unfa
|
29bf99d59e
|
Reimplemented bullet hit effects in the new damage system.
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2021-10-24 16:25:04 +02:00 |
unfa
|
321e2fcbcc
|
Got rid of get/set on Player's dead var. Fixed regrets on kill.
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2021-10-23 23:54:02 +02:00 |
unfa
|
486c12ee6c
|
Fixed Handgun Animation. rearranged the Weapon scene to make reimporting easier in the future
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2021-10-23 22:20:25 +02:00 |
unfa
|
953c859098
|
Reworked gib with particle collisions to test how they work. Fixed player damage feedback, but death is still bugged.
|
2021-10-15 02:15:43 +02:00 |
unfa
|
6aef66c0a8
|
Changed damage API. Added "bleeding eyes" effect to indicate damage.
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2021-10-14 23:59:39 +02:00 |
unfa
|
173bea08b3
|
Updated code for a new Godot version
|
2021-10-06 23:49:16 +02:00 |
unfa
|
a9b2cfcfd7
|
Added player pain moan on hit, used Animation Player to randomize sounds, also recorded some extra groans for the future
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2021-09-29 14:08:46 +02:00 |
unfa
|
a8c34bf896
|
Fixed weapon spread being different between puppets
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2021-09-26 02:38:11 +02:00 |
unfa
|
b936750afa
|
Fixed bullet tracers not obeying spread and having wrong collision. Disabeld shadows for tracers.
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2021-09-26 01:12:12 +02:00 |
unfa
|
e67ab9131c
|
Implemented weapon spread (and corrected nerror with jetpack threshold)
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2021-09-25 20:51:20 +02:00 |
unfa
|
7edcf2fd1c
|
Implemented bullet tracers
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2021-09-25 18:14:17 +02:00 |
unfa
|
5bc7c67b8f
|
Implemented announcer lines: victory, defeat, payback
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2021-09-25 17:36:15 +02:00 |
unfa
|
920dceb411
|
Added layers to the handgun shoot SFX.
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2021-09-25 17:06:01 +02:00 |
unfa
|
a52185f749
|
Implemented "Fisrt Blood"
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2021-09-25 15:53:12 +02:00 |
unfa
|
a0468884ed
|
Deathmatch loop + groundwork for announcer
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2021-09-25 00:15:44 +02:00 |
unfa
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f837559cd1
|
Temporarily disabled SoundPlayer's logic in favor of a single-sound playback until Godot not bundling sounds in game exports is fixed
|
2021-09-24 23:03:45 +02:00 |
unfa
|
35086b6373
|
Implemented blood decals and bullet hit decals.
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2021-09-24 04:46:39 +02:00 |
unfa
|
23e7b0c8aa
|
Tweaked shell casing ejection, sound and collision
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2021-09-21 23:06:56 +02:00 |
unfa
|
ab0cdf6868
|
Fixed shell casing collision, sound and made the shells fade out rather than disappear
|
2021-09-20 00:25:52 +02:00 |
unfa
|
00ecd1f810
|
Updated Casing to newest Godot version
|
2021-09-19 22:31:55 +02:00 |
unfa
|
36343d2d92
|
Changed what is called via rpc on death. Now die() is called via rpc on all instances of Player's node, instead of previously destroy_player() being called this way for ma single die() call on a killer's local Player puppet
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2021-09-19 20:51:47 +02:00 |
unfa
|
614d6a3b80
|
Fixed bad shading on Handgun, subdivided the hand geometry, fixed shell casing ejection angle and orientation
|
2021-09-17 21:22:37 +02:00 |
unfa
|
70f24ce4e7
|
Updated networking code to new Godot 4 version. Removed unused code in Player.gd and cleaned up commented garbage
|
2021-09-17 01:32:00 +02:00 |
unfa
|
abe2ce6e9b
|
Updated jetpack sound.
