unfa
|
29bf99d59e
|
Reimplemented bullet hit effects in the new damage system.
|
2021-10-24 16:25:04 +02:00 |
unfa
|
35253ee7e1
|
Fixed crosshair shader.
|
2021-10-24 16:03:35 +02:00 |
unfa
|
266b0a9409
|
Made the crosshair turn black if drawn over a bright surface.
|
2021-10-24 00:37:31 +02:00 |
unfa
|
4ffaa7a0d1
|
Increates Scoretab opacity to increse readability.
|
2021-10-24 00:09:30 +02:00 |
unfa
|
8c3fd6d248
|
Workaround for sound in animations not playing. Fixed mute damage feedback.
|
2021-10-24 00:01:17 +02:00 |
unfa
|
321e2fcbcc
|
Got rid of get/set on Player's dead var. Fixed regrets on kill.
|
2021-10-23 23:54:02 +02:00 |
unfa
|
f3fd5de171
|
Fixed incorrect trasform after respawn causing renderer to collapse and other stuff too
|
2021-10-23 22:34:51 +02:00 |
unfa
|
486c12ee6c
|
Fixed Handgun Animation. rearranged the Weapon scene to make reimporting easier in the future
|
2021-10-23 22:20:25 +02:00 |
unfa
|
1b2375b3d4
|
Made some HUD elements visible even in menu. Made player head fall to the ground on death. Tweaked Gibs. Implemented gun bob. Fixed Player Body not casting shadows.
|
2021-10-16 02:07:19 +02:00 |
unfa
|
953c859098
|
Reworked gib with particle collisions to test how they work. Fixed player damage feedback, but death is still bugged.
|
2021-10-15 02:15:43 +02:00 |
unfa
|
6aef66c0a8
|
Changed damage API. Added "bleeding eyes" effect to indicate damage.
|
2021-10-14 23:59:39 +02:00 |
unfa
|
173bea08b3
|
Updated code for a new Godot version
|
2021-10-06 23:49:16 +02:00 |
unfa
|
0a8ce4b5a1
|
Fixed the chat bug and the bug that previous fix created
|
2021-10-01 20:11:32 +02:00 |
unfa
|
3e70b0c91f
|
Made puddles darker
|
2021-10-01 18:06:32 +02:00 |
unfa
|
0cef5fb5c0
|
Fixed the chat eating T and Y key presses while in the menu
|
2021-10-01 18:05:26 +02:00 |
unfa
|
cca26a5e05
|
Added default settings
|
2021-10-01 18:04:54 +02:00 |
unfa
|
a9b2cfcfd7
|
Added player pain moan on hit, used Animation Player to randomize sounds, also recorded some extra groans for the future
|
2021-09-29 14:08:46 +02:00 |
unfa
|
1a40489237
|
Fixed typo in the scoretable
|
2021-09-28 02:06:40 +02:00 |
unfa
|
b3be7780a9
|
Implemented new crosshair design.
|
2021-09-28 00:47:37 +02:00 |
unfa
|
36381c25dc
|
Updated Godot to version de917008f
|
2021-09-26 03:07:41 +02:00 |
unfa
|
a8c34bf896
|
Fixed weapon spread being different between puppets
|
2021-09-26 02:38:11 +02:00 |
unfa
|
54f08d66d9
|
Added a chat sound effect.
|
2021-09-26 02:26:13 +02:00 |
unfa
|
dc80e15129
|
Added a different focus banner fro typing in chat. Fixed player name changes not being updated min-game
|
2021-09-26 02:18:51 +02:00 |
unfa
|
25f5fbc1e9
|
Fixed the duplicate scoretab entries issue
|
2021-09-26 01:52:03 +02:00 |
unfa
|
b936750afa
|
Fixed bullet tracers not obeying spread and having wrong collision. Disabeld shadows for tracers.
|
2021-09-26 01:12:12 +02:00 |
unfa
|
5ceaccead1
|
Added "Focus Banner" - a billboard indicating if players are AFK. Shows up after aiming on them to not reveal invisible players.
|
2021-09-26 00:46:34 +02:00 |
unfa
|
e67ab9131c
|
Implemented weapon spread (and corrected nerror with jetpack threshold)
|
2021-09-25 20:51:20 +02:00 |
unfa
|
e1c7be07f9
|
Added player spawn VFX
|
2021-09-25 19:24:29 +02:00 |
unfa
|
dd47c8d965
|
Added Player Spawn sound effect
|
2021-09-25 19:03:38 +02:00 |
unfa
|
010c11cc5c
|
Implemented player jump sound
|
2021-09-25 18:34:02 +02:00 |
unfa
|
6331d6aa0a
|
Fixed blood decals applying to VFX elements
|
2021-09-25 18:27:38 +02:00 |
unfa
|
7edcf2fd1c
|
Implemented bullet tracers
|
2021-09-25 18:14:17 +02:00 |
unfa
|
aef7f93f27
|
Chat fix
|
2021-09-25 18:13:18 +02:00 |
unfa
|
5bc7c67b8f
|
Implemented announcer lines: victory, defeat, payback
|
2021-09-25 17:36:15 +02:00 |
unfa
|
893a504041
|
Fixed Gibs sound
|
2021-09-25 17:28:32 +02:00 |
unfa
|
920dceb411
|
Added layers to the handgun shoot SFX.
|
2021-09-25 17:06:01 +02:00 |
unfa
|
a52185f749
|
Implemented "Fisrt Blood"
|
2021-09-25 15:53:12 +02:00 |
unfa
|
5ab6fa49ce
|
Added more announcer lines
|
2021-09-25 15:45:01 +02:00 |
unfa
|
37857563e4
|
Add flicker to jetpack light
|
2021-09-25 00:29:54 +02:00 |
unfa
|
c8bc8952fa
|
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
|
2021-09-25 00:18:17 +02:00 |
unfa
|
a0468884ed
|
Deathmatch loop + groundwork for announcer
|
2021-09-25 00:15:44 +02:00 |
Jan Heemstra
|
d0cac2b0b7
|
Added player profile menu
|
2021-09-25 00:07:15 +02:00 |
Jan Heemstra
|
af8f33ec7b
|
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
|
2021-09-24 23:16:57 +02:00 |
Jan Heemstra
|
5ef6704c37
|
Added menus for hosting and connecting to games
|
2021-09-24 23:16:54 +02:00 |
unfa
|
f837559cd1
|
Temporarily disabled SoundPlayer's logic in favor of a single-sound playback until Godot not bundling sounds in game exports is fixed
|
2021-09-24 23:03:45 +02:00 |
unfa
|
35086b6373
|
Implemented blood decals and bullet hit decals.
|
2021-09-24 04:46:39 +02:00 |
unfa
|
fb395c090f
|
Added a Lighting toggle in the Graphics menu - works but doesn't save properly
|
2021-09-22 01:53:31 +02:00 |
unfa
|
377d74286b
|
Implemented fake death to workaround a Godot bug. Added health and jetpack bars to HUD.
|
2021-09-22 01:51:21 +02:00 |
unfa
|
500473e517
|
Added a Jetpack Light
|
2021-09-21 23:07:31 +02:00 |
unfa
|
23e7b0c8aa
|
Tweaked shell casing ejection, sound and collision
|
2021-09-21 23:06:56 +02:00 |