unfa
373214dbd5
Updated the bracnh to the best playable state from after the team meeting
...
1. Disabled VoxelGI
2. Disabled shell casing
3. Disabled SSAO
4. Lowered shadow quality and tweaked the lighting
5. Added a single reflection probe for contrast
6. Bumped the version to 0.1.1.1-pre-alpha
This is a botch but it's the best version of the game right now.
2021-12-04 16:17:29 +01:00
Jan Heemstra
58076fa577
Disabled shell casings to prevent framerate tanking
2021-11-29 00:08:25 +01:00
unfa
e0b6c1ea93
Merge branch 'DM1_temp_test' of ssh://git.gieszer.link:2222/unfa/liblast into DM1_temp_test
2021-11-28 20:30:35 +01:00
unfa
0219bbd26c
Finalized bullet flyby sounds. Put respawn timer on the bottom. Fixed bullet hit wall SFX and shell casing SFX.
2021-11-28 17:38:14 +01:00
ardem
3732db3d8f
DM1_temp_test map initial commit. Just about everything is to be considered temp and experimental.
2021-11-28 12:12:25 -03:00
Jan Heemstra
e0cc255bdc
Fixed fly-by sounds math
2021-11-22 00:17:00 +01:00
Jan Heemstra
817d1a0ddf
Added fly-by sounds
2021-11-21 23:57:52 +01:00
unfa
3b0d4e8745
Started working on implementing bullet flyby sounds spawning
2021-11-21 23:53:04 +01:00
Jan Heemstra
b2da2d78f2
Upgraded godot version to latest nightly build
2021-11-16 20:58:51 +01:00
unfa
29bf99d59e
Reimplemented bullet hit effects in the new damage system.
2021-10-24 16:25:04 +02:00
unfa
321e2fcbcc
Got rid of get/set on Player's dead var. Fixed regrets on kill.
2021-10-23 23:54:02 +02:00
unfa
486c12ee6c
Fixed Handgun Animation. rearranged the Weapon scene to make reimporting easier in the future
2021-10-23 22:20:25 +02:00
unfa
953c859098
Reworked gib with particle collisions to test how they work. Fixed player damage feedback, but death is still bugged.
2021-10-15 02:15:43 +02:00
unfa
6aef66c0a8
Changed damage API. Added "bleeding eyes" effect to indicate damage.
2021-10-14 23:59:39 +02:00
unfa
173bea08b3
Updated code for a new Godot version
2021-10-06 23:49:16 +02:00
unfa
a9b2cfcfd7
Added player pain moan on hit, used Animation Player to randomize sounds, also recorded some extra groans for the future
2021-09-29 14:08:46 +02:00
unfa
a8c34bf896
Fixed weapon spread being different between puppets
2021-09-26 02:38:11 +02:00
unfa
b936750afa
Fixed bullet tracers not obeying spread and having wrong collision. Disabeld shadows for tracers.
2021-09-26 01:12:12 +02:00
unfa
e67ab9131c
Implemented weapon spread (and corrected nerror with jetpack threshold)
2021-09-25 20:51:20 +02:00
unfa
7edcf2fd1c
Implemented bullet tracers
2021-09-25 18:14:17 +02:00
unfa
5bc7c67b8f
Implemented announcer lines: victory, defeat, payback
2021-09-25 17:36:15 +02:00
unfa
920dceb411
Added layers to the handgun shoot SFX.
2021-09-25 17:06:01 +02:00
unfa
a52185f749
Implemented "Fisrt Blood"
2021-09-25 15:53:12 +02:00
unfa
a0468884ed
Deathmatch loop + groundwork for announcer
2021-09-25 00:15:44 +02:00
unfa
f837559cd1
Temporarily disabled SoundPlayer's logic in favor of a single-sound playback until Godot not bundling sounds in game exports is fixed
2021-09-24 23:03:45 +02:00
unfa
35086b6373
Implemented blood decals and bullet hit decals.
2021-09-24 04:46:39 +02:00
unfa
23e7b0c8aa
Tweaked shell casing ejection, sound and collision
2021-09-21 23:06:56 +02:00
unfa
ab0cdf6868
Fixed shell casing collision, sound and made the shells fade out rather than disappear
2021-09-20 00:25:52 +02:00
unfa
00ecd1f810
Updated Casing to newest Godot version
2021-09-19 22:31:55 +02:00
unfa
36343d2d92
Changed what is called via rpc on death. Now die() is called via rpc on all instances of Player's node, instead of previously destroy_player() being called this way for ma single die() call on a killer's local Player puppet
2021-09-19 20:51:47 +02:00
unfa
614d6a3b80
Fixed bad shading on Handgun, subdivided the hand geometry, fixed shell casing ejection angle and orientation
2021-09-17 21:22:37 +02:00
unfa
70f24ce4e7
Updated networking code to new Godot 4 version. Removed unused code in Player.gd and cleaned up commented garbage
2021-09-17 01:32:00 +02:00
unfa
abe2ce6e9b
Updated jetpack sound.
2021-09-12 13:36:11 +02:00
unfa
069fdae20d
Disabled awaits in SoundPlayer
2021-09-12 13:34:54 +02:00
unfa
17688fef27
Tweaks to shell casing sounds.
2021-09-12 04:46:48 +02:00
unfa
3520bfbe66
Added shell casings sound.
2021-09-12 04:28:38 +02:00
unfa
428188488d
Fixed AudioPlayer's file path parsing trouble. Twekaed sound playback parameters (volume, attenuation).
2021-09-12 03:48:39 +02:00
unfa
d1b8b5eb6b
Fixed SoundPlayer, implemented handgun shoot sound
2021-09-12 03:03:52 +02:00
unfa
a6a181049a
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
2021-09-12 01:50:12 +02:00
unfa
bef8e92398
Implemented score, rank and lead/gap HUD display
2021-09-11 16:35:37 +02:00
unfa
55fe11328a
Jetpack. Fixed players not dying and health not resetting on respawn.
2021-09-11 14:35:07 +02:00
unfa
cb45568ffc
Fixed the deluge of RPC errors. Fixed VFX instancing error. Updated some scenes to new format.
2021-09-10 02:04:27 +02:00
unfa
68f50d1493
Renamed particle effects, added Gibs
2021-09-08 23:25:52 +02:00
Jan Heemstra
448518ed2b
Added .import files
2021-09-08 22:11:43 +02:00
unfa
2d42cfe763
Missing shell casing script, fixed particle effects, moved muzzle flash effect to Effects
2021-09-08 22:00:32 +02:00
unfa
e654f7e692
Set simple physics layers, disabled shell casing collision with players
2021-09-07 23:36:02 +02:00
unfa
cbf16c9968
Fixed networking signals and weapon.gd rpc settings
2021-09-04 23:58:47 +02:00
unfa
cab608df5c
Started update to new netwroking code.
2021-09-04 22:37:13 +02:00
unfa
1a2bf9f11a
Fixed player data being messed up with respawns.
2021-08-29 22:47:40 +02:00
unfa
bd2de8adb8
Implemented death and respawning (no delay)
2021-08-29 20:32:46 +02:00