 +02:00
unfa 0cef5fb5c0 Fixed the chat eating T and Y key presses while in the menu 2021-10-01 18:05:26 +02:00
unfa cca26a5e05 Added default settings 2021-10-01 18:04:54 +02:00
unfa a9b2cfcfd7 Added player pain moan on hit, used Animation Player to randomize sounds, also recorded some extra groans for the future 2021-09-29 14:08:46 +02:00
unfa 1a40489237 Fixed typo in the scoretable 2021-09-28 02:06:40 +02:00
unfa b3be7780a9 Implemented new crosshair design. 2021-09-28 00:47:37 +02:00
unfa 36381c25dc Updated Godot to version de917008f 2021-09-26 03:07:41 +02:00
unfa a8c34bf896 Fixed weapon spread being different between puppets 2021-09-26 02:38:11 +02:00
unfa 54f08d66d9 Added a chat sound effect. 2021-09-26 02:26:13 +02:00
unfa dc80e15129 Added a different focus banner fro typing in chat. Fixed player name changes not being updated min-game 2021-09-26 02:18:51 +02:00
unfa 25f5fbc1e9 Fixed the duplicate scoretab entries issue 2021-09-26 01:52:03 +02:00
unfa b936750afa Fixed bullet tracers not obeying spread and having wrong collision. Disabeld shadows for tracers. 2021-09-26 01:12:12 +02:00
unfa 5ceaccead1 Added "Focus Banner" - a billboard indicating if players are AFK. Shows up after aiming on them to not reveal invisible players. 2021-09-26 00:46:34 +02:00
unfa e67ab9131c Implemented weapon spread (and corrected nerror with jetpack threshold) 2021-09-25 20:51:20 +02:00
unfa e1c7be07f9 Added player spawn VFX 2021-09-25 19:24:29 +02:00
unfa dd47c8d965 Added Player Spawn sound effect 2021-09-25 19:03:38 +02:00
unfa 010c11cc5c Implemented player jump sound 2021-09-25 18:34:02 +02:00
unfa 6331d6aa0a Fixed blood decals applying to VFX elements 2021-09-25 18:27:38 +02:00
unfa 7edcf2fd1c Implemented bullet tracers 2021-09-25 18:14:17 +02:00
unfa aef7f93f27 Chat fix 2021-09-25 18:13:18 +02:00
unfa 5bc7c67b8f Implemented announcer lines: victory, defeat, payback 2021-09-25 17:36:15 +02:00
unfa 893a504041 Fixed Gibs sound 2021-09-25 17:28:32 +02:00
unfa 920dceb411 Added layers to the handgun shoot SFX. 2021-09-25 17:06:01 +02:00
unfa a52185f749 Implemented "Fisrt Blood" 2021-09-25 15:53:12 +02:00
unfa 5ab6fa49ce Added more announcer lines 2021-09-25 15:45:01 +02:00
unfa 37857563e4 Add flicker to jetpack light 2021-09-25 00:29:54 +02:00
unfa c8bc8952fa Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-09-25 00:18:17 +02:00
unfa a0468884ed Deathmatch loop + groundwork for announcer 2021-09-25 00:15:44 +02:00
Jan Heemstra d0cac2b0b7 Added player profile menu 2021-09-25 00:07:15 +02:00
Jan Heemstra af8f33ec7b Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast 2021-09-24 23:16:57 +02:00
Jan Heemstra 5ef6704c37 Added menus for hosting and connecting to games 2021-09-24 23:16:54 +02:00
unfa f837559cd1 Temporarily disabled SoundPlayer's logic in favor of a single-sound playback until Godot not bundling sounds in game exports is fixed 2021-09-24 23:03:45 +02:00
unfa 35086b6373 Implemented blood decals and bullet hit decals. 2021-09-24 04:46:39 +02:00
unfa fb395c090f Added a Lighting toggle in the Graphics menu - works but doesn't save properly 2021-09-22 01:53:31 +02:00
unfa 377d74286b Implemented fake death to workaround a Godot bug. Added health and jetpack bars to HUD. 2021-09-22 01:51:21 +02:00
unfa 500473e517 Added a Jetpack Light 2021-09-21 23:07:31 +02:00
unfa 23e7b0c8aa Tweaked shell casing ejection, sound and collision 2021-09-21 23:06:56 +02:00
unfa 2fc6db760e A Liblast Logo decal. 2021-09-21 12:44:58 +02:00
unfa 99bb1bec2b Added puddles to test decals 2021-09-21 02:05:20 +02:00
unfa 631a668bd6 Added a test prop model (Resonator), rearranged props, added more reflection probes, added more lights to the test map 2021-09-21 01:44:17 +02:00
unfa ab0cdf6868 Fixed shell casing collision, sound and made the shells fade out rather than disappear 2021-09-20 00:25:52 +02:00
unfa ef7e08c32c Removed bad shader parameter change in Impact.gd 2021-09-20 00:24:21 +02:00
unfa 00ecd1f810 Updated Casing to newest Godot version 2021-09-19 22:31:55 +02:00
unfa c50ae045ec Updated Chat BB code to new Godot version 2021-09-19 22:30:58 +02:00
unfa 36343d2d92 Changed what is called via rpc on death. Now die() is called via rpc on all instances of Player's node, instead of previously destroy_player() being called this way for ma single die() call on a killer's local Player puppet 2021-09-19 20:51:47 +02:00
unfa 614d6a3b80 Fixed bad shading on Handgun, subdivided the hand geometry, fixed shell casing ejection angle and orientation 2021-09-17 21:22:37 +02:00
unfa 70f24ce4e7 Updated networking code to new Godot 4 version. Removed unused code in Player.gd and cleaned up commented garbage 2021-09-17 01:32:00 +02:00
unfa c33ee1d016 Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker. 2021-09-13 01:10:22 +02:00