unfa
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890857946c
|
Tweaked Handgun sound layers attenuation and filtering.
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2021-04-07 01:49:53 +02:00 |
unfa
|
17749dc241
|
Replaced - with _ in all audio file names.
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2021-04-07 01:05:43 +02:00 |
unfa
|
085cb64b95
|
Added muzzle flash omnilight. Moved sound and light effects to Weapon scene isntead of Handgun scene.
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2021-04-06 23:56:53 +02:00 |
unfa
|
b9b004474c
|
Finally fixed the failed preload. It was a removed sound file.
|
2021-04-05 04:36:33 +02:00 |
unfa
|
d2d1f585bd
|
Tweaks, and simplifications.
|
2021-04-05 04:28:23 +02:00 |
unfa
|
a86214275a
|
Fixed dead resource references in Character scenes, also added layered sound effect playback to Weapon.tscn
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2021-04-05 04:14:09 +02:00 |
unfa
|
0a6846af9e
|
Renamed GrenadeLauncher, added it into the Player. Tried fixing errors.
|
2021-04-04 23:25:11 +02:00 |
unfa
|
78c2429f9e
|
Changed Fridge ambient sound to a generic ambient called BuzzAndHum.
|
2021-04-04 22:01:50 +02:00 |
unfa
|
9391eabbc5
|
Added Handgun shell casing bounce sound, and smoke trail using Trail add-on. Disabled due to frequently broken rendering.
|
2021-04-02 02:08:07 +02:00 |
tokc
|
c4c1e243f9
|
Remove unused class name.
|
2021-03-31 12:05:35 +02:00 |
tokc
|
f648e162fe
|
Use class name for type check since it is available.
|
2021-03-31 11:51:25 +02:00 |
tokc
|
9d3b70f76f
|
Implement weapon switching.
|
2021-03-31 11:50:53 +02:00 |
unfa
|
e74480bd15
|
Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence.
|
2021-03-30 22:14:01 +02:00 |