Commit Graph

13 Commits (ab0cdf686803356c795625039840dc4eb71a1bd0)

Author SHA1 Message Date
unfa ab0cdf6868 Fixed shell casing collision, sound and made the shells fade out rather than disappear 2021-09-20 00:25:52 +02:00
unfa 00ecd1f810 Updated Casing to newest Godot version 2021-09-19 22:31:55 +02:00
unfa 614d6a3b80 Fixed bad shading on Handgun, subdivided the hand geometry, fixed shell casing ejection angle and orientation 2021-09-17 21:22:37 +02:00
unfa 17688fef27 Tweaks to shell casing sounds. 2021-09-12 04:46:48 +02:00
unfa 3520bfbe66 Added shell casings sound. 2021-09-12 04:28:38 +02:00
unfa e654f7e692 Set simple physics layers, disabled shell casing collision with players 2021-09-07 23:36:02 +02:00
unfa 595ff48d05 Implemented shell casings. Laid groundwork for separating client/server functinality and to handle a server-side player list. Fixed vignette on at start. FIxed pause menu on after startign the game. Lowered visual detail. 2021-07-26 20:51:54 +02:00
unfa 0d1d2c86ea Rolled back some changes to make the game run on bundled version of Godot engine.
Added weapon flashes (again) this time on CPU Particles to avoid issues.
2021-07-04 21:50:13 +02:00
unfa a40cb8234a Deleting legacy game files. 2021-05-14 21:00:16 +02:00
unfa 7166becf15 Fixed audio randomization, and typos. Other fixes. Added voicing support. 2021-04-07 23:28:34 +02:00
unfa 78c2429f9e Changed Fridge ambient sound to a generic ambient called BuzzAndHum. 2021-04-04 22:01:50 +02:00
unfa 9391eabbc5 Added Handgun shell casing bounce sound, and smoke trail using Trail add-on. Disabled due to frequently broken rendering. 2021-04-02 02:08:07 +02:00
unfa e74480bd15 Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence. 2021-03-30 22:14:01 +02:00