|
2021-09-12 13:36:11 +02:00 |
unfa
|
069fdae20d
|
Disabled awaits in SoundPlayer
|
2021-09-12 13:34:54 +02:00 |
unfa
|
17688fef27
|
Tweaks to shell casing sounds.
|
2021-09-12 04:46:48 +02:00 |
unfa
|
3520bfbe66
|
Added shell casings sound.
|
2021-09-12 04:28:38 +02:00 |
unfa
|
428188488d
|
Fixed AudioPlayer's file path parsing trouble. Twekaed sound playback parameters (volume, attenuation).
|
2021-09-12 03:48:39 +02:00 |
unfa
|
d1b8b5eb6b
|
Fixed SoundPlayer, implemented handgun shoot sound
|
2021-09-12 03:03:52 +02:00 |
unfa
|
a6a181049a
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
unfa
|
bef8e92398
|
Implemented score, rank and lead/gap HUD display
|
2021-09-11 16:35:37 +02:00 |
unfa
|
55fe11328a
|
Jetpack. Fixed players not dying and health not resetting on respawn.
|
2021-09-11 14:35:07 +02:00 |
unfa
|
cb45568ffc
|
Fixed the deluge of RPC errors. Fixed VFX instancing error. Updated some scenes to new format.
|
2021-09-10 02:04:27 +02:00 |
unfa
|
68f50d1493
|
Renamed particle effects, added Gibs
|
2021-09-08 23:25:52 +02:00 |
Jan Heemstra
|
448518ed2b
|
Added .import files
|
2021-09-08 22:11:43 +02:00 |
unfa
|
2d42cfe763
|
Missing shell casing script, fixed particle effects, moved muzzle flash effect to Effects
|
2021-09-08 22:00:32 +02:00 |
unfa
|
e654f7e692
|
Set simple physics layers, disabled shell casing collision with players
|
2021-09-07 23:36:02 +02:00 |
unfa
|
cbf16c9968
|
Fixed networking signals and weapon.gd rpc settings
|
2021-09-04 23:58:47 +02:00 |
unfa
|
cab608df5c
|
Started update to new netwroking code.
|
2021-09-04 22:37:13 +02:00 |
unfa
|
1a2bf9f11a
|
Fixed player data being messed up with respawns.
|
2021-08-29 22:47:40 +02:00 |
unfa
|
bd2de8adb8
|
Implemented death and respawning (no delay)
|
2021-08-29 20:32:46 +02:00 |
unfa
|
f36e358ab8
|
Damage is now properly propagated to all peers.
|
2021-08-29 14:03:19 +02:00 |
unfa
|
740bd67fea
|
Fixed multiplied shooting
|
2021-08-25 12:03:35 +02:00 |
unfa
|
c5286fa173
|
Added light to wall impact and fixed error on shooting nothing.
|
2021-08-24 20:56:29 +02:00 |
unfa
|
c3226364f3
|
Started implementing actual shooting and damage, added placeholder particle effects
|
2021-08-23 01:57:47 +02:00 |
unfa
|
595ff48d05
|
Implemented shell casings. Laid groundwork for separating client/server functinality and to handle a server-side player list. Fixed vignette on at start. FIxed pause menu on after startign the game. Lowered visual detail.
|
2021-07-26 20:51:54 +02:00 |
unfa
|
7dfd455e2d
|
Moved UI assets to their own folder, updted the code for new version of Godot.
|
2021-07-12 22:40:23 +02:00 |
unfa
|
0d1d2c86ea
|
Rolled back some changes to make the game run on bundled version of Godot engine.
Added weapon flashes (again) this time on CPU Particles to avoid issues.
|
2021-07-04 21:50:13 +02:00 |
unfa
|
79fd57c344
|
Removed GPU particles from Weapon.tscn due to them being broken in Godot at the time
|
2021-07-01 13:53:05 +02:00 |
unfa
|
7564a2c32d
|
Temporarily disabled focus in PlayerInfo
|
2021-06-22 13:44:28 +02:00 |